Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Necromancy - Voudoun | 3 |
Vicissitude | 3 |
(Necromancy: Bone Path x3, Vicissitude x3)
By infusing the power of the flesh into them, the zombies raised by the Necromancy stop rotting. This does not improve their current condition, but keeps them from deteriorating over time.
Discipline Name | Discipline Level |
---|---|
Chimerstry | 3 |
Fortitude | 5 |
Temporis | 5 |
Expenditure Cost: X Permanent Willpower and X Blood Points per night to create (based on size)
Time to Create: At least one week of dedicated work (Storytellers Discretion if it needs to be longer)
While inside, time flows at a speed controlled by the creator—either slower, or halted. The space is a safe haven, a laboratory, or a sanctuary, depending on its creator's intent. The Bastion is a constructed space outside of time. While inside, time flows at a speed controlled by the creator—either slower, slightly faster than normal or halted.
The creation process takes at least one week of uninterrupted effort. Each week costs 10 Blood Points in this process. If interrupted, the process must restart. It must be tied to a significant, and large hard to move object. This anchor point could be a standing grandfather clock, a massive stone altar, or a large mirror etc— something that cannot be easily moved or carried. This is due to the anchor point being the entrance and exit of the Bastion.
Only one Eternity's Bastion may exist by the creator at any time. The object must be attuned to the creator, requiring the permanent Willpower expenditure during its creation. The creator and those they designate may enter through the anchored object. Others may enter if brought in by the creator or if they possess significant knowledge of Temporis (at least 4 dots) and can bypass the temporal barrier (Mentals + Occult vs the Creators Mentals+Occult retest occult).
The creator can leave at will, though they must be at the anchor object to enter and exit. Others may only exit at any time and can be forcibly expelled by the creator.
Mechanics:
Temporal Flow: The creator determines the flow of time inside:
Faster: For each day inside, only 12 hours pass outside.
Slower: Each day outside equals 36 hours pass inside.
Halted: No time passes outside, but this can only be sustained for up to one 3 days at a time (72 hours) and costs 1 willpower per 24 hours they wish to halt time for. Any attempt to exceed this duration causes the Bastion to collapse.
Sustenance: The creator does not age while inside, but they must still feed. If they enter torpor inside the Bastion collapses.
Blood Cost for Size:
Small (single room): 10 Blood Points, 1 Willpower point and 1 week at creation
Medium (entire house): 20 Blood Points, 2 Willpower point and 2 weeks at creation
Large (mansion or castle wing): 30 Blood Points, 3 Willpower point and 3 weeks at creation
Security: The Bastion is immune to direct Auspex scrying or temporal manipulation. However, beings with Temporis 6+ or potent time-based abilities may attempt to breach it ( (Mentals + Occult vs the Creators Mentals+Occult retest occult)
Temporal Strain: Spending excessive time inside (more than a month without leaving for at least a full 24 hours outside the Bastion) risks temporal instability, causing derangements or flaws related to time perception. (This is at Storyteller discretion for the derangements and or flaws) .
Destruction and Collapse: If the anchor object is destroyed, the Bastion shatters, expelling everyone (ghouls, vampires, wraiths, spirits etc) inside into the present. Non living things (items such as tables, swords, water, etc) inside are lost . The creator suffers an automatic aggravated wound for each person expelled and loses an additional Willpower point.
Discipline Name | Discipline Level |
---|---|
Presence | 4 |
Auspex | 5 |
Cost: 2 Temporary Willpower Traits
Challenge: Social \ Retest: Leadership
Duration: 3 Turns (St Fiat if distance becomes a concern)
This power does not attempt to manipulate emotions, however it does utalize the power of Presence and is subject to things were this is a factor.
This power requries that the invoker be a Citizen or Priest; Warriors may not utalize this power.
Much like summons, this power may break obfuscate. If this is a case, the invoker does know where their target is, they simply can not observe them. The invoker is not within their presence long enough to challenge their use of Obfuscate however.
Auspex allows a kindred to project their consciousness very, very quickly to any location in the world. Presence allows you to draw forth and summon an indivual to your side. By Blending if these two abilities; you are able to outstreatch both your force of personality and consciousness at the same time.
Mechanics:
Declare the use of this power, as opposed to standard use of summons. Make a standard summons challege against a target. If successful you are required to spend 2 willpower traits. If this costs can not be met, the power fails with no result. If the challege is sucessful and after the cost is met, the consciousness follows their force of presence to the target, discovering their location.
Assuming the character knows the destination well enough to actually know their location (IE Ability Area Knowledge or Equiv) If they do not know the area, they simply know the direction and exact distance they are away.
With a traditional summons the target feels your presence in an understanding desire to seek you out. This power invokes the opposite, the target has a similar feeling that "you" are looking for them, however it is just as vague and generic as Presence normally is. In this instance the target feels no desire to meet the invoker.
Discipline Name | Discipline Level |
---|---|
Fortitude | 5 |
Potence | 5 |
Visceratika | 4 |
When you activate Exemplar's Ward you can opt to spend an additional Willpower and Blood trait to further enhance the benefits as your skin takes one a rainbow like sheen as if it were partially nacre. While this power is active, whenever you successfully test down damage using Fortitude you automatically test down one additional level of damage of the appropriate type.
