Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Potence | 5 |
Celerity | 5 |
Dementation | 1 |
Explosão de Adrenalina
Requisitos: Potência avançado, Rapidez avançado, Demência básico 1.
Descrição: Ao ativar este poder o vampiro eleva suas emoções chegando ao pico de adrenalina e conseguindo unir sua força e velocidade em uma só coisa...
Efeito:O poder pode ser ativado a qualquer momento e dura até o final da cena (ou se acalmar por alguns minutos).Durante este período o Vampiro ganha as características negativas Impaciente e Violento. Quando o vampiro utiliza o poder de rapidez ele ganha um trait "fantasma" (que pode ser chamado de adrenalina mesmo) que pode ser utilizado apenas para aposta (similar ao do poder de Potencia Intermediário 2) e nunca é perdido.O trait pode ser usado em apostas envolvendo velocidade e/ou força. Se o trait for usado em ações ofensivas (Briga ou Armas Brancas) concede vitória no empate contra oponentes que possuam os poderes Celerity: Fleetness (adv.) e/ou Potence: Puissance (adv.).
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Discipline Name | Discipline Level |
---|---|
Presence | 3 |
Vicissitude | 3 |
As master of the art of inflicting pain the thorns of the sabbat have developed a unique ability to extend their suffering on others nearly indefinitely. By combining the arts to mold flesh and make it permanent the throne learns how to permanently alter the pain receptors of an individual. Even the undead are not immune to their painful touch.
System: You must have your target subdued and restrained to use this combination discipline. Once you do you may engage in a contested Physical Challenge retested with Torture against the target. If you succeed you may spend 1 permanent willpower trait. If you do the target suffers the wound penalties they are suffering permanently and may not be negated in any way. This effect lasts until you choose to end it and gain back your point of willpower spent.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Valeren | 4 |
Combo Name: Eye of Helios
Requirements: Auspex 4, Valeren 4
Experience Cost: 11
Cost: 1 Willpower and 1 Blood
Description: The beam of light has the same effect as direct sunlight in causing Rotschreck, dealing 5 levels of aggravated damage to a target. The character wielding this power is also affected, to a lesser degree, suffering 5 levels of lethal damage that manifest as bloody tears from their third eye.
Challenge: Single Target, Mental vs Physical.
Retest: Meditation
Fluff: Seeing many of the modern Salubri unable to utilize the ancient ability of Eye of Unforgiving Heaven, Raguel set about creating a version that could be used by all. While it wouldn't have the same impact as the ancient power, it would allow the clan members to somewhat mimic it.
Discipline Name | Discipline Level |
---|---|
Auspex | 1 |
Celerity | 5 |
Flavor: The Artisan of this level has learned how to truly take apart just about anything he lays his eyes upon. So discerning is their eye and so deft are their hands that they have learned how to apply this technique against even the flesh. No longer bound by craft and art alone, the Artisan has learned to inflict their sheer force of will upon others, and woe be unto those who face such indignation.
Mechanics: Expend 1 Temporary WP to activate this power for the next scene or hour, whichever comes first. For the duration of this power you may expend 1 mental whenever you deal damage, that damage can not be reduced or halved in any way by any source. Damage done can still be taken, converted, or negated. This extends to damage inflicted by ranged, brawling, or melee attacks made by the user but not by explosives or other unmanned damage/attack instances or sources within ST permission.
Discipline Name | Discipline Level |
---|---|
Auspex | 1 |
Temporis | 5 |
Eye of Kairos
Auspex 1, Temporis 5
6xp
Powers such as Subjective Suspension are already capable of trapping in time elements such as Fire and falling objects, but the power’s limitation is the Kairos’ own perceptions. With this power, the Kairos simultaneously enhances their physical senses while slowing down time in relation to their perceptions, garnering them truly astounding insight into their surroundings.
System: The Kairos spends 1 Willpower Trait to activate this power. For the remainder of the scene, the Kairos is capable of perceiving things they would not normally be able to: Speeding bullets, sound waves, and even the molecular bonds that hold the very air together. Not only does this power allow the Kairos to affect these things with their other Temporis powers, but it has the side effect of making the Cainite immune to surprise while active. This power does not automatically allow the Kairos to pierce supernatural concealment, but it does grant them a free retest in all such challenges.
