Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 11XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 5
Potence 5
MET Mechanics:

Requirements: Potence 5, Celerity 5, Self-control 5, and at least 1 flexibility-focused merit.

If it walks like a man, and talks like a man...In a time when the masquerade is all important and the quest for humanity is espoused in so much Kindred art, it can be easy to forget that Kindred are not, in fact, living, breathing creautes. They are supernaturally animate undead corpses, more akin to zombies than men. This truth may be unappealing, and even hard to stomach at all, but it has its advantages on the perilous streets of the final nights.
Developed by a stoic Tyrant martial artist intent on pushing every fibre of his body to its vitae-enhanced limits, this technique is not for the faint of heart. Only those prepared to shut out the pain, and (often permanent) damage such exertion exacts upon the body can even begin to master it.
Through the use of this discipline the Kindred pushes their body to its limits in the space of a heartbeat through sheer force of will. The result is the seemingly miraculous ability to twist and contort oneself out of harm's way at the last instant. The cost, however, as one's body screams in protest, is tearing sinews, popping tendons, and even snapping bones. There can be a long road to recovery for the Kindred brave enough to employ this power, but to the iron mind of a Tyrant such burdens pall in comparison to the prospect of surviving another dark night.

SYSTEM: This power functions like aegis, with the following changes;
1. It costs both a permanent Willpower and a permanent Physical Trait to use.
2. It negates only a single attack or power rather than functioning for a full round, but avoids all physical consequences of the triggering effect, rather than damage only.
3. The permanent traits used to employ this power are noted and cannot be used for any other permanent expenditure, (including further uses of this power) but are not otherwise lost until the end of the scene, and may still be used and refreshed for comparisons of ties, temporary expenditures, etc. Just after the scene ends, if the kindred has survived, the full toll of this power washes over them in an awesome wave. They expend all traits spent on this power in a single massive loss, and are down a number of traits on all challenges equal to the number of times this power was used from the blinding, disorienting pain. This Trait penalty eases by 1 every hour as the Kindred adjusts and works it out, and may be ignored for 1 minute through the expenditure of a Willpower per trait.

Date of Archival: 08-Mar-2020
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