Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Advanced Ritual
Building upon Displacement of the Pneuma, the thaumaturge has developed a way to permanently bind a victim's body and soul, to serve as a punishment for the most egregious of sins. Not into an animal, but into a specially forged machine that will serve as it's prison for the remainder of it's miserable existence. Flensing of the Soul forces the victim to be bound forever, animating it's prison with it's very essence, and obeying the whims of it's maker.
The victim must be present for the creation of whatever will become their torment. The thaumaturge must construct the machine in question, and it must be made predominantly of metal. The machine must also be physically functional, though as an agony-powered creation it need not be practical or realistic. Though it cannot be more advanced than a combustion engine, as anything requiring a computer is simply too complex for a tormented spirit to focus on and control.
The casting of this ritual can take several nights, depending on the complexity of the vessel. The victim must be present for the entire time, but need not be mobile or willing. As much of their blood drained, and bones removed and reduced to powder, as can reasonably be done whilst keeping them still 'alive'. These elements will then be mixed into the forging process, sympathetically tying the created vessel to their very existence.
When the creation is finished, the remains of the victim's still living body are interred into the machine permanently. In that moment, they cease to be their former creature type, for all intents and purposes they have met Final Death. Their consciousness is bound forever into their corpse and the receiving vessel, to serve as a source of endless power if a machine. Yet every moment is now excruciating torture, the sensation of having their body pulverized and melted, beaten into malformed shape and snapped cruelly over cold metal, now the only feelings they shall ever know. They are bound to serve their maker against their will for the rest of their miserable existence.
When it is finished, the machine will be a self-powered and fully functional creation. Perhaps a small vehicle of some sort, a crude automaton, or a rudimentary but large mechanical tool. These tortured engines are still somewhat sentient - far too gone for higher intelligence, but they will follow their creator's commands and are capable of understanding even complex instructions. Such constructs have no need fuel or energy source, but cannot self-repair if they are damaged. Should the construct be destroyed, the being interred within it is destroyed as well. There is no means to extract the former victim from this fate, to restore or change them in any way, their only hope is total physical destruction.
System: In addition to the normal ritual test for casting, and whatever Crafts test are required create the vessel, the thaumaturge must make an additional ritual challenge for every Willpower and Health Level the target has remaining over the course of creation. Each success strips away one point of Willpower or Health from the victim, which cannot be replenished while the ritual is ongoing. When they have none remaining, the process is complete and they have been interred and bound into the vessel. At this point the character has been destroyed utterly, and only an obedient machine housing an eternally tormented shell of a former being remains.
Advanced Ritual
An Alchemist’s Dracian Blood taken from imbibing one of Gracian Arcadius’ original elixirs are changed and shaped by a Seed of the World Tree changes not just the biological makeup of the static creature who imbibed the potion, but also changes the soul of that creature. By harnessing the power of the seed imbibed by the vampire, the Alchemist may transmute permanent changes to his flesh into permanent changes to his soul. By drinking a concoction of his own vitae, the Alchemist may Transmute his very flesh to the fabric of his soul for one night.
Mechanic: All modifications made by the bodycrafts ability at the time this ritual is performed become as static as the creature’s soul and cannot be temporarily or permanently removed by powers or rituals that would seek to alter the base form of the creature. Sadly, the impure nature of the vitae, not being a direct source for the potent energies of the seed, will only last for a night. The caster must make a static vs 9 (Retest Alchemy) to concoct the potion made of their vitae. Imbibing this potion will alter their true form. The effects of this item lasts for the night, and can only be imbibed by the caster.
The caster may only have 5 total potions, good for one month.
For anyone other than the caster to benefit from a potion, their blood must be willingly incorporated into the potion. Otherwise, only Vicissitude modifications done by the caster will be affected by this ritual.
Flight of the Owl (Basic - 2)
When the Ba’ham have to flee this quick ritual gives their feet wings. They gather and screech and claw at each other. The blood drawn is anointed under the eyes, and on the hands and feet of the Ba’ham. They then receive a retest when fleeing from enemies, if traveling as a group the retests may be pooled and used until they are all used up. (This ritual can be done alone)
Basic Ritual
Process: The caster sets in front of themselves three aspects of the Triat. Dynamic (Wyld), Pattern (Weaver), and Primordial (Wyrm). Focusing on each spiritual connection and how they are tied together as one primordian force. Combining the knowledges of each through spiritual deals to create a stronger bond with the three Triat. This energy pulls from those forces and gives the caster a stronger sway over the spirits. Giving the caster a extra retest when activating any spirit bound fetish.
Magical Components: Things that represent the Triat. Examples: Something Weaver connected, Wyld connected and Wyrm Connected. (wire,dirt,oil)
Mechanics: When the ritual is complete it gives the caster the ability to have one extra retest when activating fetish items. This retest can only be used once per item activated.
Advanced Ritual
Once cast, for the remainder of the evening the Necromancer may bring additional people across the shroud with Ex Nihilo. Each person beyond the caster costs an additional willpower to bring across. All castings of Ex Nihilo by the necromancer while this ritual is active take an extra five minutes. Once in the shadowlands, anyone the Necromancer brings with them may leave the shadowlands by using the standard method provided by Ex Nihilo (they may spend the willpower and concentrate to leave)
Font of Tremere
Basic Ritual; Hermetic Thaumaturgy
Written by Ester Lyra, Lord of the 1 st Circle
Councilor Meerlinda said, “Any [magical] knowledge leaked by members of House and Clan to those not of the blood shall stand Tribunal for their crime of betraying House and Clan Secrets and breaking our security,” and indeed, members of House and Clan have been found guilty of breaking this Edict at Tribunal.
