Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

Return to Custom Content Home Page.

Word or Phrase in the Content Name
Word or phrase found in the Content Description
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

(Thaumaturgic Ritual - Intermediary)

Through this complex ritual, the thaumaturge may change his appearance, creating an alternative visage for himself, which will even fool recording devices (such as surveillance cameras). The ritual needs three material components: an artificial diamond (zircon), a wax figurine sculpted to resemble the desired visage, and a bottomless pyramidal structure between the two.

The process of sculpting the wax must be done by the thaumaturge itself, and is both physical and metaphysical in nature, and must include a mix of the melted wax with the user's blood. The diamond also needs to be attuned to the thaumaturge through a bath on his own boiling blood (which gives It a red tint). The pyramid must be regular, have a slot for the diamond at its top, and be made entirely of glass.

The components must be arranged in a specific way: the pyramid should be placed on a clear surface (like a table), the figurine inside of it, and the diamond on top of it. When the ritual is activated, the wax sculpture will float some centimeters in the air, and then start to move in the place, mimicking the thaumaturge moviments. Such stress eventually wears out the sculpture, which will need to be replaced.

System:

To attune the diamond the thaumaturge needs to spend a blood trait, which will be used to boil It into. This process gives the diamond a red tint. To sculpt the figurine the thaumaturge needs to mix a trait of his blood with the melted wax, and then use any methods he likes to sculpt It (including molds, carving, etc...).

With the material settled, once per night, the user may spend one trait of blood to activate the ritual, which will last for a scene, for up to one hour. Once activated there is no need for further concentration, and the thaumaturge may even fight without breaking the visage.

The ritual may be activated a number of times equal to one plus the user's level in "Crafts: Sculpture", after which the figurine will dissolve, and will need to be replaced.

While the ritual is active the user appears just like the intended visage, even being registered as such by recording devices (such as surveillance systems or cellphone cameras).

The visage may not differ too much from the user's general body type and silhouette. Skin texture, colors, and appendages (like horns, scales and feathers) may be altered (or hidden) but someone bulky may not look like someone skinny, etc. Clothes and accessories are not affected in any way.

Users with Basic Auspex may see through the illusion, automatically identifying a wax texture on the user skin, they may try to see behind the wax with a Mental Challenge against the user, success means they see entirely through It and discern the true appearance of the thaumaturge. The supernatural senses of other creatures may work the same way, at the ST's discretion. While the user wears his Thaumaturgic Visage, he may not be affected by Mask of a Thousand Faces (Obfuscation 3) from any sources.

Date of Archival: 07-Jan-2024
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

See Thaum Packet

Date of Archival: 18-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Voudoun Wanga - Serpents of the Light
XP Cost: 4XP
MET Mechanics:

The Barons Drinking Hall
Intermediate Ritual
You provide an offering to the Loas. In return, you can consecrate an area. in this  Cainites can participle in their vices for an evening. Can drink alcohol and drugs while in the area like they were mortal. There three places in that server as offering place one to the Baron Samedi which has a cigar and glass of rum, another is to Maman Brigitte which has a glass of rum with a hot pepper and a black rooster and Baron Cimitière allowing with high-end spirit.  

Mechanic
The caster offers 3 blood traits. After an area of 50-foot radius consecrates which lasts for a 2 week. Anyone Cainites in the are can drink and do drugs and feel the effect from them like they were mortal

Date of Archival: 16-Oct-2018
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Sadhana
XP Cost: 6XP
MET Mechanics:

"The Binding Blood"

 To activation of this Ritual requires the Caster to Spend a Temporary Willpower and then the Caster and the recipient must both spend a blood. For the next Hour the Caster may activate any power or ritual on the target which he would otherwise only use on himself. In addition to this, the caster and recipient can telepathically communicate through the ritual for the duration regardless of physical distance or line of sight. The caster must still spend for any appropriate activation costs for any power or ritual as well as a Temporary Willpower for each activation. The Caster must maintain a level of concentration for the duration of the Ritual that prevents any other actions except for simple actions such as movement and communication or the Effect will end, all effects currently active through the Ritual will end, and the Ritual must be recast. Even powers such as Dual Thought cannot be used to divide the Casters Concentration enough for anything beyond these actions.

