Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 18XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Thaumaturgy 5
Thaumarturgy Mastery of Mortal Shell 5
MET Mechanics:

Tremere Only Combination Discipline, must have a Binding Agreement with the Tremere Coordinator's office to have this combination discipline (or it can be covered as part of an existing Binding Agreement if in certain Tremere Secret Societies).

Requirements:
Hermetic Thaumaturgy Path - Movement of the Mind x5 (Tremere version only)
Hermetic Thaumaturgy Path - Mastery of the Mortal Shell x5 (Tremere version only)

Cost: 18 exp

This combination is a carefully guarded secret of House and Clan, only utilized by those who have approval from the Inner Council of Seven themselves. Of course, should a Tremere misuse this power or attempt to teach without permission, the Inner Council of Seven can and will execute their own sense of consequences upon the magi.

The user must declare a target that is within line of sight, make a grip-like gesture with one or both hands, and spend a single blood and temporary willpower to activate. Once activated, the user makes a contested Mental (User’s) vs Physical (target’s Stamina) challenge against the target. If successful, the target lifts into the air and is crushed (potentially to death).

At the start of each round thereafter, the target may make a contested Physical (Target’s Stamina) vs. Mental (User’s) challenge against the user to break free of the hold. For each round of being crushed, the target takes 2 lethal damage (soakable with Fortitude) and is completely unable to speak, breathe or move.

This requires the full focus of the user unless Dual Thought was activated prior to this power being used. The victim is unable to speak for the remainder of the scene or hour once affected by this power as their throat and lungs are forcibly crushed. This power prevents blood magic that requires a spoken component from being cast by the target for the scene or hour. As the target is also immobilized while being crushed, they are unable to use any powers or items that would require bodily movement or hand gestures. The target is also unable to utilize any physical disciplines or actions while under the effects of this power (excluding Fortitude for the use of damage reduction). If the target does not have any Fortitude, they are unable to resist the use of this power upon them. If the target is able to shift to a non-corporeal form (mist/fog/blood/etc), they may escape from this power, but are still affected by the loss of speech as written.

Date of Archival: 23-Aug-2022
Tremere