Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Animalism | 4 |
Fortitude | 3 |
Description: This power is always active and grants the user the ability to feed from animals with no blood trait penalties. With the ability to understand and control animals combined with the ability to adapt ones body to it's condition, the vampire is now able to sustain it's existence on animal blood if necessary.
Mechanics: For every blood trait that the vampire drinks from animals, they will gain one blood trait as sustenance. Learning this ability may allow the vampire to sustain it's existence on animal blood if it is the only source of blood that they are confronted with. However, this power does not replace the lust for blood from a higher prey. It does not alleviate the desire to feed on mortals. It simply allows an individual to feed from animals and get the equivalent sustenance as from a mortal.The individual with this power must still make a self-control test if presented with the opportunity to feed on a mortal vs. an animal if both are present.
Discipline Name | Discipline Level |
---|---|
Dementation | 5 |
Presence | 3 |
Discipline Name | Discipline Level |
---|---|
Dementation | 5 |
Fortitude | 4 |
Discipline Name | Discipline Level |
---|---|
Presence | 4 |
Auspex | 2 |
Animalism | 2 |
Discipline Name | Discipline Level |
---|---|
Potence | 2 |
Temporis | 4 |
Much like Troile's counterpart 'Burning Wrath' that focuses on speed and strength to inflict Aggravated damage; Epoch's Strike harnesses the natural power and flow of time within an individual, causing it to twist, bend and warp. Instead of the trademark red mist around the user’s hands, it is a sickly yellow mist constantly turning and twisting around their hands. Rather than leaving a burn, this power will cause the flesh to twist and rip apart under the stress of time.
System: This power requires 1 blood trait and lasts for the scene. Any brawl attacks augmented with this power inflicts Aggravated damage instead of Lethal.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Presence | 3 |
With the expenditure of a temporary willpower point, you will be able to imbue mortals that you can see, and who do not commit acts of violence (physical and social aggression are considered for this criterion) with Presence: Trance.
If someone tries to attack these mortals, whether physically or socially (or mentally that causes physical damage), the attacker must immediately try to beat you in a Trance test or suffer the effects of this discipline as if it had come from the mortal in question. You can protect one mortal in this way for each point you have in the Leadership skill, but if you want to change or add new targets later, you will need to repeat the willpower expenditure. There is no cost to cancel the protection on a specific target, this can be done freely.
The protection ends at the end of the scene or hour and also if you lose sight of the mortal. It is only possible to protect mortals (non-supernaturals), that is, Ghouls and the like cannot be protected with this power."
Com o gasto de um ponto de força de vontade temporário, você será capaz de imbuir mortais que possa ver e que não cometam atos de violência (agressão física e social são consideradas para este critério) com Presença: Transe.
Caso alguém tente atacar estes mortais (seja física ou socialmente), o atacante deverá imediatamente tentar vencer você em um teste de Transe ou sofrerá os efeitos desta disciplina como se ela tivesse partido do mortal em questão. Você pode proteger desta maneira um mortal para cada ponto que possuir na habilidade Liderança, mas caso queira trocar ou adicionar novos alvos depois, será necessário repetir o gasto de willpower. Não há custo para cancelar a proteção sobre determinado alvo, isso pode ser feito livremente.
A proteção se encerra no final da cena ou hora e também caso você perca o mortal de vista. Só é possível proteger mortais (não-supernaturais), ou seja, Carniçais e similares não podem ser protegidos com este poder."
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Potence | 3 |
Once the Danava developed the means to ward of the Daeva, they quickly learned that it attracted their attention. In order to survive the ordeal of creating the Warding Pylons, the Danava helped the early Ventrue develop this combination discipline. Which allowed the warriors of the clan to protect the Danava as they cast their rituals. Teaching the Ventrue to channel their spiritual ties to the Daeva and expertise and combining it with the might of Kindred they developed the ability to physically harm the Daeva. Not only to protect the Danava, but to also go on the offensive against the Daeva themselves. However like much from the time of the Daeva this art is long since lost.
System: A character may spend 1 Blood and 1 Willpower to activate this combination Discipline. Once activated this power allows the user to physically interact and harm Daeva, even if they are in their natural incorporeal state. If a Daeva is slain while using this power the Daeva is in fact slain for good, consumed by the character. This grants the character a point of Willpower up to their maximum. While this power is active, the character's eyes glow a baleful yellow and wisps of smoke develop about them. This sight is most unsettling to nearby Cainites. If the character is ever killed while this power is active, a Daeva is born from their ashes who retains all of their enemies the following dusk with Shadow Essence equal to the character's Generation background. This power lasts for one scene or an hour, and may only ever be learned from the Book of Shadows.
Discipline Name | Discipline Level |
---|---|
Necromancy - Voudoun | 3 |
Vicissitude | 3 |
(Necromancy: Bone Path x3, Vicissitude x3)
By infusing the power of the flesh into them, the zombies raised by the Necromancy stop rotting. This does not improve their current condition, but keeps them from deteriorating over time.
Discipline Name | Discipline Level |
---|---|
Presence | 4 |
Auspex | 5 |
Cost: 2 Temporary Willpower Traits
Challenge: Social \ Retest: Leadership
Duration: 3 Turns (St Fiat if distance becomes a concern)
This power does not attempt to manipulate emotions, however it does utalize the power of Presence and is subject to things were this is a factor.
This power requries that the invoker be a Citizen or Priest; Warriors may not utalize this power.
Much like summons, this power may break obfuscate. If this is a case, the invoker does know where their target is, they simply can not observe them. The invoker is not within their presence long enough to challenge their use of Obfuscate however.
Auspex allows a kindred to project their consciousness very, very quickly to any location in the world. Presence allows you to draw forth and summon an indivual to your side. By Blending if these two abilities; you are able to outstreatch both your force of personality and consciousness at the same time.
Mechanics:
Declare the use of this power, as opposed to standard use of summons. Make a standard summons challege against a target. If successful you are required to spend 2 willpower traits. If this costs can not be met, the power fails with no result. If the challege is sucessful and after the cost is met, the consciousness follows their force of presence to the target, discovering their location.
Assuming the character knows the destination well enough to actually know their location (IE Ability Area Knowledge or Equiv) If they do not know the area, they simply know the direction and exact distance they are away.
With a traditional summons the target feels your presence in an understanding desire to seek you out. This power invokes the opposite, the target has a similar feeling that "you" are looking for them, however it is just as vague and generic as Presence normally is. In this instance the target feels no desire to meet the invoker.
Discipline Name | Discipline Level |
---|---|
Fortitude | 5 |
Potence | 5 |
Visceratika | 4 |
When you activate Exemplar's Ward you can opt to spend an additional Willpower and Blood trait to further enhance the benefits as your skin takes one a rainbow like sheen as if it were partially nacre. While this power is active, whenever you successfully test down damage using Fortitude you automatically test down one additional level of damage of the appropriate type.
Discipline Name | Discipline Level |
---|---|
Fortitude | 3 |
Potence | 3 |
Visceratika | 4 |
For one scene or an hour you can spend one Willpower to utilize your knowledge of fortitude and potence to enhance the powers of visceratika and the effects it has had upon your skin allowing you to automatically soak the first level of damage from any wound (As per the Well Marked Merit from Kind of the Ebony Kingdom pg. 89)
Discipline Name | Discipline Level |
---|---|
Celerity | 1 |
Obfuscate | 1 |
Spend 1 blood to activate obfuscate powers on normals.