To better secure the written word of the Clan on a larger scale than “Encrypt Missive”, Lord Lyra developed this ritual to cast on scrolls and other documents which need to be read and archived by multiple members of the Tremere, but are sensitive in nature. “Font of Tremere”, when cast on a document, only allows members of Clan Tremere to read its contents.
System: The caster shall take a fine opal and place it in a gold chalice inscribed with the Seal of Raziel, and fill the chalice with spring water. When their written document is complete, they shall lightly sprinkle the water over its pages while reciting the Oath of Clan Tremere. Spend a Blood and win a simple test; only those who have Drank from the Cup and actively follow the Oath of Clan Tremere (e.g. Kindred, some Gargoyles) or those who consume the vitae of such members of Tremere (e.g. ghouled Acolytes) can read the document; to all others, the writing will appear to be gibberish.
Components: A Dead Man's Eye, Kindred Vitae (1 trait), The Unread Will of a Dead Man (Obtainable thru Legal Influence, or theft).
Satisfies: Hermetic Paradigm and Western Necromancy
Effect: The Thaumaturgist/Necromancer combines ingredients and creates a special ink. Text/Images/Tattoos/etc drawn in this ink can only be seen by those who are dead (vampires, wraiths, and one would suspect mummies, if one knew they existed).
Design: "Masquerade Safe" Correspondence has always been a fascination of Johnathan Gwynn/Giovanni. Attempts to develop this ink, while previously fruitless, have finally met with success thanks to the assistance of other members of House High Saturday.
Advanced
The Tremere who leads this ritual will be of Regent or higher rank within the pyramid. An appropriate guardian spirit shall be found and informed of what service the Caster wishes it to perform. If, and only if, the
spirit is full willing shall it be placed in a box with a gold seal, inscribed with the 5th Pentacle of the Sun, and brought to the site where it shall be bound to watch the Chantry. The Caster and no less than 7 Tremere will bind the spirit to its location over the course
of 9 nights. This may be done for each spirit at each separate location around the Chantry that the Caster wishes.
OOC:
Wards & Measures access ONLY.
After an appropriate spirit is found and placed into a box, it may be bound no more than 5 miles away from the Chantry. High Ritual is performed, with a mental challenge by the npc Caster to bind the spirit into its new home. The spirit will then be on the watch for anyone
approaching the Chantry with a malicious intent toward the Chantry or its residents, and should that threat be perceived, the spirit will tell the Regent through the quickest means available. This Ritual must be renewed once per year.
Basic
Can be cast on others
The magi must produce some form of smokable, injectable, or edible narcotic and the substance must be heated (lit or slightly burned) by a small open flame before consumption. At this time some sort of chant, music, or other melodic noise must emminate where the caster may here it and one point of blood is spent. After this is finished the recipient of the ritual must remain in a location that he considers safe for the rest of the evening, or risk deluding the effects of the magic.
While under the affects of this spell the recipient gains Creative x2, even if this exceeds her maximum traits, and the ability Enigmas x2, added on to her current ranking, even if it exceeds limitations, but these traits may not be used for any sort of attack are harm. This ritual is designed to help with creative endeavors, tasks, and problem solving, looking at puzzles or other troubling situations that need answers. The subject feels very relaxed, creative, and is more likely to think up solutions that would not have easily come previously.
The effects wear off when the sun rises and must spend an additional blood waking up the following evening, or take on Disoriented x2 as negative traits for that night.
In the modern nights the appearance of lava in cities makes much of the Way of Fire difficult at best to use. Mortals will almost always investigate any sources of sudden lava in their city. As a result some Koldun have developed this ritual to help allow the Way of Fire to be used in the Modern Nights. The Koldun offers their blood to the earth and ritual sacrifice of a goat to the earth in the city they are in. For some time after they may command the earth to retract any lava they have created through way of fire. While this does remove the lava after the koldun is done using it; it by no means repairs or removed the destructions it causes.
System: When the Koldun casts this ritual they must have Way of Spirit Active to recall any Lava in an area they may have created with Way of Fire themselves. The Lava itself, will return deep into the earth. The area of effect is controlled by their active level of Way of Spirit when this ritual is cast. While this ritual will remove the trace of lava from an area after use, it will not undo any damage it may have done.
The caster consumes an industrialized variant of crystal and expends a permanent mental trait. The Atlas is sustained through their blood and enables the Atlas to function. Forging the Atlas is both a burden and a boon. Once per night, the caster may concentrate and draw upon the combined symbols in the Atlas to help them decipher that which is hidden.
The caster of this ritual can view, share and edit the Atlas in real-time. The Atlas is the culmination of symbolic, visual and geographic information that has been created by all users of the Atlas. Those of tenured rank (or House leadership positions, such as Head of House) in the chain of command can delete/edit symbols created from those below. The Atlas creates and maintains a symbolic log inside the Atlas itself denoting the user(s) who have modified it. The Atlas is linked through sympathy between the Tremere blood of the caster and those who Forged the Atlas.
Mechanics: While there is one active Tremere with this ritual cast, the Atlas is maintained. Out of character there may be a secure wiki to help emulate some of the effects (or possibly represents a teacher (possibly mentor?) for low levels of the abilities preferred by House Trismegistus).. Must be clan Tremere to cast. Information does not travel so cannot be captured en route.