Discipline Name | Discipline Level |
---|---|
Dementation | 5 |
Presence | 5 |
Discipline Name | Discipline Level |
---|---|
Auspex | 1 |
Serpentis | 1 |
Protean | 1 |
Additional Requirements: Must have 10 art forms mastered
"This this combo discipline enhances your hand-eye coordination to a point where you're able to focus on the most minoot detail. Allowing the artisan to craft objects with more attention to detail."
System: Spend one blood while crafting an object. you are capable of crafting that object at one level higher than you normally can. You must still be successful at crafting that item this only gives you the opportunity to craft an object of a higher level.
Discipline Name | Discipline Level |
---|---|
Obtenebration | 3 |
Auspex | 3 |
Eyes in the Darkness
OOO Obtenebration, OOO Auspex
Blood Trait cap lowers by one trait
Duration: Always Active
Vampires lie, with powers like Aura Perception that is a much harder thing to do. Combining the ability to enshroud an area with Obtenebration and the qualities inherent in the psychometric applications of Auspex, this power not only impedes, but befuddles the mind.
System: This power has two effects. The first, always active effect is that it makes it impossible to read the aura of the vampire using it. Instead they see the unnatural darkness associated with Obtenebration and the Abyss. This is disconcerting to say the least.
Secondly: When a person attempts to use Aura Perception on a person with this power they engage in a second static mental challenge with the target (no ability or discipline retests, luck and oracular ability would still apply). If they fail this challenge they gain two “Witless” negative traits that last the remainder of the night. It is as if the Abyss looked back at them and they noticed it looking. Now that’s all they can think about . . . Scary Shit.
XP: Cost: 10 XP
Approved by Robert Ieraci, Lasombra Coord and James Baio, Vampire ST: Tampa Bay by Night on 4 September, 2017
Discipline Name | Discipline Level |
---|---|
Protean | 1 |
Valeren | 3 |
Serpentis | 1 |
Name: Eyes of Faith
Activation: N/A
Duration: Perm
Req: Serpents Gaze, Eyes of the Beast, Burning Touch, Merit: Gift of Set
Cost: 5xp
Effects: A character with the Gift of Set merit which alters their eyes is typically not manifested throughout various usages of different powers the character may learn. While each Discipline may have a unique way to alter that specific Discipline, this combo utilizes mastery of them to manifest the characters Gift of Set regardless of form, as their naturally appearing eyes.
Once Leared the effects of this power are permanent, the chosen eye color of Gift of Set, will now manifest the same appearance in any Serpentis, Protean, or Valeran usage. Eyes of the Beast, will shine and glow the same specified Gift of Set color. While the character's "mundane" third-eye is changed with this power, those Valeran powers which cite a specific color of light that shines when they are used - still use the cited color of light. Powers which are ambiguous as to the color of the eye, or light it may or may not shine, should follow this power's alteration, but does so at ST discretion.
Storytellers are advised to weigh Eyes of Faith against the genre of the power in question. The "red glow" of Eyes of the Beast is not intrinsic to gangrel genre, so Eyes of Faith may alter it. Where the colors of Ending the Watch or Vengence of Samiel are intrinsic to Salubri genre, so Eyes of Faith doesn't alter the color of their light.
Discipline Name | Discipline Level |
---|---|
Akhu | 2 |
Auspex | 2 |
As per as per Mystic sight, akhu variation
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Obtenebration | 4 |
Spend a blood trait and concentrate for the remainder of the Scene you can see inside any Shroud of Night. Conversely you can only see inside Shroud of Night until you choose to end this power or the scene ends.
Discipline Name | Discipline Level |
---|---|
Celerity | 2 |
Vicissitude | 3 |
Face Lift
(Celerity 2, Vicissitude 3)
Cost 6 exp
In modern nights toreador make excellent Infiltrators. Finding themselves on the front lines or even behind them more often means that every edge helps. Toreador antitribu have developed this ability to help them slip into or out of identities quickly and gain that extra edge needed in a tight spot.
System: The Toreador spends a point of blood and their face (and body) instantly change. The changes are mostly cosmetic allowing them to appear as a different person, even a different gender. Height can even be varied up to a few inches in either direction. The Toreador Gains Gorgeous x1 and Dexterous x1 as well. These changes last until dawn at which time the extra attributes fade (though the newface remains as per vicissitude). While this power may be used more than once in a night the attributes are only gained once.