Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 3
Protean 4
MET Mechanics:
Face of the Beast (Animalism 3 Protean 4) 
This power allows the kindred to bring his beast right to the surface and project it's raw rage onto onlookers. This gives the kindred and edge when he wish to become more threating or get his point across without resorting to using his fists (or claws). However, having your beast that close to te skin can cause high emotions.
System: Spend 1 willpower and activate Eyes of the Beast (Protean level 1). While your eyes are visable and glowing you are up two traits in any challange where intimadation is a factor. Kindred will feel their beast shift under your gaze and mortals will feel a primitive fear at knowing they are prey. However, the user of this power is down one self control while this power is active due to his beast being worked up. This power last for one hour or turns off if the user trys to hides its use (such as mask of 1000 faces). The beast is either out of its cage or it's not.
Date of Archival: 07-Feb-2015
Gangrel, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 3
Protean 4
MET Mechanics:
Face of the Beast (Animalism 3 Protean 4) 
This power allows the kindred to bring his beast right to the surface and project it's raw rage onto onlookers. This gives the kindred and edge when he wish to become more threating or get his point across without resorting to using his fists (or claws). However, having your beast that close to te skin can cause high emotions.
System: Spend 1 willpower and activate Eyes of the Beast (Protean level 1). While your eyes are visable and glowing you are up two traits in any challange where intimadation is a factor. Kindred will feel their beast shift under your gaze and mortals will feel a primitive fear at knowing they are prey. However, the user of this power is down one self control while this power is active due to his beast being worked up. This power last for one hour or turns off if the user trys to hides its use (such as mask of 1000 faces). The beast is either out of its cage or it's not.
Date of Archival: 07-Feb-2015
Gangrel, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Mytherceria 4
Presence 3
MET Mechanics:

Chanjelin Ward creates "arcane glyphs that reveal your altered perceptions to others", this power allows the kiasyd to share different perceptions with others by granting Fae Sight to the bearer of the token instead of disorientation.

MET System:
The maeghar must spend one turn tracing the ward on an object with their fingertip.  Anyone who holds this token is able to perceive fae things as if they had Fae Sight (2nd level Mytherceria).  A Faerie's Token lasts for one night, which may be extended at the time of creation by spending one Blood Trait per extra night. 

While active, a token is considered a sympathetic link back to the maeghar that created it, just as a normal faerie token would link back to the benefactor who granted it. The user may only have as many Faerie Tokens active as they have levels in Mytherceria.

Date of Archival: 01-Feb-2022
Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Daimoinon 3
Mytherceria 2
MET Mechanics:
Faestian Bargain
8 XP, Daimonion 3, Mytherceria 2
Adapted from ST Vault: Money for Nothing
 
By drawing on dreams and nightmares rather than hellfire, A Cainite may bend the laws of the universe to grant fantastical changes to others.  
 
System: This power grants access to various backgrounds or merits that may not have been so easily available. The Beneficiary must be willing to accept losing something of equal value to what is gained, though they might not be aware of what specifically is traded. This can range from losing an equivalent merit or gaining a flaw to losing dots in mundane backgrounds or influences as the lives of those close to the Beneficiary are sacrificed.
 
Once a bargain has been struck, the Baali makes a Static Mental Challenge, retest Occult, versus a difficulty of 10. If successful, the Baali spends a Temporary Willpower and expends a number of Mental Traits equal to half the value of the desired backgrounds or merits, rounded up. These traits can’t be refreshed for the remainder of the night. Dots of a Background or Influence gained by the Beneficiary manifest at one dot per night. Merits manifest as soon as the XP is spent. 
 
