Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 5
Valeren 1
MET Mechanics:

The power of a Salubri Antitribu third eye has always been diverse and never fully understood. Some have learned they can use their eyes to push past this realm and see into others, gain visions from its insight or even use it to heal. This however is but a small portion of its powers.

The person using this power has learn the third eye isn't as restricted as there others. By channeling their eye and unleashing some of the shackles placed upon it it can see at a far greater depth than normal. It is able to project itself through walls, cars, clothing, street etc. As well as Hoyer about them to get an overview of their area.

So the salubri may see their enemies, get a overlook of a battlefield or see traps before they are sprung. This allows the Salubri to attempt to pierce any obfuscate, surprise or stealth attack coming there way when activated as they can see it coming.

Unfortunately the eye cannot travel far from its user as they are still one person. It can only go and see as far as normal eyesight can see in an unobstructed distance. So yes you may be able to see something perhaps a mile away but given the distance it maybe impossible to make out.

System:

Spend One Willpower and make a static mental chop difficulty 5. The third eye opens and turns white. While active the user cannot be surprised and can make a contested chop with anyone in the area attempting to hide from them.

You are able to see in a 360 vicinity around yourself for 1000 ft and pierce the walls, natural darkness etc with your eyes sight. Anything greater than that take a toll on your eye and you must spend one mental per 1000 ft to extend the sight up to 5 total mental traits. Anything over that the eye cannot see as it is too far from the user. In addition anything over the first 1000 ft requires an addition chop difficulty per st to attempt to see through any objects. If you fail the eye can only see in unobstructed views from the user at that distance. Heightened senses and other sight enhancing things cannot be used in conjunction with this power. This power is active until turned off.

Date of Archival: 15-Jan-2018
Salubri, Salubri