 

The first time this Ritual is cast upon someone the Caster must spend a Permanent Willpower to “attune” the Caster and Recipients blood. Once the blood is “Attuned” to that recipient further activation of the Ritual are done with the normal costs above. This ritual may not be used on more than one individual at a time and cannot be cast on Vampires of more potent generation. Both Caster and Recipient must be present during the casting of the Ritual, as such it is suggested, though not required, that Storytellers only allow the use of this ritual when both the caster and recipient are signed into the same game

 
 
 
 

 

Date of Archival: 19-May-2018
Ravnos
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Sadhana
XP Cost: 4XP
MET Mechanics:

This ritual is unknown to the vast majority of the Sadhu.  In fact, it is only known among the very few Asura Sadhanna users within the sadhu that have caught the eye of a Yama King.  Some will simply awaken with the knowledge of how to just perform it. Regardless, those few who do know this ritual may make offerings in dark rituals to make direct contact with a Yama King.  Once performed, the vampire may speak with and even bargain with the Yama King for perhaps more power and dark secrets.

System:  This ritual functions exactly like the Kindred of the East Rite, The Ritual of the Black Peony, however replace all Demon Chi Costs with Blood Traits.

Date of Archival: 01-Aug-2024
Ravnos
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - Western
XP Cost: 6XP
MET Mechanics:

By spending three nights in the writing of a contract with your own blood, you create an unbreakable bond between yourself and any one signatory.  You use two Blood Traits to make the contract - one to write it and one for both parties to sign it.  The Black Tontine enforces compliance of both parties to the literal terms listed.  Should either party break the terms of the contract, the individual's soul is immediately removed from their body (as if under the effect of Soul Stealing) and is teleported directly to the other party where it must remain for a minimum of 24 hours.  This effect cannot be resisted or prevented in any way.  The only way to finish a Black Tontine is to fulfill the terms or physically burn it.

 

Date of Archival: 19-Feb-2015
Giovanni
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Abyssal Mysticism
XP Cost: 6XP
MET Mechanics:

The Abyss Mystics crafts an effigy or Talisman made from Obsidian Stone. They craft the stone
into a form of one of the various gods of the Abyss. After which the Mystic covers the talisman
in the ashes of his own hand from sunlight and exerts part of his very being onto it. After which
the Talisman created banishes all creatures to the Abyss back to their home plane regardless if
they want to be or not. Such Talismans last until they are destroyed.
System: Spirits of the Abyss cannot approach within 100 feet of a Conquering Sun Talisman. If
they try, they vanish back to the Abyss. No special conditions apply to the carving of the
talisman. Enchanting the talisman requires several hours of prayers, exorcisms with sand and
holy water, incense, and bathing the talisman in sunlight for a week. At the end, the Abyss
Mystic lets the rising sun burn his hand to ash while it rests upon the talisman. Completing the
final prayer while burning off one’s own hand costs a point of permanent Willpower. Note that
this also means taking one health level of aggravated damage. The Conquering Sun Talisman
works by itself from then on, continuously

Date of Archival: 24-Mar-2021
Lasombra
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

Created by Kaemon, a Regent worried about the proliferation of mystical weaponry as his Clan started negotiating items to compete with the Assamites, this ritual was designed to protect the Tremere from unintended consequences of such trade. To cast this ritual the Thaumaturge must cut his wrist with a piece of broken glass and bath the item with his vitae while intoning a repetitive chant. The blood becomes inert and unusable for magical purposes after it drips from the object, as the item absorbs the magic in the crimson fluid.


System: This ritual must be performed right before another ritual that affects an object (like burning bladeshaft of belated quiescence, splinter servant and so on) and requires three points of blood from the caster, regardless of the item's size. The procedure attunes the object to Tremere blood, and if used to strike a Tremere it'll will shatter into a thousand pieces like the most fragile crystal, leaving the target unharmed.

