Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
The Mind Unchained: Advanced Ritual - not created by our player, but is known by our PC.
[Redacted] created this ritual after serving under the Nosferatu Justicar, as well as being around as many Gangrel over the years, seeing how quickly targets of Nosferatu and Gangrel, fell after being pacified with a glance.
Explanation: There are a variety of powers or situations out there that will deny a kindred access to his/her own Willpower. This ritual will allow the castor create a token, that is usable only by the creator. A person can only have one of these items in existence at any given time. If for any reason the creator is denied the ability to use Willpower, this token can be used to fuel one Willpower requirement for any use. The creator should think carefully as this may be his/her only chance at a continued existence.
Process: This ritual takes one hour to complete and must be cast on the night of a new moon. After the hour is complete the castor must win a mental challenge against eighteen traits and costs the castor one permanent Willpower trait.
By repeatedly using the same piece of Obsidian in ritual sacrifices to the Divine, the blade over time gains strength and potency. Eventually the Obsidian takes on the appearance of whirling smoke within it. By carving out the heart of three human victims, and soaking the blade in a mixture of their blood and your own over a lunar cycle, the blade is transmogrified.
system: This ritual creates an item known as an Idol. This has two effects. One, the blade becomes as hard as tempered steel, losing the fragile trait. Secondly this blade grants 3 bonus traits in Aztec blood magic practices and sacrifices. This item is considered a custom background known as Idol: Obsidian Blade
The Profane's Passing
Custom Ritual
Mechanics
Range: 100 yards/meter radius per point of temporary Willpower spent during casting.
Casting Time: Variable -- The ritual is arduous, and requires six hours of casting under the light of a full moon, and will last for a full week. However, if the ashipu casts this on a holy day (as fitting the caster's faith, examples include the first day of Ramadan, Easter Sunday, the Last day of Chinese New Year), the ritual will last for a lunar month beginning on that date (29 days).
Effects: Once successfully cast, the ritual will cloak an area with an effect that subtly targets infernalists, demons, or anyone/thing carrying demonic corruption or curses that passes through the effected area. The area will trigger the 3pt Flaw: Echoes (book/page reference, and/or description) affecting the area enhanced by the ritual for 12 hours after the infernalist, demons, or corrupted individual or items pass through the enchanted area. This ritual does not bypass investments that conceal the infernals true nature.
A Roman emperor named Constantine once during a military dispute with his rival Magentius, also emperor of Rome, was struck by a vision. This vision would be a cross over the heads of your enemies, where it said IN RHOC SIGNO VINCES (At the first sign you will attack). The next morning, Emperor Constantine ordered him to paint a cross on his army's shields, and imbued with conviction he won the battle.
Seeking to replicate Constantine's example, the magicians who created this ritual aim to locate the enemies they have to march on. In this sense, we can use the components that contain the symbolism of that occasion. The wine would be the symbol of faith (not religious), the earth would be the symbol of victory for intelligence (the construction) and the vitae as a magical operator in the connection of the ritual.
By making this preparation and applying it in such a way as to use a glyph under his eyes, the magus' vision will notice a white cross on top of the tarnished target or object.
NOTE: To make the preparation, a container that reflects the magus (silver bowl), wine and vitae of the operator is needed.
System - In addition to the normal Challenge to activate the ritual, the caster must spend 1 willpower and 1 blood point to prepare the material. The ritual execution time is 5 minutes, instead of the normal casting time for a basic ritual. Once the Ritual has been performed, for the next Scene or Hour, the caster may ask a Storyteller to secretly throw a Mental Challenge (retest Occult) against any infernalist who comes within the caster's line of sight. If the caster wins, the they detect the infernalist for what they are. Note that Investments such as Masque of Innocence will prevent this ritual from detecting the Infernalist.
The Seeds of the Mother (Basic - 1)
The Bahari is well known for creating their gardens. They collect seeds from all over the world, and wish to add the very essence of the new seedlings to their gardens. As such, the Heirophants of the Cult of Lilith have developed a ritual to help move the growth of their garden from centuries into mere moments of time.
Mechanic: With this ritual, the Bahari can cause plants to sprout or bloom in minutes. The Bahari must first infuse the seed with their blood, by expending 1 blood trait. Once the seed is planted, the plant will grow in minutes. By expending a willpower at the time of its planting, it will instantly grow to adulthood.
The Seeing Eyes
Basic Ritual
System: The sorcerer must spend at least 1 hour chanting while they mix their blood in with the ashes from a burned trap door spider. After the hour is complete, the blood and ash mixture form a dense paste that will last for one lunar cycle or until used. To activate the benefit of this, the caster must spread the paste across their eye lids, absorbing it into their skin.
