Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Ritual Name: Communicate with Bound Spirit
Ritual Level: Basic
Ritual Concept: This Ritual allows the caster to mentally communicate with an spirit inside an object, commonly a Fetish or otherwise possessed object.
By bonding some of the casters blood into an object they create a bond with it for a time, acting as a bridge to communicate with a bound or dormant spirit inside the object.
A ritually prepared object made of the same material as the majority of the object you seek to bond with must be used to cut the caster and the blood from the wound put on the object in question. Should the ritual complete correctly the blood will be absorbed into the target and a mental bond formed. The Ritual cannot compel the spirit to talk or be ended early leaving the caster at the whims of the spirits desire to converse for better or worse.
System: After successfully casting at the cost of 1 blood point and 1 willpower point the caster can mentally communicate with a spirit inside an object for 5 minutes plus 1 minute per mental trait spend on completion of casting - as long as caster stays within 10 feet of the object in question. The spirit inside is not compelled to give any answers but may be spoken with normally otherwise. No disciplines or powers can be used on the spirit through use of this Ritual. Once the ritual time runs out the blood absorbed by the object fades leaving no trace behind.
Rituals Limits: This Ritual does not allow you to command the spirit, even with Spirit Manipulation, or use other Disciplines and powers via the mental bond. Time Limit before the blood fades to prevent leaving a sympathetic bond behind. The spirit in question is not an the object so it would not be aware of its surroundings - thus cannot be used to similar utility as Wooden Tongues. I do not know if prerequisites are common for Rituals but I would suggestion Spirit Manipulation: Astral Cant to be able to converse with the spirit and not bypass the need for a Path to speak with spirits.
Cainites sorcerers within the sabbat are often far distances apart and need a secure way to communicate. You need only meditate for half an hour on an object that once belonged to another cainite you have a vinculum rating to. Once you finish the ritual, you establish telepathic communication with your brother anywhere in the world. This link lasts for 10 minutes.
SUMMARY
The dead are free to roam where the lost dwell. This ritual utilizes this concept to assist the necromancer to find that which they desire while simultaneously allowing the dead to negate some of their fell karma. The Necromancer must be sure that what they are searching for is worth the cost of the negativity that they would be incurring upon themselves.
SYSTEM
This ritual requires the caster to have an actual compass as the primary component of the ritual. When cast, this ritual will turn the compass into a tool for both the living and the dead. The caster explains what or who he is looking for to the compass and gains one free retest on any challenges to find the desired person or thing. In return, the compass acts like a garbage can for any dead willing to assist in pointing the caster in the right direction; allowing each wraith to dump one and only one angst into the compass. As the angst increases, the compass will gain a sinister glow that slowly intensifies. If the necromancer ignores these signs and allows the angst reaches 10 The compass is only able to gain one angst an hour (storyteller discretion on appropriate time utilizing the power with a max of ten hours before drawbacks) the compass will break and the necromancer will pick up the derangement Haunted as the angst of the dead begins whispering in their ear for the remainder of the night.
Consecrate the Garden (Basic - 2)
The Cult of Lilith teachings speak of cultivating both a physical and metamorphic garden. These “Gardens” are Temples to the religion of Lilith. The Hierophants use this ritual to consecrate a properly created temple to the Dark Mother. This is considered “Holy” ground to the members of the Cult of Lilith. “Gardens” may take many forms, from a literal Garden, to medieval torture chamber, to BDSM clubs. Gardens vary from Hierophant to Hierophant, thou all are holy. Members of the cult experience waves of ecstasy and pain from these gardens in attempts to reach further enlightenment. Cult members will receive strange visions and insight while at them and sacrificing to the “altar” of Lilith. The Gardens are the central gathering points for all Cult of Lilith members in a city. This ritual calls forth the dead Ancestors of the Lilin to come and bless the Temple as a new Garden.
System: Once the Hierophant has constructed the proper place for a “Garden” he must begin in a week long ritual. The Hierophant fasts for the whole week refusing to feed as he sacrifices and spills his blood upon the future garden. After this grueling week of prayer and sacrifice, the new “Garden” is created. Cult of Lilith members in a properly consecrated Garden, gain the following benefits:
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All Cult of Lilith Members are considered one trait up on all virtue tests while in the garden
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All Cult of Lilith Members are considered to have one extra level of Willpower while in the Garden.
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Cult of Lilith members that indulge in pain or pleasure while in the garden will receive visions from the Dark Mother (Storyteller runs these) and gains one free retest that may be used once in the next 24 hours on any challenge related to the visions received.
This ritual lasts one full year and requires the Hierophant to spend a permanent Willpower Trait at the time of casting. This ritae may be renewed each year upon the same spot, should a Hierophant wish it.
Done when a group has come together, or a space is used by a group enough times to be consecrated. The Ba’ham gather and invoke the spirit of Lilith with a chant and some candle lighting. This rare peaceful ritual ends with the participants embracing and silently reflecting leaving the space alone to walk for as long as they feel the need. The space (or group) once consecrated holds a sacred feel and with ten minutes together or in the space they regain a point of willpower as though they had used the Meditation ability.
