Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
The Houngan or Mambo must place nine purple candles around an open grave directly after sunset. They must light the candles and invoke Baron Samedi for the embrace of the grave. They must lie bare naked with a nine of clubs playing card clutched in their hands for an entire night. If the Baron accepts the offerings of the candles and the card the grave earth slowly seeps into the priest throughout the evening as the candle wax infuses with the grave earth.
Game Mechanics:
This rite allows a Voudon practitioner to infuse themselves with the power to utilize the Ash Path Power Ex Nihilo much easier. To enact Embrace of Grave, the subject must lie naked in the bare earth of a grave. This takes an entire night. The grave soil infuses itself into the Houngan and its effects last for one week. An individual affected by Embrace of the Grave may use Ex Nihilo as per Laws of the Night Revised Page 154-55. While under Embrace of the Grave, the Houngan suffers from the flaw Smell of the Grave. This ritual has no effect, other than to give the recipient the flaw Smell of the Grave for a week, unless the recipient has the Ash Path Power Ex Nihilo.
With the creation on a special fetish the Necramancer may pull a subject from the skinlands into the shadowlands...as long as they don't resist. First the Necromancer must ritulisticly murder a couple on their wedding night. He binds their hands togeather and removes their eyelids forcing them to watch as he carves their bodies with runes and sings his death chant. At the cumlination of the hour long ritual he stabs the pair in their hearts fettering their tourtured souls into their wedding bands. Theses fetters can be used indefinately for the ritual until destroyed.
Now, while wearing the wedding bands upon one of his hands (not necicarily as rings) the Necromancer who created the fetish may reach accross the shroud into the skinlands from the Shadowlands and pull a target into an embrace in the shadowlands. To observers in the Skinlands the target seems to quickly fade from existance. The Necramancer must win a static phsical challenge against the local shroud rating and the target must be willing, staked or unconcious to be a pulled into the shadowlands. This individual may be returned to the skinlands by the Necromancer "shoving" them back across the shroud with a physical challenge.
Empathetic Jar
This ritual creates a bottle that collects and condenses emotions.
System: The thaumaturge must fill the bottle with a trait of his blood, which must be drawn by a knife that has been used in a murder. A wedding ring is placed in wax and used to seal the bottle. Once sealed, the bottle begins to absorb emotions from the immediate area. The emotion absorbed will be whatever emotion is strongest in the area. The blood in the bottle becomes transparent as emotion is absorbed. Once the liquid is clear, the bottle is full of emotion. The liquid will have a slight color to it, which represents the emotion contained inside.
The time required to fill the bottle depends on the strength of emotions in the immediate area. A bottle left in a supermarket would take a year, while one in a church
might take a few weeks. A bottle left at the scene of a recent or currently occurring murder might take a few hours. If the wax is removed before the blood is clear, or if the bottle ever breaks, the ritual ends and the emotion dissipates. As soon as the wax is placed on the bottle, the blood in the bottle becomes for all purposes inert, and cannot be used again for anything. Once the liquid is clear, the wax can be removed and the emotion can be used, by pouring the liquid onto a person, place or item. If the liquid is poured on an item, the item then radiates that emotion permanently. This covers any other emotions on the object, unless they were very strong to begin with.
When using The Spirit’s Touch, or similar powers, a separate test must be won versus 12 traits to notice anything except the emotion. If the liquid is poured over an area, the area radiates the emotion. This will cause small changes in behavior for anyone in the area. Storytellers should inform players of the "feelings" they get in a certain area. This effect lasts for the rest of the night. If the liquid is poured on a living (or undead) creature, requiring a physical challenge, the individual is overcome with that emotion. The individual receives two negative traits appropriate for the emotion, and should role‐ play out the emotion. This effect lasts for the rest of the night. If the liquid is ingested, the individual receives the negative traits, and a derangement appropriate for the emotion. This also lasts for the rest of the night.
Once the wax seal has been broken, the liquid must be used within five minutes, or the effect is lost. One bottle can only be used for one object, place or person. All of the content must be used for it to be effective.
Empower Vitae
Advanced Thaumaturgical Ritual
Approved April, 2011
This ritual may only be cast upon a mortal being, such as a Ghoul, who
is fully Blood Bound (three steps) to the Thaumaturge. The caster may
only enchant one being at any given time with this ritual.
The caster must first fill a basin covered in arcane runes, large
enough to immerse the subject, with blood (requiring multiple
gallons). The subject must rest in the basin submerged save her face,
and the caster must carefully slit the subject's wrists with a silver
razor marked with her true name. She must rest in the basin from dusk
to dawn as her body mystically absorbs and recycles the bath of blood,
rendering it inert (and therefore useless) once the ritual is
complete.