The Beneficiary also gains the effects of a full 3-point “blood bond” to the Baali and must do the User's bidding. The “blood bond” persists indefinitely and is only broken if the Baali dies or when the Beneficiary spends a Willpower and succeeds on a Static Willpower Challenge vs. the Baali's Willpower to disobey the Baali. If the Beneficiary fails to do the Baali’s bidding, they take 1 Aggravated Damage per dot gained and lose everything they had gained in a streak of bad luck. They continue to suffer this damage every round until they are reduced to Incapacitated, at which point the power ceases to function and the Beneficiary is free of any future damage and the bond.
 
The Beneficiary may be affected again if they so choose to participate again.
 
Note: Each use of this power must follow the OWBN bylaws for Backgrounds and Merits. It will not allow access to Genre Specific items such as Mage backgrounds for a Vampire, nor does it allow for Faith based items, such as Blessed, Redeemed or True Faith. 
 
Note: This power does not grant access to inherent backgrounds such as Generation.
Date of Archival: 20-Mar-2020
Lasombra, Demon
Custom Content Category: Combination Discipline / Technique
XP Cost: 4XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 3
Dominate 2
MET Mechanics:

In charge of the spiritual well being of their fellow chosen; the priests of the black hand created this combination discipline to help members of the faction to steel their beasts in the fires of battle.  By reading from the book of nod and conversing with each agent with words of wisdom from caine they wish to aid; the chaplin can quell a vampires beast as they prepare to enter battle.  There after the chosen who have spoken with the chaplin need not fear their beasts taking over them at crucial moments.  Indeed even supernatural means to provoke a vampires beast fail against those inspired by the Chaplin.

System:  The user may spend 1 willpower trait per person they wish to benefit from this combination discipline.  For the next scene or an hour those under the effects of this combination discipline cannot frenzy nor be made to do so even by supernatural means.

Date of Archival: 01-Feb-2019
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 5
Celerity 4
Fortitude 3
MET Mechanics:

Very few Lasombra of any generation like to put their faith into any mode of transportation over long distances and in the end have only been able to solidly rely on their own powers and abilities to see them through. This was re-created by a Lasombra who wished to simply remove full reliance on mundane transportation without causing undue public scrutiny or possible danger.

With this power, the vampire becomes a shadow that flies faster than a storm wind which makes the user appear as a flashing shadow arching across the sky. He may use this power to travel large distances in an almost invulnerable form (except for fire and sunlight) in a fraction of the time than normal, or fly through the air to places normally inaccessible.

MET System: The vampire spends two Blood Points and is transformed into a shadow form akin to Obtenebration 5. He may fly at a speed of 250 miles an hour plus One Blood Point must be spent for every hour after the first that is spent as a Falling Shadow (this is the only exception for Blood Expenditures while in this form).

Date of Archival: 31-Jan-2015
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 5
Potence 5
Custom Discipline Requirements (Combination): Burning Wrath
MET Mechanics:

As Burning Wrath taps into the rage that is part of all Brujah Fanning the Flames of Fury truly embraces the inherent inner fury of the Brujah. Causing your skin and eyes flush red and a bloody steam to come out of your pores as your skin takes on an unnatural heat pushing you physically beyond what you are normally capable of. Spend an additional Blood and Willpower after activating Burning Wrath.  For the remainder of the Scene you do +1 Aggravated Damage, in addition you gain the following Physical traits Ferocious, Fierce, Vicious, Savage, and Aggressive. All damage dealt is Aggravated per Burning Wrath.

Date of Archival: 05-Jan-2025
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 5XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Serpentis 1
Presence 1
MET Mechanics:

The Clan of Kings is at a significant disadvantage in the modern nights. Explosive growth in the number of thaumaturgists and the weakening structure of their national clan hamper the strengths of the Blue-Bloods. One Ventrue channeled the entrancing quality of the Serpents’ gift, and his own ability to toy with emotions and enhance his attractive attributes. After learning this combination, the character’s eyes are permanently flecked with either silver or gold, and have a strangely irresistible quality to them.

The bearer of this combination receives the bonus social traits Fascinating x2 that go above generational maximums.

