Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 5
Potence 4
MET Mechanics:

The major drawback to Dominate is its inability to control those of stronger blood, this power attempts to bypass that restriction. 

Spend a Willpower Trait to activate this power. Once active you may attempt to use either of the first three levels of Dominate upon a Kindred of stronger Generation. All tests are handled normally, with the user of Dominate having an effective Generation equal to that of their target. This power must be activated each time you wish to Dominate a kindred of stronger Generation. If you fail to Dominate your target they will immediately be aware of the attempt and you cannot attempt to Dominate them again for the rest of the evening. This power cannot be learned by Ghouls. If your target is below 7th generation you must spend a willpower trait per generation trait in addition to the cost to activation this power. Thus if your target is 5th generation you will spend 1 WP to activate the power + 2 WP (one for each generation below 7th). This discipline cannot be used to Dominate characters of 4th or 3rd Generation. Their power is simply to much to overcome.

Date of Archival: 27-Jan-2018
Ventrue