Crafting the razor (a new razor is needed for each casting) requires
no less than a Crafts ability of three, also requiring appropriate
crafting times and a Crafts challenge difficulty of no less than 12.
Slitting the subject's wrists requires a Mental challenge difficulty
of 15, retested by Medicine. Should either challenge fail or should
the casting challenge fail (the caster should not be aware
In-Character of the results of these challenges), the ritual will
result in the death of the subject.
If the ritual is successful, the subject is enchanted by its power for
one month. During this time she may expend double the amount of blood
traits at any given time (including in combat) that she otherwise
would normally be capable of.
This ability creates a great strain upon the subject as its body is
not designed to handle such movement of Vitae. Whenever the subject
spends blood beyond her normal means, she suffers a lethal. The
lethal may be healed or resisted as per normal. For every scene or
hour in which this power is used consecutively (not taking at least a
scene or hour of light activity, IE: No physical challenges), the
lethal damage cumulatively increases by one (two lethal per extra
blood spent in a second scene, three lethal per extra blood spent in
the third scene, etc).
Requires Magic in the Mundane to learn
On completion of the ritual the casters will expend 1 Blood, 1 Temp Willpower and 1 Mental Trait in order to enchant themselves or another person present during the ritual with an effect similar to Magic in the Mundane. The effect will only remain in place until the following sunrise. Once during that time frame the enchanted target may spend 1 Mental Trait and 1-3 blood to gain twice as much blood spent in bonus traits on any attribute based test and its following retests during a given challenge. If this is a static test they may also claim a lucky retest for the chosen test. The effect of this ritual does not have to be called until after the test is made. Only one occurrence of this ritual may be used on any given subject per sunrise no matter how many different casters attempt to enact it.
Roughly translated enechsenchas refers to the knowledge of the weight of obligations. An ashipu with such knowledge is sometimes better equipped to call upon the covenants they have forged. The ashipu begins with songs of glory, ritual bathing, chiminage, or some other performance and continues with a litany of praise for the particular spirit in question. While the spirit in question is open to the ashipu's influence and calmed by his placation it is possible to directly feed the power of a holy relic to that spirit.
System: This ritual is cast in relation to a particular Fetish, and serves as a form of appeasement to the spirit within. Such placation allows the Caster to sacrifice a holy relic to attempt the Fetish activation rather than spending the traditional Willpower. This can be done once at anytime within twenty-seven hours of the casting. If the caster wishes to activate the Fetish again he must either use Willpower or recast the ritual. Due to the auspicious nature of such events, if cast on the solstice or equinox the spirit contained within will not attack the Caster the next time the Fetish breaks should that happen before the next solstice or equinox.
Advanced Ritual
Description: This ritual strengthens 'Trap the Demon' against escape. Designed for holding more powerful demons, this ritual is a must for anything beyond your typical servants of Hell. To cast this Ritual the thaumaturge must expend a permanent Willpower, focusing his vitae and will to enhance the trap with his own unlife force.
System: This ritual must be cast before 'Trap the Demon' is triggered, but after it is cast. When cast this ritual gives the trap 6 traits to hold whatever is trapped inside it.
Cost: 1 blood and 1 Permanent Willpower
Enki's seal
Intermediate Ritual
Execution Time: 20 minutes
Pre Requirements: Any Circle of Protection
Enki was known as the god of knowledge and wisdom, bearer of the secrets of life and death. Creating symbols that represent the god Enki on the walls of a library makes the library safe against anyone who wants to steal the wisdom that is in the books in that library.
This ritual requires 3 Sorcerer's blood points, one point of blood and spent a mental characteristic for each 3 meters in diameter you want to protect the area of the library. Any book that is inside the library in the performance of this ritual will be protected, anyone who removes a book from that library and leaves the area of that ritual, the book turn into dust at the very moment that leaves the safe area of the library. Performing this ritual all night long grants protection to this library for a period of 1 year and 1 day.
Translate to Portuguese
Selo de Enki
Ritual Intermediário
Tempo de Execução: 20 minutos
Pré-Requisitos: Qualquer círculo de Proteção
Enki era conhecido como o deus do conhecimento e da sabedoria, portador dos segredos da vida e da morte. Criando símbolos que representam o deus Enki nas paredes de uma biblioteca, torna a biblioteca segura contra qualquer um que queira roubar a sabedoria que esta nos livros dessa biblioteca.
Este ritual requer pontos de sangue do Feiticeiro, mais um ponto de sangue e o gasto de uma característica mental para cada 3 metros de diâmetro que desejar proteger a área da biblioteca. Qualquer livro que esteja dentro da biblioteca na realização deste ritual, estará protegido, qualquer pessoa que retire um livro dessa biblioteca e saia da área desse ritual, o livro transformasse em poeira no exato momento que deixa a área segura da biblioteca. Realizar esse ritual durante uma noite inteira, concede proteção para essa biblioteca por um período de 1 ano e 1 dia.
