Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

Advanced Ritual
Time Required: One Hour
Duration: One Night.
Components: Child’s toy or rare coin
Prerequisites:
Thaumaturgy: Path of Blood – Cauldron
Disciplines: Obfuscate – Vanish from the Mind’s Eye
Ability: Occult – 5; Subterfuge – 4

This ritual allows the caster to be unaffected by the ritual Court of Hallowed Truth.  It requires the enchantment of an old and used child’s toy or a rare coin (at least 100 years old or $100 in value), which must be kept on the caster’s body at all times.  It may be hung around the neck or kept in a pocket, but the ritual will break if the item ever goes out of contact with the caster.  This ritual is perceived as Impressive Visage under Thaumaturgical Sight.  If the caster has Impressive Visage active, then only one copy will be visible by TS. A Willpower must be spent at the time that the ritual is activated.
 

Date of Archival: 18-Mar-2016
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

Intermediate Ritual

This ritual links the minds of up to 7 individuals in telepathic contact. The participants each wear a piece of jewelry with a pentacle of Mercury on it. The metal that each piece of jewelry is crafted from must be from the same source. The jewelry acts as a sympathetic conduit between the wearers, providing a secure telepathic link over a long range. The telepathic link allows for the voluntary sending of thoughts and images, but does not allow any of the participants to scan surface thoughts or probe any of the others for information. Participants can send messages to the entire group, or just to individuals within the group.

Date of Archival: 15-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

Material Components: A piece of the target room's wall, ceiling or floor no bigger than a Quarter.
Target: Room
Casting Time: 15 Minutes
Level: Int

Mechanics: Mental challenge diff 12 retest Architecture.

With this ritual, the caster can make a copy of the target room's memories for a period of time. That time is determined by the number of mental traits expended upon casting, maximum of 5 minutes per Perminate Willpower of the caster. If the time being recorded is NOT from the moment the caster entered the room and back, an Additional Blood and a Willpower must be spent in order to target a specific point in time.  Using this bit requires the castor to already have used Eyes of the Past on some part of the targeted time prior to casting Core Memory Back-up

If successful, this ritual will store the memories of that time within the piece of the room that was chosen. It can be viewed by taking the item into the room the memory was taken from by using Eyes of the Past. It will ignore the time restriction and other additional casting costs of Eyes of the Past if the target is the stored core memory.

Date of Archival: 16-Oct-2023
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 4XP
MET Mechanics:

As Per "Setite Customs" Packet

Date of Archival: 10-Feb-2021
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Assamite Sorcery - Dur-An-Ki
XP Cost: 2XP
MET Mechanics:
 
This ritual was designed by an ashipu with a connection to the animal spirits. He called upon Coyote one night to see how he could increase his families social presence. Coyote just gave him a smirk and ran off, but from that the Ashipu realized that sometimes having the smirk of a coyote is the best offense and defense.
 
Mechanics:
Material Requirements: Coyote tooth on red cord around the neck, must always be on person after casted, if it is removed the ritual breaks and must be recast, this ritual may be cast on other people.
After a successful casting of this ritual the caster or recipient will receive +2 Manipulative Traits.
Date of Archival: 20-Aug-2016
Assamite
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Bacaban
XP Cost: 6XP
MET Mechanics:

By sacrificing a human under a new moon and performing this ritual over their severed head, the caster is able to craft a talisman in the form of a shrunken head, tzantza, from the ritual victim.  The crafter of this talisman can use it to ward off the blood magics of other cainites.

When the crafter of this talisman is the target of a blood magic path or ritual, they can spend a willpower to activate the talisman before any challenges are made.  The crafter may make a single retest on any challenge to resist the magical effect. Once you invoke this retest, it is the last test of the challenge; no further retests are allowed.  Additionally, if the crafter of this talisman successfully resists the magical effect they can attempt to store its magical energies within the talisman.

Attempting to store the magical energies requires the crafter spend a second willpower trait.  They must then win a simple test, if they succeed the talisman gains an Essence charge.  The talisman can hold upto five Essence charges at a time.  In the future, the crafter can expend these Essence charges in place of the traits that are otherwise spent to generate effects (e.g. mental traits for Weather Control) when performing their own magic paths or rituals.

Date of Archival: 08-Jun-2021
Sabbat
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Koldunic Sorcery
XP Cost: 4XP
MET Mechanics:

Prerequisite: Weirding Stone

By using a piece of natural lodestone the caster may befuddle the fates of the Weirding Stone.  This requires the investment of one point of Blood and one temporary Willpower.  Anyone or thing in contact with a Lodestone will not be able to be tracked by a Weirding Stone.  it will instead begin to spin in place unable to locate the requested direction.  The creator may only have a maximum amount of stones equal to his primary Ways known (min of 1).  The Lodestones magical effects can be ended by the caster as a free action at any time. 

Date of Archival: 12-Sep-2020
Tzimisce
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:
Approved by Tremere Coord
 
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Craft Spirit Bloodstone
Advanced OWBN Arcane Compendium
 
This is a small perfectly spherical stone crafted from an opal (tourmalated opal).
 
The opal is left in a crystal bowl of vitae (three points of your own blood), which takes three evenings to absorb. This can only be cast during the full moon, and must be exposed to the moonlight during the evening. This bloodstone may then be tracked across to the umbra, and the shadowlands. Further the caster may track it from three planes interchangeably: the astral plane, the umbra, and the shadowlands.
Date of Archival: 21-Mar-2018
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

Craft Spirit Bloodstone
This is a small perfectly spherical stone crafted from an opal (tourmalated opal).

System: The opal is left in a crystal bowl of vitae (three points of your own blood), which takes three evenings to absorb. This can only be cast during the full moon, and must be exposed to the moonlight during the evening. This bloodstone may then be tracked across to the umbra, and the shadowlands. Further the caster may track it from three planes interchangeably: the astral plane, the umbra, and the shadowlands.
 

Date of Archival: 26-Feb-2021
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Koldunic Sorcery
XP Cost: 6XP
MET Mechanics:

Description: First developed as a way of testing the suitability of potential recruit families for the Tzimisce nobility, this Koldunic ritual creates over a period of 3 generations a Revenant line, but one with less power but also less mental defects than that created by the Elder level version of the Ritual.
Rumors persists that multiple Zadruga families were created using this ritual, and that when the families proved their worth, the Elder version of this ritual was cast on the families to strengthen their power and their ties to clan Tzimisce.

System: This ritual is cast identically to the Elder Create Revenant Family ritual. When used on a pair of mating adult humans, the offspring of the union will have one “in-clan” Discipline known to the caster and a blood pool of 6. When used on two first-generation mating revenants, the offspring of the union will have two “in-clan” Disciplines (either the combination of the two disciplines known to the parents, or a second discipline known to the caster if the parents have the same Discipline) and a blood pool of 8. When used on two second-generation mating revenants, the offspring of the union will have a blood pool of 8 and the same two Disciplines as the parents (if they are the same) or a Discipline from each of them, and will either gain a third Discipline known to the caster of this ritual or will gain an additional 2 blood traits, for a total blood pool of 10.
Only the Common Disciplines (Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Potence, Presence) may be granted through Create Lesser Revenant Family.
The caster of this ritual may only pass on her In-Clan Disciplines (regardless of levels known) or Out-of-Clan Disciplines that she has gained Advanced mastery of. First-generation revenants must receive an in-clan Discipline of the caster.

Date of Archival: 18-Feb-2019
Tzimisce

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