Performing this ritual takes at least six hours during a stormy night. Durring the preperations the priest burns incense, chants, and inscribes mystic markings around the periphery of a room similar to a ward. The markings must be at least one every ten feet, however they need not be large.Usually the markings are carved in stone or wood, but they can be drawn in the caster’s vitae.
Once the ritual is complete, the area within its bounds is consecrated to the working of Akhu.
Consecration is permanent in the manner of wards.
An area consecrated for the working of Akhu provides the caster a retest on any challenge of blood magic rituals provided the caster is within the consecrated area with up to three re-tests per night.
The retest is subject to some limitations:
1) The sorcerer must expend a social trait as with Awe.
2) The ritual retest is the sorcerer’s last retest as with Might.
3) Any individual sorcerer can only have as many consecrated spaces as they have dots of Occult – if more than that are made, the oldest consecrated space vanishes.
All preparation and casting of the ritual must be done under the light of a full moon, by a thaumaturge that has the ability to cast Hermetic Sight. From start to finish, this ritual takes one hour to complete.
Material Components:
- 18 silver thorns
- 9 anise seeds
- 2 white moonstones
- 1 trait of the thaumaturge’s vitae
Additional Tools
- Silver bowl
- Seawater
- White marble mortar and pestle
The thaumaturge must collect eighteen silver thorns, and nine anise seeds, which will be placed into a white marble mortar, along with two white moonstones that have been soaking in seawater in a silver bowl for the past lunar cycle. The thaumaturge will prick their left thumb with one of the thorns and allow seven drops of their blood to fall into the mortar, coating the thorns, seeds, and moonstones. They must then take a white marble pestle and grind the items into a fine paste while chanting seven times in Latin “Let the unseen shadows be made clear.”
Upon successful completion of the ritual, the material components will have merged to form a fine, white paste with a silvery sheen, of sufficient quantity for three applications. It must immediately be transferred into air-tight silver containers to be stored. This paste will last until either the next full moon or until it is used, whichever comes first.
To use the paste, it must be applied to the eyelids of the individual wishing to see into the Umbra. It bestows Hermetic Sight as if the user had spent a mental trait to see not only Spirits in the immediate vicinity, but also into the Umbra itself. They are down two traits on all interactions with the Skinlands, as per that use of Hermetic Sight. Once exposed to air, the paste will last for one hour.
Level:
Intermediate.
Purpose of the Ritual:
Create a plant that has a specific natural element for its food, such as what will allow its
development and growth.
Knowledge Used for Creation:
● Knowledge of the Path of Advanced Green.
● Occult Level 5.
● Science Biology 4.
● Academics Agronomy 3.
● Medicine: General Practitioner 3.
● Sciences: Botany 3.
Necessary materials:
● Blood Seed.
● Fragment of the chosen material.
● Gardening tools. Necessarily the same ones used to make the Blood Seed.
● Water.
Choosing the Material:
A material is a composite of elements, choosing this element is the key to this ritual.
Understanding that the plant will only consume the chosen material is important. For
example, when choosing material from a concrete wall, the plant will consume only that
quality of concrete. In cases of organic materials, if the material derives from a body, by
example, it will consume that type of fabric. Supernatural substances cannot be used in this
ritual.
Ritual Process:
Check that the Bloodseed is indeed in your dry land. From the beginning of the ritual until its
end the following mantra must be repeated; “Offero te ad nutriendum illum.” . With the tools,
open a deep hole in the center of the triskle, pour the chosen compound into it, close the
hole, add water until humidify the earth completely. Then place your hand over the mouth of
the vase, with the middle and ring finger (ring finger) together and the others apart, finish the
last mantra cycle, remove the hand and say “grow strong”.
Result:
In the cycle of one night the plant start its growth and will be ready to consume the
substance in this same period, initially it will consume relatively slowly, but if it develops
andAs the speed of consumption grows and the amplitude increases, therefore, it is
necessary to maintain care over the plant, pruning it regularly with the tools of the ritual,
otherwise it will resist, because if it is not cared for it can grow in proportions.
Advanced Ritual
Time Required: One Hour
Duration: One Night.
Components: Child’s toy or rare coin
Prerequisites:
Thaumaturgy: Path of Blood – Cauldron
Disciplines: Obfuscate – Vanish from the Mind’s Eye
Ability: Occult – 5; Subterfuge – 4
This ritual allows the caster to be unaffected by the ritual Court of Hallowed Truth. It requires the enchantment of an old and used child’s toy or a rare coin (at least 100 years old or $100 in value), which must be kept on the caster’s body at all times. It may be hung around the neck or kept in a pocket, but the ritual will break if the item ever goes out of contact with the caster. This ritual is perceived as Impressive Visage under Thaumaturgical Sight. If the caster has Impressive Visage active, then only one copy will be visible by TS. A Willpower must be spent at the time that the ritual is activated.
Intermediate Ritual
This ritual links the minds of up to 7 individuals in telepathic contact. The participants each wear a piece of jewelry with a pentacle of Mercury on it. The metal that each piece of jewelry is crafted from must be from the same source. The jewelry acts as a sympathetic conduit between the wearers, providing a secure telepathic link over a long range. The telepathic link allows for the voluntary sending of thoughts and images, but does not allow any of the participants to scan surface thoughts or probe any of the others for information. Participants can send messages to the entire group, or just to individuals within the group.