Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Auspex | 1 |
Temporis | 4 |
Normally, looking into the future is difficult, since free will and random happenstance make it a veritable spiderweb of outcomes. With this power, however, the Kairos can glance into the future just a fraction of an instant. While not far enough to make any truly momentous changes, it does allow the Kairos an extra split second to defend himself should he need to.
System: The character spends 1 Blood Trait and 1 Mental Trait to activate Foresight for the remainder of the turn. During the turn Foresight is active, the Kairos may use their Potence to defend against Physical Challenges relating to speed or toughness, as the glimpse into their immediate future provides them with enough warning to muster their strength in their defense.
Discipline Name | Discipline Level |
---|---|
Quietus | 4 |
Auspex | 3 |
Flavor: The Crafter has learned how to take their very blood and imbue it into their crafting process. To a lesser extent they understand how the grooves and steel function, and how to best utilize their quietus blood with their weapon. By doing such they can increase the length in time a blood enhanced weapon can hold its edge, or even create an enhanced blade from the very beginning.
Mechanics: This power has two functions.
The first can be utilized by anyone who has learned this power. By expending a Temporary Willpower, and the standard costs for Scorpions Touch or Baals Caress, the user may enhance any bladed weapon they possess. Any such applied blood trait follows all the standard rules for Quietus, and lasts for a scene or hour, whichever comes first. (IE: No need to reapply or apply multiple traits.) Each use of this power requires the Willpower trait to be spent, as such to enhance two weapons at the same time, two willpower would be needed.
The second requires the user to be a skilled crafter. No weapon of less than Crafts x5 can receive the benefit of this secondary power, the user must be the weapons crafter, and the power must be applied during its creation. By expending 1 Permanent Willpower during the creation of an bladed weapon, the user may impart Scorpions Touch or Baals Caress on the weapon. This affect is forged into the blade with a portion of the users willpower, and remains affixed. The weapon continues to function as per normal, however anyone's whose blood was used during the weapons creation is considered 'attuned' to the weapon. At any time someone so attuned may expend one blood and one willpower to enact the poison the blade was created with for one scene or hour. This allows a user without the possession of this combo power, or even quietus, to activate Baals Caress or Scorpions touch for the full duration, based on which discipline was used when the blade was created.
Discipline Name | Discipline Level |
---|---|
Protean | 4 |
Dementation | 4 |
Discipline Name | Discipline Level |
---|---|
Obtenebration | 4 |
Potence | 5 |
Form of the Abyssal Beast lasts for one scene or one hour, but can be deactivated early by the user.
Discipline Name | Discipline Level |
---|---|
Dominate | 4 |
Fortitude | 1 |
Description: A Kindred utilizing this power has learned to harness the awesome power of his toughness and extend that to his mind.
Mechanics: The vampire adds 1 trait for basic fortitude, 2 for intermediate, and 3 for advanced or beyond. Defensively to resist mental challenges, this power is always active once learned even in torpor.
Discipline Name | Discipline Level |
---|---|
Celerity | 5 |
Quietus | 5 |
The Assamite power of Taste of Death can be a potent assassins tool of surprise. However, it can often be the last blow used or one that takes some time. By combining the arts of Celerity with Quietus; the Assamites Taste of Death becomes more potent and deadly when used. As the Assamite literally spews much of their blood in a shower over their victims in a rain of acidy death.
System: Once purchased this combination discipline is always considered active. When an Assamite uses Taste of Death; this power now inflicts two aggravated damage per blood trait instead of one. Additionally, the character may now spend up to their generational maximum of blood when using a Taste of Death in an attack.
Only Assamite Antitribu Characters May learn this Combination Discipline
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Presence | 4 |
Animalism | 1 |
This power allows you to track a being whose blood you have ingested for that specific purpose (activate this power at the time of ingestion). This power does not protect you from the supernatural effects of any blood you ingest.
Spend a willpower to activate this power and then expend 1-3 social traits. You gain 2 bonus traits in all tracking challenges related to the individual whose blood you ingested. Additionally, each trait spent allows additional tracking information. Each trait spent allows for the previous information as well.
1 trait gives you general direction
2 traits gives you an approximate distance
3 traits gives you an idea of the relative power level compared to your own; additionally, if you have a lore appropriate to the creature type you will know what type of being it is.
Cost: 10 XP
Discipline Name | Discipline Level |
---|---|
Animalism | 1 |
Auspex | 3 |
Presence | 4 |
Discipline Name | Discipline Level |
---|---|
Dementation | 4 |
Auspex | 4 |
Members of clan Malkavian developed this unique combination discipline to attack their victims and drive them even further into madness. Those unlucky enough to be assaulted by a Malkavian with this power find their very will to live to driven away. Worse off, those who suffer from active insanity find its effects even more potent..
System: The Malkavian character spends 1 blood trait and engages the target in a contested mental challenge retested with Empathy. If you succeed the target loses 3 temporary willpower traits and an additional willpower per trait per active derangement they have at the time this power is used.
Discipline Name | Discipline Level |
---|---|
Animalism | 4 |
Dominate | 5 |
Thaumaturgy - Biothaumaturgy | 2 |
This combination technique allows the thaumaturge to use Animalism: Subsume the Spirit or Dominate: Possession on any Biothaumaturgical construct they have either created personally, or sufficiently studied with Thaumaturgical Forensics. Mostly animal constructs require Animalism, while mostly human constructs require Dominate. Truly bizarre combination creatures require both.
System: The Thaumaturge must spend at least an hour studying a construct they have not personally constructed. After studying a construct, the Thaumaturge may then possess a construct with Animalism: Subsume the Spirit or Dominate: Possession, along with appropriate trait expenditures to maintain Discipline use.
Any modifications other than Biothaumaturgy or similar Hermetic magic make a construct uninhabitable, causing this power to fail.
Discipline Name | Discipline Level |
---|---|
Fortitude | 5 |
{Combo w/in single Discipline} | 1 |
Requires Magic Resistance
There are some that can naturally resist magic. For those, this is only a minor benefit in the long run against blood mages and undead Necromancers. The kindred whom learns this power becomes a force of nature that reviles undead magi and juggernauts through their magic barriers as if it were nothing. The user of this power can literally shrug off any kindred magic thrown at them the same way a Gangrel or Ventrue shrugs of damage. However, there is a price for learning and using this power.
System: This power functions as advanced Fortitude Aegis. However, when using your Aegis you become immune to the challenge in which you utilize Aegis within. Any further times you are targeted by magic that round, you are up an additional 3 traits in comparison of ties. Examples include: if you activate Aegis while controlled by Movement of mind you regain control of your body, if you were Soul Stolen by Path of Bones your soul returns to your body, or if you have any fetishes or magical items made by blood magic they turn off and must be reactivated in a round this power has not been used in. This power must be used before the challenge is thrown.
Discipline Name | Discipline Level |
---|---|
Presence | 4 |
Valeren | 3 |
System: When interacting with an opposing majesty, the user of this power may spend a wp to ignore the requirement of politeness that majesty inflicts upon those in its radius. Upon spending a wp, the user's third eye opens and glows dark blue. While this power is activated the user may continue to roleplay as if unaffected by majesty. To interact with them in any manner that requires a challenge will still require the user to break the majesty (or majesty variant)