Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Protean | 1 |
Valeren | 3 |
Serpentis | 1 |
Name: Eyes of Faith
Activation: N/A
Duration: Perm
Req: Serpents Gaze, Eyes of the Beast, Burning Touch, Merit: Gift of Set
Cost: 5xp
Effects: A character with the Gift of Set merit which alters their eyes is typically not manifested throughout various usages of different powers the character may learn. While each Discipline may have a unique way to alter that specific Discipline, this combo utilizes mastery of them to manifest the characters Gift of Set regardless of form, as their naturally appearing eyes.
Once Leared the effects of this power are permanent, the chosen eye color of Gift of Set, will now manifest the same appearance in any Serpentis, Protean, or Valeran usage. Eyes of the Beast, will shine and glow the same specified Gift of Set color. While the character's "mundane" third-eye is changed with this power, those Valeran powers which cite a specific color of light that shines when they are used - still use the cited color of light. Powers which are ambiguous as to the color of the eye, or light it may or may not shine, should follow this power's alteration, but does so at ST discretion.
Storytellers are advised to weigh Eyes of Faith against the genre of the power in question. The "red glow" of Eyes of the Beast is not intrinsic to gangrel genre, so Eyes of Faith may alter it. Where the colors of Ending the Watch or Vengence of Samiel are intrinsic to Salubri genre, so Eyes of Faith doesn't alter the color of their light.
Discipline Name | Discipline Level |
---|---|
Akhu | 2 |
Auspex | 2 |
As per as per Mystic sight, akhu variation
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Obtenebration | 4 |
Spend a blood trait and concentrate for the remainder of the Scene you can see inside any Shroud of Night. Conversely you can only see inside Shroud of Night until you choose to end this power or the scene ends.
Discipline Name | Discipline Level |
---|---|
Celerity | 2 |
Vicissitude | 3 |
Face Lift
(Celerity 2, Vicissitude 3)
Cost 6 exp
In modern nights toreador make excellent Infiltrators. Finding themselves on the front lines or even behind them more often means that every edge helps. Toreador antitribu have developed this ability to help them slip into or out of identities quickly and gain that extra edge needed in a tight spot.
System: The Toreador spends a point of blood and their face (and body) instantly change. The changes are mostly cosmetic allowing them to appear as a different person, even a different gender. Height can even be varied up to a few inches in either direction. The Toreador Gains Gorgeous x1 and Dexterous x1 as well. These changes last until dawn at which time the extra attributes fade (though the newface remains as per vicissitude). While this power may be used more than once in a night the attributes are only gained once.
Discipline Name | Discipline Level |
---|---|
Animalism | 3 |
Protean | 4 |
Discipline Name | Discipline Level |
---|---|
Animalism | 3 |
Protean | 4 |
Discipline Name | Discipline Level |
---|---|
Mytherceria | 4 |
Presence | 3 |
Chanjelin Ward creates "arcane glyphs that reveal your altered perceptions to others", this power allows the kiasyd to share different perceptions with others by granting Fae Sight to the bearer of the token instead of disorientation.
MET System:
The maeghar must spend one turn tracing the ward on an object with their fingertip. Anyone who holds this token is able to perceive fae things as if they had Fae Sight (2nd level Mytherceria). A Faerie's Token lasts for one night, which may be extended at the time of creation by spending one Blood Trait per extra night.
While active, a token is considered a sympathetic link back to the maeghar that created it, just as a normal faerie token would link back to the benefactor who granted it. The user may only have as many Faerie Tokens active as they have levels in Mytherceria.
Discipline Name | Discipline Level |
---|---|
Daimoinon | 3 |
Mytherceria | 2 |
Discipline Name | Discipline Level |
---|---|
Animalism | 3 |
Dominate | 2 |
In charge of the spiritual well being of their fellow chosen; the priests of the black hand created this combination discipline to help members of the faction to steel their beasts in the fires of battle. By reading from the book of nod and conversing with each agent with words of wisdom from caine they wish to aid; the chaplin can quell a vampires beast as they prepare to enter battle. There after the chosen who have spoken with the chaplin need not fear their beasts taking over them at crucial moments. Indeed even supernatural means to provoke a vampires beast fail against those inspired by the Chaplin.
System: The user may spend 1 willpower trait per person they wish to benefit from this combination discipline. For the next scene or an hour those under the effects of this combination discipline cannot frenzy nor be made to do so even by supernatural means.
Discipline Name | Discipline Level |
---|---|
Obtenebration | 5 |
Celerity | 4 |
Fortitude | 3 |
Very few Lasombra of any generation like to put their faith into any mode of transportation over long distances and in the end have only been able to solidly rely on their own powers and abilities to see them through. This was re-created by a Lasombra who wished to simply remove full reliance on mundane transportation without causing undue public scrutiny or possible danger.
With this power, the vampire becomes a shadow that flies faster than a storm wind which makes the user appear as a flashing shadow arching across the sky. He may use this power to travel large distances in an almost invulnerable form (except for fire and sunlight) in a fraction of the time than normal, or fly through the air to places normally inaccessible.
MET System: The vampire spends two Blood Points and is transformed into a shadow form akin to Obtenebration 5. He may fly at a speed of 250 miles an hour plus One Blood Point must be spent for every hour after the first that is spent as a Falling Shadow (this is the only exception for Blood Expenditures while in this form).
Discipline Name | Discipline Level |
---|---|
Celerity | 5 |
Potence | 5 |
As Burning Wrath taps into the rage that is part of all Brujah Fanning the Flames of Fury truly embraces the inherent inner fury of the Brujah. Causing your skin and eyes flush red and a bloody steam to come out of your pores as your skin takes on an unnatural heat pushing you physically beyond what you are normally capable of. Spend an additional Blood and Willpower after activating Burning Wrath. For the remainder of the Scene you do +1 Aggravated Damage, in addition you gain the following Physical traits Ferocious, Fierce, Vicious, Savage, and Aggressive. All damage dealt is Aggravated per Burning Wrath.
Discipline Name | Discipline Level |
---|---|
Serpentis | 1 |
Presence | 1 |
The Clan of Kings is at a significant disadvantage in the modern nights. Explosive growth in the number of thaumaturgists and the weakening structure of their national clan hamper the strengths of the Blue-Bloods. One Ventrue channeled the entrancing quality of the Serpents’ gift, and his own ability to toy with emotions and enhance his attractive attributes. After learning this combination, the character’s eyes are permanently flecked with either silver or gold, and have a strangely irresistible quality to them.
The bearer of this combination receives the bonus social traits Fascinating x2 that go above generational maximums.