Date of Archival: 28-Sep-2019
Ventrue, Followers of Set
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Animalism 2
MET Mechanics:

A perceptive Vampire can examine another and learn, through a delicate combination of glimpsing the target's aura and inducing just a bit of fear, whether they suffer from any flaws. This has the side effect of allowing the character to learn the target's clan by learning their clan weakness.
System:  Engage your target in a contested Social Challenge retested with Investigation.  During this challenge the character may risk 1 to 5 social traits in this challenge.  Should they succeed the character may gain one of the following from the character per social trait risked in the challenge: Clan Weakness, A Flaw, or Negative Trait possessed by the victim.

Date of Archival: 12-May-2020
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 36XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 5
Auspex 4
MET Mechanics:

Spend 1  Temporary Willpower.  If touched (User does not use the power offensively as a carrier), the attacker(s) is/are subject to agony and suffers Penalties similar to the Wounded Condition.  Fortitude or similar powers and abilities does not mitigate these penalties as the pain is not actual damage.  This effect lasts for the Scene.  If attacker has Pain Tolerance or similar Merit, effect lasts only for 1 round (unless he touches, continues to touch, or is attacked again.) 

If used as a carrier attack, Empathy is the retest and it is resolved like any other Carrier Attack.

When activated, anyone using Telepathy or similar power on the user will suffer the affects automatically.  This power CANNOT be used offensively, (User cannot have initiated the challenge but can use the power to end Telepathy he did not initiate.)

After scene ends, the user must make an extended Willpower challenge (Current Willpower, not Willpower total,) the difficulty and number of Challenges equal to the number of rounds the power was active.  The user is subject to the effects of the power for a number of minutes equal to the number of challenges lost, this time can be lowered by half if the user possesses Pain Tolerance.

Anyone learning this power must have a source of pain, such as Permanent Wound, or be freshly damaged and not soak the wounds, causing a new source of pain to fuel the power.

This Combo costed 36 XP to create through 1 year of role play.

Date of Archival: 22-Feb-2015
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 3
Fortitude 3
MET Mechanics:

As the true masters of the art of pain, members of the Toreador Antitribu have taught themselves how to deaden their nerves and feelings to such things when inflicted on them. They quite literally feel no pain no matter what causes it. To them, they consider such efforts pathetic as only a Toreador Antitreibu can truly inflict or understand it.

System: Once purchased this combination discipline always considered active. You never suffer the effects of wound penalties regardless of their source or supernatural power that inflicts even the mechanical effects of wound penalties.

Only Toreador Antitribu may learn this power

Date of Archival: 06-Feb-2023
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 3
Protean 4
Custom Discipline Requirements (Combination): Fenris' Talons
MET Mechanics:

Fenrir's Wartooth Talons: (Fortitude 3, Protean 4, Fenrir's Talons) 8xp

 

The long nights have not been kind to Bulvi, in an effort to combat Loki and his spawn Bulvi mastered the art of Fenrir's Talons and learned a new trick of the Old Wolf or should we say stealing an old trick. With time changing and diplomacy slowly replaced by the calls to war Bulvi knows his time draws near. Realizing giving up is not an options Bulvi set's his mind to the task at hand. 

 

Spending an additional blood will cause an addition Talon to grow from the Gangrels fist it also adds a smoldering flame to the Talons. All benefits from Fenrir;s Talons remain. The new talons removes the need to do a simple test for the additional aggravated damage it is applied without the challenge (base damage is now two aggravated damage). Talons also add two additional aggravated damage and grants Armor Piercing. Fenrir's Wartooth Talons also adds two additional physical traits when disarming. 

 
This power was made by Bulvi the Wartooth. This power can only be taught to other Einherjar on  path Via Asigard or Via Einherjarrating 3 or higher. It can only be taught by Bulvi the Wartooth and requires Gangrel Coordinator approval.
Date of Archival: 19-Jul-2019
Gangrel, Gangrel

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