Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Empathetic Jar
This ritual creates a bottle that collects and condenses emotions.
System: The thaumaturge must fill the bottle with a trait of his blood, which must be drawn by a knife that has been used in a murder. A wedding ring is placed in wax and used to seal the bottle. Once sealed, the bottle begins to absorb emotions from the immediate area. The emotion absorbed will be whatever emotion is strongest in the area. The blood in the bottle becomes transparent as emotion is absorbed. Once the liquid is clear, the bottle is full of emotion. The liquid will have a slight color to it, which represents the emotion contained inside.
The time required to fill the bottle depends on the strength of emotions in the immediate area. A bottle left in a supermarket would take a year, while one in a church
might take a few weeks. A bottle left at the scene of a recent or currently occurring murder might take a few hours. If the wax is removed before the blood is clear, or if the bottle ever breaks, the ritual ends and the emotion dissipates. As soon as the wax is placed on the bottle, the blood in the bottle becomes for all purposes inert, and cannot be used again for anything. Once the liquid is clear, the wax can be removed and the emotion can be used, by pouring the liquid onto a person, place or item. If the liquid is poured on an item, the item then radiates that emotion permanently. This covers any other emotions on the object, unless they were very strong to begin with.
When using The Spirit’s Touch, or similar powers, a separate test must be won versus 12 traits to notice anything except the emotion. If the liquid is poured over an area, the area radiates the emotion. This will cause small changes in behavior for anyone in the area. Storytellers should inform players of the "feelings" they get in a certain area. This effect lasts for the rest of the night. If the liquid is poured on a living (or undead) creature, requiring a physical challenge, the individual is overcome with that emotion. The individual receives two negative traits appropriate for the emotion, and should role‐ play out the emotion. This effect lasts for the rest of the night. If the liquid is ingested, the individual receives the negative traits, and a derangement appropriate for the emotion. This also lasts for the rest of the night.
Once the wax seal has been broken, the liquid must be used within five minutes, or the effect is lost. One bottle can only be used for one object, place or person. All of the content must be used for it to be effective.