Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 15XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 5
Presence 5
Animalism 5
MET Mechanics:

Ecotrack

Through the combination of these powers, Gangrel emits ultrasounds that are inaudible to mortals and Kincred, through their mouths, these sounds bounce off objects in the environment, such as trees, buildings and others. From the echo generated by these reflected sounds and captured by sensitive ears and based on the time it takes for the echo to return, Gangrel can determine the distance to objects, tracking or Avoiding from obstacles, hidden prey, finding enemies and shelter in a given area.

System.

The vampire makes a simple test, with Retest by Tracking, winning the test the vampire can emit an ultrasound, similar to that of bats, but mixed with his Aupex and Animalism and  with part of his beast to investigate an entire location in one radius of up to 25 meters around it.
This way it can locate everything that moves , obstacles and possible shelters , in total darkness, within the radius of action allowed by Eco track
This power allows the member to locate and identify people hidden in a location, even if they are obfuscated, he knows they are there, but  this does not break the obfuscation.
This power lasts for an entire turn or is active for up to 1 hour after issue.
Vampires with acute sense of hearing merit double the range of action of this ability.
This power cannot be used in conjunction with Aupex to simulate heightened sense having bonuses.

Date of Archival: 03-Jun-2024
Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 5
Assamite Sorcery - Dur-An-Ki 5
MET Mechanics:

Some Ashipu of the Assamite clan have a deep connection with their gods upon the Ladder of Heaven.  Such a bond and connection with their deity grants them an almost avatar or herald state to one of their gods.  By combining the arts of both Dur-An-Ki and Auspex the Ashipu may channel this connection and taken on the very form of their chosen god.  As a result no two ashipu look the same when using this combination discipline.  However, this form may not be concealed and it is rather obvious which god you are taking an Avatar form for.  Regardless of that the sight of such a form is awe inspiring to see.  Only those ashipu who have chosen a pantheon of gods to venerate and or work with may take this combination discipline.

System:  The character spends three blood traits to activate this combination discipline.  This power is a shape changing power that lasts a scene or an hour.  When this combination discipline is purchased the character may select three (3) of the following features for their form.  Once chosen these may never change and will always be the same any time the character uses this combination discipline.  The optional form features are:

Covenant of Strength: The character gains 3 Physical Traits of their choosing.

Covenant of Wisdom: The character gains 3 Mental Traits of their choosing

Covenant of Grace: The character gains 3 Social Traits of their choosing

Covenant of Will: The character gains 3 temporary willpower traits that may exceed their generational maximum.

Covenant of Wind:  The character gains wings of whatever type they desire and may now fly at a speed of up to 45 mph.

Covenant of Fire:  All attacks made by the character have their damage increased by one level and become aggravated.  Additionally, they gain a retest in all Rotsherck challenges.

Covenant of Water:  The character gains a free defensive retest on all combat challenges to Dodge an attack.  This retest functions as per the Potence power Might but for Soaking or Dodging challenges instead.

Covenant of Earth:  The character gains 3 additional Healthy Health Levels.

Covenant of Blood: The character gains 5 blood traits which may exceed their generational maximum and may not be negated for use in any way.

Covenant of Heaven: The character may spend 1 action and cast any blood magic ritual they themselves know, thus negating the casting time.  They may only ever do this once per night.

The player may choose to describe their form however they so desire.  However, it must reflect one of the gods in the Pantheon they follow and it may not be concealed in any way when in use.

Date of Archival: 31-Jul-2023
Assamite, Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 14XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Koldunic Sorcery 5
Vicissitude 4
MET Mechanics:

Requirements:
-Must be a Master Koldoun (5 basic ways at Advanced)
-VIS MOD: Sorcerous Attunement (+2 Damage with Koldounism,-2 traits casting other blood magic; His entire body has been strengthened to handle the increased power; His bones have all been reinforced with Sapphire, Like wolverine but Blue gemstones, and no Claws. He worked with Zasha and his own Abilities to shape stone to achieve this.

(Horrid form Variant)
+3 damage with Koldounism
+5 Elemental Resplendence social traits
Sorcerous Might (follows the mechanics for Potence level 2 but for Koldounism challenges)

Date of Archival: 17-Jul-2022
Tzimisce, Tzimisce, Tzimisce
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 3
Celerity 3
MET Mechanics:

The Unifiers present themselves as the primer leaders of the Sabbat.  While they may crave power they do so only through the skills of those beneath them.  If they are to succeed then their soldiers in Gehenna must succeed.  Building on the Combination Discipline Inspire Greatness; members of the Path of Power and the Inner Voice developed this combination discipline to lend their supernatural speed to those who serve them as well.

System:  The character spends 1 blood trait per character they wish to use this combination discipline on.  For the next scene or an hour a character who receives the benefit of this discipline may use whatever levels of Celerity you possess as if they were their own for the next scene or an hour.

This combination discipline only works if the character is on Path of Power and the Inner Voice.

Date of Archival: 16-Dec-2022
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 3
Presence 3
MET Mechanics:

The Divine Tide is a holy time for the followers of the Path of Redemption.  They let their beast run wild and become monsters for a time.  In doing so they hope to gain control and mastery of their beast by allowing it to explore for a time.  Vampires who follow this path developed this combination discipline to find and inner strength from their Divine Tide experience.  With it is bolsters their own views and will itself.