Discipline Name | Discipline Level |
---|---|
Fortitude | 3 |
Potence | 3 |
Visceratika | 4 |
For one scene or an hour you can spend one Willpower to utilize your knowledge of fortitude and potence to enhance the powers of visceratika and the effects it has had upon your skin allowing you to automatically soak the first level of damage from any wound (As per the Well Marked Merit from Kind of the Ebony Kingdom pg. 89)
Discipline Name | Discipline Level |
---|---|
Celerity | 1 |
Obfuscate | 1 |
Spend 1 blood to activate obfuscate powers on normals.
Discipline Name | Discipline Level |
---|---|
Potence | 5 |
Celerity | 5 |
Dementation | 1 |
Explosão de Adrenalina
Requisitos: Potência avançado, Rapidez avançado, Demência básico 1.
Descrição: Ao ativar este poder o vampiro eleva suas emoções chegando ao pico de adrenalina e conseguindo unir sua força e velocidade em uma só coisa...
Efeito:O poder pode ser ativado a qualquer momento e dura até o final da cena (ou se acalmar por alguns minutos).Durante este período o Vampiro ganha as características negativas Impaciente e Violento. Quando o vampiro utiliza o poder de rapidez ele ganha um trait "fantasma" (que pode ser chamado de adrenalina mesmo) que pode ser utilizado apenas para aposta (similar ao do poder de Potencia Intermediário 2) e nunca é perdido.O trait pode ser usado em apostas envolvendo velocidade e/ou força. Se o trait for usado em ações ofensivas (Briga ou Armas Brancas) concede vitória no empate contra oponentes que possuam os poderes Celerity: Fleetness (adv.) e/ou Potence: Puissance (adv.).
Google Translate!
Discipline Name | Discipline Level |
---|---|
Presence | 3 |
Vicissitude | 3 |
As master of the art of inflicting pain the thorns of the sabbat have developed a unique ability to extend their suffering on others nearly indefinitely. By combining the arts to mold flesh and make it permanent the throne learns how to permanently alter the pain receptors of an individual. Even the undead are not immune to their painful touch.
System: You must have your target subdued and restrained to use this combination discipline. Once you do you may engage in a contested Physical Challenge retested with Torture against the target. If you succeed you may spend 1 permanent willpower trait. If you do the target suffers the wound penalties they are suffering permanently and may not be negated in any way. This effect lasts until you choose to end it and gain back your point of willpower spent.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Valeren | 4 |
Combo Name: Eye of Helios
Requirements: Auspex 4, Valeren 4
Experience Cost: 11
Cost: 1 Willpower and 1 Blood
Description: The beam of light has the same effect as direct sunlight in causing Rotschreck, dealing 5 levels of aggravated damage to a target. The character wielding this power is also affected, to a lesser degree, suffering 5 levels of lethal damage that manifest as bloody tears from their third eye.
Challenge: Single Target, Mental vs Physical.
Retest: Meditation
Fluff: Seeing many of the modern Salubri unable to utilize the ancient ability of Eye of Unforgiving Heaven, Raguel set about creating a version that could be used by all. While it wouldn't have the same impact as the ancient power, it would allow the clan members to somewhat mimic it.
Discipline Name | Discipline Level |
---|---|
Auspex | 1 |
Celerity | 5 |
Flavor: The Artisan of this level has learned how to truly take apart just about anything he lays his eyes upon. So discerning is their eye and so deft are their hands that they have learned how to apply this technique against even the flesh. No longer bound by craft and art alone, the Artisan has learned to inflict their sheer force of will upon others, and woe be unto those who face such indignation.
Mechanics: Expend 1 Temporary WP to activate this power for the next scene or hour, whichever comes first. For the duration of this power you may expend 1 mental whenever you deal damage, that damage can not be reduced or halved in any way by any source. Damage done can still be taken, converted, or negated. This extends to damage inflicted by ranged, brawling, or melee attacks made by the user but not by explosives or other unmanned damage/attack instances or sources within ST permission.
Discipline Name | Discipline Level |
---|---|
Auspex | 1 |
Temporis | 5 |
Eye of Kairos
Auspex 1, Temporis 5
6xp
Powers such as Subjective Suspension are already capable of trapping in time elements such as Fire and falling objects, but the power’s limitation is the Kairos’ own perceptions. With this power, the Kairos simultaneously enhances their physical senses while slowing down time in relation to their perceptions, garnering them truly astounding insight into their surroundings.
System: The Kairos spends 1 Willpower Trait to activate this power. For the remainder of the scene, the Kairos is capable of perceiving things they would not normally be able to: Speeding bullets, sound waves, and even the molecular bonds that hold the very air together. Not only does this power allow the Kairos to affect these things with their other Temporis powers, but it has the side effect of making the Cainite immune to surprise while active. This power does not automatically allow the Kairos to pierce supernatural concealment, but it does grant them a free retest in all such challenges.
Discipline Name | Discipline Level |
---|---|
Dementation | 5 |
Presence | 5 |