Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 4
Auspex 2
MET Mechanics:

With this combination , the vampire that is affected by the power of presence 4 , convocate, can make a simple test , retest with awarness ,to determine the precise feelings of the vampire that is convocating him.

Date of Archival: 31-Aug-2024
Followers of Set
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Chimerstry 2
Presence 3
MET Mechanics:

The user spends a willpower and makes a social challenge against the target, retest empathy. For every trait spent in a catergory the user can transfer the negs they are under from that category to their target for the next scene or hour. This can be used to temporarily get rid of negs or to influence a target to use against them. Once affected with this combination, the target may not be affected by it again during the same scene/hour and the negs wear off at the end of the scene/hour and transfer back to the user of Contact High. The time cannot be extended with Permanency.

Date of Archival: 17-Oct-2023
Ravnos, Ravnos
Custom Content Category: Combination Discipline / Technique
XP Cost: 11XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dementation 4
Fortitude 3
MET Mechanics:

This makes Dementation a Generation based discipline, rendering one immune to the first Four levels of Dementation from those of higher generation. Same as Denial of Aphrodite’s Favor.

Date of Archival: 07-Feb-2015
Malkavian , Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 4
Temporis 3
MET Mechanics:

Conversation Distance

Presence 4, Temporis 3

7xp

Sometimes a vampire just needs to have a conversation in peace and quiet. Many a technique, mundane and esoteric alike, has been bent towards this purpose, and Conversation Distance is merely the Kairos’ attempt at just such a feat.

System: With the expenditure of a Willpower and a combination of their force of personality and mastery of time, the Kairos summons another target into a world of frozen time. This effect is similar to Quicksilver Contemplation, with the exception that both the Kairos and their companion can still move and converse with each other, and that it only lasts for 5 minutes from the Kairos’ perspective. Conversation Distance can only be used on a willing companion, though, and no violence can be committed under its auspices. Rumor persists of a more potent version of this ability that can pull a victim into a pocket of frozen time for more sinister purposes.

Date of Archival: 25-Mar-2020
Brujah , Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 5
Fortitude 5
MET Mechanics:

The Ferals teach that to master the curse of fire and overcome it will grant one great strength.  It is from this practice this combination discipline was created.  With complete mastery of their body and beast the fear of flame and sunlight not only no longer causes them fear; it empowers them.

System:  The character must perform a Fire Dance first before activating this combination discipline.  Once they do so they may spend 1 willpower to activate this combination discipline for the next scene or an hour.  During that time the character is completely immune to any Rotshreck challenges they may have to throw and gain the Social traits Intimidating x2.

This combination discipline only works if the character is on Path of Feral Heart.

Date of Archival: 16-Dec-2022
Tzimisce
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Necromancy - Western 4
Auspex 4
Thaumaturgy 4
MET Mechanics:

Requires: Path of bones x4 or Spiritual Thaumaturgy x4, Auspex x4
Special: Only members of House Saturday can learn this combo.

With this power, the conjurer can force a wraith to connect with their own soul, confusing their adversaries when they attempt to see their aura or read their mind.

System: Once the caster is in the presence of a wraith, he spends one willpower point and makes a mental contest against the wraith to activate this power. If successful, the wraith's body overlaps with the caster's body, creating a situation that gives the impression that the wraith is linked to the caster's very soul. The aura reading shows two overlapping auras. Every time someone tries to read the caster's mind while this combo is active, the checks are made against the wraith, and the reading reveals information of the wraith's mind alone. This power's duration is one night or a maximum number of mind readings equals to the caster's level of the Occult ability.

Date of Archival: 11-Oct-2024
Giovanni, Giovanni
Custom Content Category: Combination Discipline / Technique
XP Cost: 4XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Presence 2
MET Mechanics:

The vampires of the Path of Cathari seek to be the darkness to counter the light.  They are the test of virtue with sin.  Members of the path seek to corrupt others and bring them low.  However, some people are simply too stubborn to corrupt.  As a result vampires who follow this path created this combination discipline to influence the very nature of a person and force them to confront the darkness.

System:  To use this combination discipline the character must engage their target in a contested Social Challenge retested with Empathy. If the user succeeds they may spend 1 permanent Social trait to permanently change the targets Nature to one of their choosing.

