Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

Using the principles of alchemy, chemistry and physics, the Thaumaturge causes his skin to take on the properties on an object. Transmogrification Indurate uses the properties of a hard object and strengthens the bonds between molecules of the caster’s skin, causing it to become hard and resilient.  Once the skin is broken however, the ritual immediately ends and the recipient is left without it’s protection.  The Thaumaturge must have an undamaged figurine of either metal or stone each time the ritual is cast.

System: The Thaumaturge holds an undamaged figurine of either metal or stone against his exposed skin and chants for 10 minutes. Slowly the hardness of the figurine transfers to the Thaumaturge, whose skin takes on a barely noticeable stony or metallic coloration and texture. When the ritual is complete, the figure, having transferred it’s hardness to the recipient, crumbles into useless powder. The recipient gains one health level of ‘natural armor’ to represent hardening of the skin. The ritual ends immediately once the health level of ‘natural armor’ is lost, and as such it cannot be healed once lost, but the ritual may be recast.

Date of Archival: 26-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

Turning lead into gold has been a long sought after hermetic formulae, and those who have practiced it have met with various results. The essence of this ritual takes those failed results and puts them into a practical use, if only for a limited time.

Transmutable imagery will take an object and change the appearance (and only the appearance, none of the other qualities of the intended substance) of its components to that of another element or substance. Lead into gold, plastic into wood, stone into glass, wood into metal, etc.... This ritual takes 15 minutes to cast, and requires the consumption of a portion of the transmuted substance by the caster, a single drop of the caster’s blood is dripped onto the object which then takes on that substance’s appearance until sunrise.

Date of Archival: 11-Jan-2019
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

Advanced Ritual

Description:

System: An empty trap, typically based on Pandora's Box, though other forms can be made, may be activated to pull in incorporeal Fallen with a ranged Physical Challenge (retest Occult). Once inside the trap, Fallen are incapable of using Evocations. This includes Infernal servants such as imps and hellhounds. The Demonic Trappings last a number of Weeks equal to the Casters Permanent Willpower at the time of Casting. The incorporeal demon does not regain traits or willpower while imprisoned. The Thaumaturge may not communicate with the Demon inside the trap without opening the trap and releasing the infernal entity. Some powerful demons may be the exception to this and may attempt to make deals for their freedom. Stays active until triggered.

Cost: 1 Blood and 1 WP to cast

Date of Archival: 20-Jan-2023
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - Voudoun
XP Cost: 6XP
MET Mechanics:

Prerequisite: Baleful Doll, Samedi Only

This rituals uses the same sympathies as the ritual Baleful Doll, except that the doll it creates is a talisman of protection. To craft the doll the Hougan requires a garment of clothing worn by the intended target of the ritual, which must be willingly given to the Hougan. The Doll is created with a number of health levels equal to the crafts rating of the Hougan who made it and cannot be altered in any way after its creation. When carried by the person the doll is made to resemble it provides them with a level of protection from harm. Any damage dealt to the doll’s likeness (this means damage actually taken after reductions from armor and soaking power) is instead taken by the doll. When the doll runs out of health levels is disintegrates into dust. It may be repaired by a Hougan of sufficient skill (craft levels equal to the original crafter and who knows this ritual).

The powerful protection of this ritual does come without drawback however. The Trick Doll also counts as a Baleful Doll of its likeness. Any damage the doll takes (other than damage redirected from the likeness) is dealt to its likeness, ignoring armor and soaking powers. A Trick Doll may be safely dismantled without harming its likeness by the Hougan who created it. The Doll also counts as a sympathetic link to its likeness.

Date of Archival: 22-Aug-2019
Giovanni
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

Intermediate Ritual

 

This ritual requires the caster to fill a well-made (Crafts 2 or higher) glass tuning fork with a trait of her

blood in order to alter its pitch.   Upon striking the fork, the tuning fork emits a tone that shatters

nearby fragile objects (10ft radius).  Susceptible objects must win/tie a simple test or be destroyed.   