Date of Archival: 01-Jun-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Natib Athirat
XP Cost: 3XP
MET Mechanics:

The Dark Mother’s Sixth Sense (Basic - 2)

 

In conjunction with the Mark of Lilith and Rite of the Carrion Crow, the Hierophants devised a way for members to have a deeper connection than any blood bond.  All mothers have it.  Many mother’s don’t know where it comes from, or exactly at what point they get it, but all mother’s possess a super sixth sense when it comes to their children.  It’s the sense that you know something is wrong with your child, even when others don’t. They can’t explain the feeling, but they know they are right.  It wasn’t until the Hierophants of Lilith have figured out this sixth sense originator was from the Dark Mother herself. The Dark Mother gifts this ability to all of her children.  

 

The ritual starts out with the Hierophant having the participants circle around them.  The Heirophant while chanting of Lilith, will go around to each participant and kiss their forehead, as if checking the “child” for their fever.  The kiss leaves a bright hot mark upon their forehead, and then fades into their skin.

 

With a mastery over the soul, life and death comes the ability to affect a person’s spirit, mind, and soul.  

 

Mechanic: Upon completion of the ritual, it creates a sympathetic link of all those gathered whom have the Mark of Lilith and Rite of the Carrion Crow casted upon them.  It connects the spirit, mind, and souls of the Lilins to the “Cloud.”  Should one of the gathered Lilin’s ever be placed in a life or death situation, each of them will be thrown into rapture of pain and know who of the gathered is in potential peril.  This ritual will not provide location or the identities of those whom are assaulting the Lilin, only that danger is happening to that specific Lilin.  

 
Date of Archival: 02-Mar-2015
Sabbat
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 4XP
MET Mechanics:

This amulet bears the mark of an ancient symbol of protection and to function properly must be worn for all to see. System: The first time a character is damaged while wearing the Eye of Horus in a scene, the first three levels of damage dealt by the attack are ignored. This includes damage caused by the sun's rays and fire.

Date of Archival: 05-Apr-2025
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

Using the menorah as a symbol of creation and imbuing the flames to light it, making it consecrated, measuring the symbolism of the 7 days that creation took place. While the magus lights the object, it is necessary to reverberate a song in the Gospel of John: Light shines on darkness and darkness has not been understood. Like the symbol As powerful as the seal of Solomon, this ritual will seek the light to chase away the tainted.

System - The Thaumaturge must prepare the Menorah for six days under the energy of the Sun (energy of creation), then on the seventh day, leave the object soaked in 5 blood points.  Then, the Thaumaturge uses Lure of the Flames x1 to light the Menorah, expending 1 Willpower in addition to the normal cost of the Path and the normal Challenge to perform a Ritual; once the flame is lit, the Caster may make a Willpower Challenge against their target.  If the caster wins, the target is affected as per the Presence power of Dread Gaze; this effect bypasses any immunity the Infernalist may have to Presence or Fear Effects from the benefits of their Pacts or Investments.

Date of Archival: 19-Oct-2021
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Koldunic Sorcery
XP Cost: 4XP
MET Mechanics:

The Frozen Heart

Once a Koldun has mastered the Way of Ice, he or she has found a way to benefit from their Cold Heart. While casting the ritual, the Koldun meditates on his or her Cold Heart as he or she holds and observes dry ice. This ritual allows the Koldun to blend the benefits of their Cold Heart with another form of the Koldun's choosing.

System: This ritual allows the user to use Way of Ice 5 Cold Heart with any other form power the Koldun possesses, even if using two form changing powers at a time is typically not allowed. Each time the Koldun enters into a 2nd form, via this ritual, he or she gaines the Negative trait Cold for the remainer of this night. This may be called in any category against the koldun, and multiple applications stack with eachother.

This ritual lasts for the remainder of the night.

Date of Archival: 26-Feb-2020
Tzimisce

Pages