With a successful chop to activate (similar to peek past the shroud paste), for the remainder of the evening the caster now has an advantage when looking for hidden things. Mechanically, this grants the user of the paste (not necessarily the caster) a +2 bonus trait when attempted to break obfuscate for hidden individuals or items. It does not function to break mask of 1k and is ineffective vs obfuscate greater than advanced.
A twisted echo of ancient rites and corrupted Hermetic formulae, The Serpent’s Communion binds the will of the supplicant to the Eye of the Serpent itself. This ritual was originally a Setite corruption of the Tremere’s Ascension of the Blood, reworked to sever personal dominance in favor of ideological servitude. It creates a partial blood bond—not to a vampire, but to the ideals, symbols, and whispered lies of the Serpent’s Eye.
System: The sorcerer mixes a small amount of their vitae with a cup of consecrated water drawn from a subterranean source (or symbolic equivalent such as black wine steeped in soil from a buried temple). Into this, a sliver of obsidian etched with the Eye’s sigil is submerged. The subject must drink the contents under supervision while the sorcerer chants invocations in an ancient dialect. The drinker must be either willing or rendered docile through other means.
Upon completion, the target is blood bound, two steps, not to the sorcerer, but to the Eye of the Serpent itself—experiencing subtle compulsions to obey, protect, and serve the interests of the cult. They feel euphoria in service, nausea in betrayal, and may experience dream-visions of serpents or temples when they waver in loyalty. This binding does not create slavish obedience, but it gradually erodes resistance to the cult’s cause. One who drinks from the communion will not willingly divulge secrets of the Eye of the Serpent to outsiders.
This ritual is commonly used to induct prospective members or reinforce the loyalty of dubious converts. Some claim the bond persists even after Final Death, dragging souls toward a deeper pit.
As technology advances, so does the ability for mortals to identify what gun was responsible for firing which bullets. As more kindred begin to utilize firearms, this presents a potential breach to the Masquerade. Mortal authorities could, through evidence of bullet 'fingerprints', begin connecting the gun used in multiple shootings, thus making them focus more intently on anyone caught with the gun that matches to those bullets. This ritual offers a means to take advantage of that connection by allowing a gun not involved in a shooting to have the markings its rifling leaves on bullets match those of the gun that fired the bullets. This would allow the new gun to be placed to lead forensic suspicion away from kindred who have been using the same gun too often in their endeavors.
Mechanics:
This ritual requires fifteen minutes to cast, and the caster must have the gun to bear the new rifling, as well as a bullet fired from the gun this ritual seeks to match. The rifling of the gun targeted by this ritual will be changed to match that of the gun that fired the bullet. Any bullets fired from the gun will now match the ballistic 'fingerprint' of the original gun. This does not make the rifling of the gun that fired the original bullet change, it merely makes it so that two guns now leave the same 'fingerprint'.
Level 4 Koldunic Sorcery Ritual.
By repeatedly using the same piece of Flint in ritual sacrifices to Tlaloc, the blade over time gains strength and potency. Eventually the flint takes on a ruddy hue and smells of ozone, rain and blood. By carving out the heart of three human victims, and soaking the blade in a mixture of their blood and your own over a lunar cycle, the blade is transmogrified. A Tecpatl is considered a Knife.
System: This ritual creates an item known as the Tecpatl of Blood. This has two effects. One, the blade becomes as hard as tempered steel, losing any negative traits it may possess and granting it +1 Bonus trait and +1 Damage. Secondly this blade grants 3 traits as bonus traits in Aztec blood magic practices. Anyone killed with this blade is sacrificed to Tlaloc. This item may not benefit from Enchant Talisman and Blood Tempering
More often than not, Anarchs are left to the dribs and drabs of territory to feed in within a domain. This curse was developed to sway particular individuals who may actively try to starve out the Anarchs or push them off to the side. When the Anarch feels enough is enough and a point needs to be made, they must confront their target, spend a blood and engage in a statis Mental CHallenge against the current Mental Traits of the target (retest Occult). Success in this challenge inflicts a magical form of bulimia to the victim, forcing them to involuntarily expend all the blood in their system until they are down to 6 traits of blood. They spend the blood at the same rate that they may spend blood per round, based on generation, until they have spent all the necessary traits to reduce their pool to 6 (note, though spending blood is mandatory, the victim may choose *how*, ic. heal, on disciplines, etc). For the duration of this curse, the victim may never have more than 6 Blood in their system. Any blood consumed in excess provides no sustenance and cannot be used. This curse lasts for one month's time.