Items assessed by storytellers to be exceptionally fragile (i.e. Glass) lose on ties.

Date of Archival: 20-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - Western
XP Cost: 6XP
MET Mechanics:

Using this ritual, The necromancer creates a Candelabra that may be used to bestow the ability to consume mortal food / drink / etc. The necromancer begins by binding any wraith to a silver Candelabra. Then, with a mixture of a pint of their own vitae and an amount of candle wax, they create the candle that will be used to finalize the binding and make the item permanent. The candle is set into the middle fixture of the Candelabra and lit. As the wax burns, a point of willpower is spent by the Giovanni as they chant an Italian blessing of hearth and home. The ritual takes 8 hours to complete and once the candle is fully burned out, the wraith is destroyed o itOs essence used to fuel the enchantment. From then on, when any candles are placed in the Candelabra, As long as there are candles burning, people around the table and in the room are able to eat / drink / consume as if they were mortal. The experience provides the same sensations and pleasures that it would if the participants were mortal and living. The effects last for about 8 hours after the candles stop burning as long as the person has been sitting around or near the candelabra for at least an hour.

This ritual must be recast on the Candelabra once a year, as the soul has been fully consumed by the magic.

Date of Archival: 01-Feb-2022
Giovanni
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Natib Athirat
XP Cost: 6XP
MET Mechanics:

Typhoid Mary (Advanced - 5)

 

The Bahari have long been developing their abilities to use the poisons of nature and the ways of their Dark Mother.  Upon command of the Bahari, they have been able to bring forth a power of both dark magic and the ability of the thorn magic they have harnessed.  

 

Mechanics: Using your own inner spirit, the target melds their body with the very stuff made of tangible life magics of the Verbena.  Your body starts to take on the shape of a plant-like creature sprouting forth vine-like tentacles and thorns all around your torso.  You must expend two blood traits and a social  trait to evoke this power.  You immediately sprout forth four vines just like the power of Black Metamorphosis. The thorns upon your body exude a certain poisonous ichor that when touched gives the target the negative physical trait: Sickly, as their body starts to become weak and feeble.  .You may make one additional assault at the end of each turn by using the vines, in addition to any strikes that you normally gain or make with Celerity.  You gain the bonus  traits: Intimidating x2 and Tenacious x2 while taking on this aspect of the Dark Mother and the naturalistic side of her emulation.  Damage from the tentacles is 1 lethal and the loss of 1 physical trait as the poison works it’s way through your body.  The form power lasts for a scene or an hour.

 
Date of Archival: 02-Mar-2015
Sabbat
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 2XP
MET Mechanics:

Prerequisite: Must know Typhon's Brew

Required ingredient: Nile River water

The basic process for this ritual is the same as preparing Typhon's Brew. However, the only difference is that Nile river water (properly filtered) is added to the mix in order to dilute the alcohol content and reduce the taste of vitae severely. Nile river water is necessary in order to maintain the mystical power of the infused vitae in the liquid so that vampires can still consume it without immediately becoming violently ill. The result would be a lightly red tinted clear brew that has a 1% alcohol proof and only the mild tinge of vitae taste.

Mechanics: With such a diluted brew it negates the blood point regaining originally found in Typhon's Brew so that ghouls and vampires cannot gain a blood point, no matter how much they drink of it. As per Typhon's Brew, this mixture cannot cause blood bonds.

Date of Archival: 16-Aug-2019
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - Western
XP Cost: 4XP
MET Mechanics:
Ubi Vel Umbris
 
Prereqs- Any Path of Necromancy at Intermediate and the Caster of this ritual must have at least Craft: Cartographyx3 and access to the needed material components.
Components- 
1)The soul of one spectre 
2)A quill pen crafted from the femur of a corpse at least a century old.
3)A mortar and pestle crafted of granite taken from two different places at least three hundred miles apart.
4)The blood of a a resident of the area to be mapped
 
Description: The caster of the ritual must first have the soul of the spectre moliated into a cube no larger then 2 inches cubed by another wraith. The soul of this spectre is then crushed into an ink with the blood of the resident of the area to be mapped. Over the course of several hours (Suggested estimate being at least 1 hour per level of crafts desired), the caster must commit his or herself fully to the task of drawing the map, by hand. 
 
