Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 3XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 1
Presence 1
MET Mechanics:

Those near the vampire suddenly desire to be closer to her and become receptive to her point of view. Charismatic Impact is extremely useful for mass communication. It matters little what is said — the hearts of those affected lean toward the vampire’s opinion. The weak want to agree with her; even if the strong-willed resist, they soon find themselves outnumbered. Charismatic Impact can turn a chancy deliberation into a certain resolution in the vampire’s favor almost before her opponents know that the tide has turned.

Despite the intensity of this attraction, those so smitten do not lose their sense of self-preservation. Danger breaks the spell of fascination, as does leaving the area. Those subject to Charismatic Inspiration will remember how they felt in the vampire’s presence, however. This will influence their reactions should they ever encounter her again.

System: The player spends a blood point and makes a Static Social Challenge difficulty 10 retested with Performance, and risks 1 to 5 Social Traits in the challenge. The number of traits risked in the challenge determines how many people are affected, as noted on the chart below. If there are more people present than the character can influence, Charismatic Impact affects those with lower Willpower ratings first. The power stays in effect for the remainder of the scene or until the character chooses to drop it.

Traits Risked Result
1 Trait One person
2 Traits Two people
3 Traits Six people
4 Traits 20 people
5 Traits Everyone in the vampire’s immediate vicinity (an entire auditorium, a mob)

Those affected can use Willpower points to overcome the effect, but must continue spending Willpower every scene for as long as they remain in the same area as the vampire. As soon as an individual spends a number of Willpower points equal to the traits risked, he shakes off the Awe completely and remains unaffected for the rest of the night.

Date of Archival: 09-Jun-2025
Toreador