System:  To activate this combination discipline the character must have experienced their divine tide.  Once they have done so and for the next month gain Divine Tide Trait that may be spent as follows:
• As A Willpower Trait
• A Retest in any Virtue Challenge
• A Retest in any challenge to defend against True Faith
Once this Divine Tide trait is called it used up until the character experiences another Divine Tide.

This combination discipline only works if the character is on Path of Redemption.

Date of Archival: 16-Dec-2022
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 5
Auspex 4
MET Mechanics:

Noddists often don’t view the beast as a burden or curse.  They view it as a gift from Caine.  A strength to be channeled and focused.  By mastering their own beast through the arts of Animalism and then focusing that power with mastery of their senses; the Noddist gains an inner strength for a time as they allow their beast to ride the edge of frenzy.

System: A Character with this combination discipline can activate it by spend 1 willpower trait for the next scene or an hour.  While under the influence of Embrace the Beast, the character is not affected by Dominate or Presence. Furthermore, for the duration of the power, the character gains the Physical Traits: Ferocious and Relentless. The Combination Discipline is not without its drawbacks, however. The character may not initiate any Mental or Social Challenges (except for Intimidation). Additionally, the character temporarily gains the Derangement: Crimson Rage. If she already has this Derangement, it becomes very active for the duration of the  Combination Discipline's use. The Combination Discipline also comes to an end of the character's first physical confrontation.

This combination discipline only works if the character is on Path of Caine.

Date of Archival: 16-Dec-2022
Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 15XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 4
Celerity 4
MET Mechanics:

System: This power costs 1 blood and 1 willpower and lasts a scene. This power gives you a defensive
retest for either stami na or speed related challenges in which a trait is bid , you must choose which
when you activate the power. This retest may be used once a round and is the last retest you may use in
an y challenge.

Date of Archival: 19-Jul-2024
Sabbat
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Dementation 2
Presence 3
MET Mechanics:

The Toreador is so laden with emotion that they leave an emotional imprint on an item. This item will forever have the stain of the strength of the emotion within it. This power is only known to be used by one Toreador, Tiffany Cole. It can only be learned from her directly.

MET mechanic: When holding an item, the Toreador spends one blood and one social trait to invest the currently felt emotion into the item. The item will forever bear that emotion through uses of Spirit's Touch. It cannot be "overwritten" by someone else's emotional imprint, without an additional use of this power. The emotion cannot be sensed without the use of Spirit's Touch.

Date of Archival: 06-Mar-2015
Toreador, Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 3
Obtenebration 3
MET Mechanics:

All manifestations of Obtenebration last until destroyed by Fire or Sunlight. Or dispelled by the one that controls it. 

Date of Archival: 19-Feb-2015
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 3
Presence 3
MET Mechanics:
Endurance of Kings.
Cost: 10xp
Prerequisites: Fortitude 3, Potence 3
Costs: 1 temporary Willpower, 1 blood
 
Effect: The vampire focuses his will and blood and, for a scene or an hour, cannot use Potence. Instead, he gains the benefits of his levels of Potence in Stamina-related challenges. The vampire can turn this power off at will, but it costs the same to reactivate it as the initial activation. Both activation and deactivation happen at the end of the round.
 
1st basic: The vampire can spend a vitae once per activation of this power to refresh his Stamina-based physical traits
 
2nd basic: The vampire gains a Might-like retest for Stamina-based challenges.
 
1st Intermediate: The vampire gains access to the Bomb on Stamina-based challenges.
 
2nd Intermediate: The vampire gains a Potent-like Stamina-based physical attribute.
 
Advanced: The vampire has win-on-ties for Stamina-based challenges. The vampire can soak one additional health level of damage per source.
Date of Archival: 14-Sep-2018
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Protean 4
MET Mechanics:

By expending 4 Blood traits and a Temporary Will Power and then spending an hour in meditation, the user may change both form and self to become someone else.  This power MAY NOT be used to perfectly mimic an existing person, though a previously assumed persona may be implemented.  Any attempts to find the originating persona fail so long as the power is active.  The assumed persona is considered its own person for purposes of summons, sympathetic links, and specially bound/attuned items (Though anything the assumed persona may use or have used on them will still link back to the originating persona).  However, nothing may impair the properties of vitae, and so blood bonds, viniculums, and the sympathetic nature of blood traits are unaffected regardless of the use of this power.

Date of Archival: 28-Dec-2019
Gangrel, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 3
Fortitude 1
MET Mechanics:

The vampire's connection with animals is such that they can transfer their physical endurance to animals under their control. Such creatures can be made tougher and more resilient with an increase in stamina from the vampire's Fortitude.

System: You must first make a connection to the animal using Feral Whispers. You must then spend a Blood Trait for each level of Fortitude you wish to invest in the animal for the rest of the night. You may not grant the animal more Fortitude than it has Stamina-related traits or than you have Fortitude.

Date of Archival: 09-Oct-2019
Nosferatu

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