This combination discipline only works if the character is on Path of Cathari.

Date of Archival: 16-Dec-2022
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Visceratika 2
MET Mechanics:

This technique was developed shortly after the Revolt as the children of Virstania fled Ceoris and the other chantries, hiding in any cave, rock formation, and stoney crevice Europe had to offer. On rare occasions, Grotesques would experience the presence of otherworldly beings living side by side with them in their mountain retreats. One such event saw a Gargoyle Scout use her Aura Perception while scrying a cavern to determine its viability for settlement, upon doing so discovering strange presences within the very walls. The presences were in fact beings similarly made of stone, but entirely natural: Elemental spirits embodying the rock and the earth.

System: This power is always active once the Gargoyle has developed her connection to the pure essence of stone, triggering whenever she uses Scry the Hearthstone. She can see, feel, and interact with spiritual beings, from earth elementals to terrible demons to mortal ghosts, which house themselves within or are anchored to this world by a building, cave, or other structure. If the spirit is using other means to hide, this power will only reveal them if the Gargoyle wins an a Mental challenge, retest investigation, vs the being’s Mental traits, retest stealth.

Date of Archival: 01-Sep-2023
Tremere, Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Assamite Sorcery - Dur-An-Ki 5
MET Mechanics:

By mastering both the powers of Auspex and Dur-An-Ki the vampire may analyze the aura of another to learn the secrets they may hold.  An ashipu skilled in this art can learn what covenants the target has made and with whom upon the ladder of heaven.  Such information may be of value to the ashipu later.

System:  When using the Auspex power Aura Perception you may now also ask the question “What are your covenants?”; which the player must answer.  They must detail what those covenants are and to whom. If the target of this power have no Dur-An-Ki; they may answer “none”.

Date of Archival: 31-Jul-2023
Assamite, Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 3
Potence 3
MET Mechanics:
Spend a blood trait to allow Arms of the Abyss (or Dark Steel) to be able to take shapes of Blades or Spears. This allows them to do one additional level of Lethal when striking.
 
Date of Archival: 19-Feb-2015
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Thaumaturgy - Path of Blood 2
Thaumaturgy - Hermetic 2
Protean 2
MET Mechanics:

Requirements:
- Thaumaturgy: Path of Blood - Blood Rage
- Thaumaturgy: Lure of Flames - Hand of Flame
- Protean: Wolves Claws

Exp Cost: 10

Through the development of Blood Rage, stirring vitae beyond the normal reaches of Vampiric blood, Hand of Flames summoning forth fire at the Thaumaturge’s hand, and the raw primal power of Wolves Claws, the raw rage of the caster is summoned forth and channeled into the caster’s fingertips. 

When the user of this power activates Wolves Claws, they may spend another blood and activate the Crimson Claws of Rage.  Their Wolves Claws glow bright fiery red and elongate another two inches.

When activated, the user gains the physical traits: Sharp and Ferocious, and inflicts an extra aggravated wound from the burning claws.  They also gain the weapon trait Incendiary.

Date of Archival: 22-Oct-2020
Tremere, Tremere, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Thaumaturgy - Path of Blood 2
Thaumaturgy - Hermetic 1
Protean 2
MET Mechanics:

Crimson Claws of Rage

Requirements:
- Thaumaturgy: Path of Blood - Blood Rage
- Thaumaturgy: Lure of Flames - Hand of Flame
- Protean: Wolves Claws

Exp Cost: 10

Through the development of Blood Rage, stirring vitae beyond the normal reaches of Vampiric blood, Hand of Flames summoning forth fire at the Thaumaturge’s hand, and the raw primal power of Wolves Claws, the raw rage of the caster is summoned forth and channeled into the caster’s fingertips. 

When the user of this power activates Wolves Claws, they may spend another blood and activate the Crimson Claws of Rage.  Their Wolves Claws glow bright fiery red and elongate another two inches.

When activated, the user gains the physical traits: Sharp and Ferocious, and inflicts an extra aggravated wound from the burning claws.  They also gain the weapon trait Incendiary.

Date of Archival: 25-Feb-2021
Tremere, Tremere, Gangrel

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