Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

Return to Custom Content Home Page.

Word or Phrase in the Content Name
Word or phrase found in the Content Description
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

Empower Vitae
Advanced Thaumaturgical Ritual
Approved April, 2011

This ritual may only be cast upon a mortal being, such as a Ghoul, who
is fully Blood Bound (three steps) to the Thaumaturge.  The caster may
only enchant one being at any given time with this ritual.

The caster must first fill a basin covered in arcane runes, large
enough to immerse the subject, with blood (requiring multiple
gallons).  The subject must rest in the basin submerged save her face,
and the caster must carefully slit the subject's wrists with a silver
razor marked with her true name.  She must rest in the basin from dusk
to dawn as her body mystically absorbs and recycles the bath of blood,
rendering it inert (and therefore useless) once the ritual is
complete.

Crafting the razor (a new razor is needed for each casting) requires
no less than a Crafts ability of three, also requiring appropriate
crafting times and a Crafts challenge difficulty of no less than 12.
Slitting the subject's wrists requires a Mental challenge difficulty
of 15, retested by Medicine.  Should either challenge fail or should
the casting challenge fail (the caster should not be aware
In-Character of the results of these challenges), the ritual will
result in the death of the subject.

If the ritual is successful, the subject is enchanted by its power for
one month.  During this time she may expend double the amount of blood
traits at any given time (including in combat) that she otherwise
would normally be capable of.
This ability creates a great strain upon the subject as its body is
not designed to handle such movement of Vitae.  Whenever the subject
spends blood beyond her normal means, she suffers a lethal.  The
lethal may be healed or resisted as per normal.  For every scene or
hour in which this power is used consecutively (not taking at least a
scene or hour of light activity, IE: No physical challenges), the
lethal damage cumulatively increases by one (two lethal per extra
blood spent in a second scene, three lethal per extra blood spent in
the third scene, etc).

Date of Archival: 20-Feb-2015
Tremere