Ephemeral Puppet Hex - Advanced ritual
This powerful ritual allows the thaumaturge to combine transmutive and hexing magics to transfer the essence of a mortal victim into a wax facsimile of a person. The ritual costs 5 blood, 5 mental traits and a willpower to cast, and requires both the incapacitated mortal or ghoul victim and a wax mannequin, which needs bear no resemblance to the victim aside from gender, and must appear basically human.
After placing the victim and the mannequin in a circle drawn in salt, the thaumaturge must chant and dance about the two for three hours, guiding the victim's essence into the mannequin, symbolized by infusing the 5 blood traits required to cast the ritual, and imparting the wax personage with some aspects of humanity. The mannequin's skin will appear as normal skin, hair will appear as normal hair, etc. It has no bodily functions, however, and feels room temperature to the touch. Most observers would mistake the mannequin for a person or kindred. Active heightened senses allows a static mental against the creator's permanent mental traits to notice that the mannequin appears to be a construct. This test is not an Auspex vs. Obfuscate challenge.
During the ritual's duration, the animated mannequin is susceptible to any supernatural power used upon it, such as Dominate (including Possession), Animalism (Quell the Beast) or Thaumaturgical rituals specifically affecting mortals. If the mannequin's flesh is pierced, it will appear to bleed, but the wound looks strangely false, and attackers might notice that their attacks feel as if they are cutting through soft clay. The construct has 5 blood, 5 physical traits, 5 Health levels and doesn’t suffer wound penalties when damaged.
This hex lasts for three nights, ending at Midnight of the third night after the casting, at which time the victim's essence will return and she will awaken confused. If the mannequin is killed, the mortal dies. If the mortal's body is killed, the ritual ends immediately, and the mannequin falls to the ground lifeless, possibly breaking, and definitely confusing onlookers.
Epistula Phasma ("Ghost Letter")
This is a simple ritual, made for sending a written message to an acquaintance.
System: Asingle sheet of parchment is magically pre‐prepared using a trait of the caster's blood. It will not be possible by any means to determine who sent the letter, apart from recognizing the handwriting, etc. When activated, the note will travel through the ether to its intended recipient where it will hover in front of them in an incorporeal form which only they (or someone with active Thaumaturgical Sight) can see. The target will know the letter is intended for them, and may choose to pluck it out of thin air. The note will wait for an opportune moment to manifest, rather than when the recipient is occupied, distracted, or traveling. Should they choose to not accept the note within a reasonable amount of time (10 minutes) or if they move away from it the effect will end and the message will be forever lost between planes.
The caster can only send notes to people they are acquainted with, and have actually met in person. Encrypt missive can be used in conjunction with this casting, but any other rituals are subject to ST discretion as to if they will work combined with epistula phasma. This is designed as little more than a glorified cantrip, intended for passing notes.
Advanced Ritual
This ritual was designed by Santino to create a mask that will increase the wearer's Courage Rating as well as intimidate others while it is being worn.
Mechanics:
In order to create this mask the necromancer must subdue between 1 and 3 wraith and, with the assistance of one of his own wraiths, forge the unfortunate souls into a mask which he will wear in the skinlands.
System: Subdue (via any means appropriate to the character) a wraith and have another wraith with Soulforging or Moliate craft the victims into a wearable mask for the necromancer, along with a trait of the caster's blood and a hair from a lion (or some other "courage" related animal). The caster then recites the short blessing of battle over the mask, completing the enchantment (and making the ritual challenge at this point - failures means he must start over). The mask can be worn in the shadowlands at this point, granting the caster a a permanent bonus to his courage and additional "Intimidating" social traits usable only against creatures in the shadowlands, or it can be removed from the shadowlands (by some means not related to this ritual) where the caster can then use it as he pleases and gain the benefits against anyone in the shadowlands or the skinlands. If removed from the shadowlands the mask deteriorates over time and fades completely from existence after a year and a day have passed from the time it was brought into the skinlands. The mask grants a bonus courage trait and a bonus social trait as described above for each wraith used in it's creation, up to three. So a mask created with three souls would grant +3 courage and +3 Intimidating social traits to the wearer. The caster may only have one such mask in existence at a time, and no drones may be used in the creation of a mask - they must be wraiths with at least 3 permanent willpower
Storytellers are strongly recommended to run a scene where the necromancer or his minions must actively attempt to subdue the wraiths to be used for the mask in a manner fitting with your game's house rules. This shouldn't be an easy task.