The caster of the ritual does not need to intimately know the topography of the land he seeks to map as the blood of the resident guides the hand of the artist. When the time spent crafting the map has been spent, the caster must win a static mental challenge whose difficulty is determined by the size of the area mapped (3 for a standard household, 5 for a city block, 8 for a neighborhood, 12 for an entire city). Should the caster be successful the ink on the map disappears, only ever reappearing at the request of either the creator and the next person besides the creator that touches it.
 
What is shown on the map is not actually a map of the common world but a living map of the shadowlands that can expand or contract in scope at the request of the user up to but not exceeding the limits set at the time of the maps creation. The map will not indicate the presence of any living or unliving creatures present in the Shadowlands but it does, with startling detail, depict the ever shifting and ephemeral landscape including any and all structures and objects.
 
If the map is inspected closely with auspex or similar powers it glows with the faint signature of necromantic energies.
 
The map is as easily destroyed as any piece of paper (Or whatever medium was used to create the map). If this is to happen, the magic of the map is lost and cannot be repaired.
 
As the power of the magic workings used to create the map exist primarily in the artistic process of the ritual, all attempts to reverse engineer the ritual using a finished map as reference will fail... spectacularly (Severity of failure is subject to ST discretion). Said map is also completely immune to any attempt to exorcize it as it is a standing magical item unto itself and not powered by a spirit or wraith directly.
 
Date of Archival: 26-Mar-2015
Giovanni
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - Western
XP Cost: 2XP
MET Mechanics:
Un Regalo dal Cuore  (basic)
 
The necromancer takes a bit of bone dust and sprinkles it over a fire, thinking about their intended target. If this ritual is successfully cast, the Necromancer knows what gift the necromancer could bring to the target that they would enjoy and appreciate.
Date of Archival: 17-Jun-2019
Giovanni
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Assamite Sorcery - Dur-An-Ki
XP Cost: 2XP
MET Mechanics:

Must have the Unconquered Ritae, La shay' haqiqah, koulo shay' moumkin cast upon them

This ritual allows for a pebble taken from the Unconquered Alamut to be used identically as a pebble from the Eagle's Nest for the purposes of using Pebble From the Mountain. As the Unconquered have reclaimed what they call home and the trip to the true Alamut is a danger to many, the Unconquered Sorcerers created a means to replicate it.

System: As per the Basic ritual, Pebble From the Mountain (Blood Magic: Secrets of Thaumaturgy, p. 125, MET translation in the Dur-an-Ki packet), but instead of needing a pebble from the Eagle's Nest, it requires one from the Unconquered Mountain and is an Intermediate level ritual. For this to work the Ashipu MUST have the Unconquered initiation ritae, La shay' haqiqah, koulo shay' moumkin, cast upon them.

This ritual has the same restrictions on it as Pebble From the Mountain in the current Dur-an-Ki packet.

Date of Archival: 23-Jul-2020
Assamite
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

This ritual is designed to bestow a duration to any ritual that the Tremere can cast, or to weaken an effect that the ritual is normally intended. It can only effect a ritual that the ritualist can cast, and only from that caster. The duration can be anywhere from a night, to as long as a year and a day. If used to weaken a rituals effect, you can convert damage to a lesser amount, reduce the amount of traits bestowed, or have it grant no damage or benefit at all. It may give the appearance of the ritual cast, but with no actual effect. Whatever effect you choose (with your ST approval) it must be weaker than the original ritual. It also doesn't change the original ritual's casting level, for instance, it will not change an intermediate to a basic, even with added detriments. Additionally, if this ritual test is failed, test again and if the second test fails the original ritual is destroyed and you must start completely over. Obviously some rituals are not compatible with Unraveling Arcana's Coil.

Date of Archival: 11-Jan-2019
Tremere

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