Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 16XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Chimerstry 3
Fortitude 5
Temporis 5
MET Mechanics:

Expenditure Cost: X Permanent Willpower and X Blood Points per night to create (based on size)
Time to Create: At least one week of dedicated work (Storytellers Discretion if it needs to be longer)

While inside, time flows at a speed controlled by the creator—either slower, or halted. The space is a safe haven, a laboratory, or a sanctuary, depending on its creator's intent. The Bastion is a constructed space outside of time. While inside, time flows at a speed controlled by the creator—either slower, slightly faster than normal or halted.

The creation process takes at least one week of uninterrupted effort. Each week costs 10 Blood Points in this process. If interrupted, the process must restart. It must be tied to a significant, and large hard to move object. This anchor point could be a standing grandfather clock, a massive stone altar, or a large mirror etc— something that cannot be easily moved or carried. This is due to the anchor point being the entrance and exit of the Bastion.

Only one Eternity's Bastion may exist by the creator at any time. The object must be attuned to the creator, requiring the permanent Willpower expenditure during its creation. The creator and those they designate may enter through the anchored object. Others may enter if brought in by the creator or if they possess significant knowledge of Temporis (at least 4 dots) and can bypass the temporal barrier (Mentals + Occult vs the Creators Mentals+Occult retest occult).

The creator can leave at will, though they must be at the anchor object to enter and exit. Others may only exit at any time and can be forcibly expelled by the creator.

Mechanics:
Temporal Flow: The creator determines the flow of time inside:
Faster: For each day inside, only 12 hours pass outside.
Slower: Each day outside equals 36 hours pass inside.
Halted: No time passes outside, but this can only be sustained for up to one 3 days at a time (72 hours) and costs 1 willpower per 24 hours they wish to halt time for. Any attempt to exceed this duration causes the Bastion to collapse.
Sustenance: The creator does not age while inside, but they must still feed. If they enter torpor inside the Bastion collapses.

Blood Cost for Size:
Small (single room): 10 Blood Points, 1 Willpower point and 1 week at creation
Medium (entire house): 20 Blood Points, 2 Willpower point and 2 weeks at creation
Large (mansion or castle wing): 30 Blood Points, 3 Willpower point and 3 weeks at creation

Security: The Bastion is immune to direct Auspex scrying or temporal manipulation. However, beings with Temporis 6+ or potent time-based abilities may attempt to breach it ( (Mentals + Occult vs the Creators Mentals+Occult retest occult)

Temporal Strain: Spending excessive time inside (more than a month without leaving for at least a full 24 hours outside the Bastion) risks temporal instability, causing derangements or flaws related to time perception. (This is at Storyteller discretion for the derangements and or flaws) .

Destruction and Collapse: If the anchor object is destroyed, the Bastion shatters, expelling everyone (ghouls, vampires, wraiths, spirits etc) inside into the present. Non living things (items such as tables, swords, water, etc) inside are lost . The creator suffers an automatic aggravated wound for each person expelled and loses an additional Willpower point.

Date of Archival: 07-May-2025
Ravnos, Brujah , Brujah