Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Using this ritual, The necromancer creates a Candelabra that may be used to bestow the ability to consume mortal food / drink / etc. The necromancer begins by binding any wraith to a silver Candelabra. Then, with a mixture of a pint of their own vitae and an amount of candle wax, they create the candle that will be used to finalize the binding and make the item permanent. The candle is set into the middle fixture of the Candelabra and lit. As the wax burns, a point of willpower is spent by the Giovanni as they chant an Italian blessing of hearth and home. The ritual takes 8 hours to complete and once the candle is fully burned out, the wraith is destroyed o itOs essence used to fuel the enchantment. From then on, when any candles are placed in the Candelabra, As long as there are candles burning, people around the table and in the room are able to eat / drink / consume as if they were mortal. The experience provides the same sensations and pleasures that it would if the participants were mortal and living. The effects last for about 8 hours after the candles stop burning as long as the person has been sitting around or near the candelabra for at least an hour.
This ritual must be recast on the Candelabra once a year, as the soul has been fully consumed by the magic.
Typhoid Mary (Advanced - 5)
The Bahari have long been developing their abilities to use the poisons of nature and the ways of their Dark Mother. Upon command of the Bahari, they have been able to bring forth a power of both dark magic and the ability of the thorn magic they have harnessed.
Mechanics: Using your own inner spirit, the target melds their body with the very stuff made of tangible life magics of the Verbena. Your body starts to take on the shape of a plant-like creature sprouting forth vine-like tentacles and thorns all around your torso. You must expend two blood traits and a social trait to evoke this power. You immediately sprout forth four vines just like the power of Black Metamorphosis. The thorns upon your body exude a certain poisonous ichor that when touched gives the target the negative physical trait: Sickly, as their body starts to become weak and feeble. .You may make one additional assault at the end of each turn by using the vines, in addition to any strikes that you normally gain or make with Celerity. You gain the bonus traits: Intimidating x2 and Tenacious x2 while taking on this aspect of the Dark Mother and the naturalistic side of her emulation. Damage from the tentacles is 1 lethal and the loss of 1 physical trait as the poison works it’s way through your body. The form power lasts for a scene or an hour.
Prerequisite: Must know Typhon's Brew
Required ingredient: Nile River water
The basic process for this ritual is the same as preparing Typhon's Brew. However, the only difference is that Nile river water (properly filtered) is added to the mix in order to dilute the alcohol content and reduce the taste of vitae severely. Nile river water is necessary in order to maintain the mystical power of the infused vitae in the liquid so that vampires can still consume it without immediately becoming violently ill. The result would be a lightly red tinted clear brew that has a 1% alcohol proof and only the mild tinge of vitae taste.
Mechanics: With such a diluted brew it negates the blood point regaining originally found in Typhon's Brew so that ghouls and vampires cannot gain a blood point, no matter how much they drink of it. As per Typhon's Brew, this mixture cannot cause blood bonds.
Must have the Unconquered Ritae, La shay' haqiqah, koulo shay' moumkin cast upon them
This ritual allows for a pebble taken from the Unconquered Alamut to be used identically as a pebble from the Eagle's Nest for the purposes of using Pebble From the Mountain. As the Unconquered have reclaimed what they call home and the trip to the true Alamut is a danger to many, the Unconquered Sorcerers created a means to replicate it.
System: As per the Basic ritual, Pebble From the Mountain (Blood Magic: Secrets of Thaumaturgy, p. 125, MET translation in the Dur-an-Ki packet), but instead of needing a pebble from the Eagle's Nest, it requires one from the Unconquered Mountain and is an Intermediate level ritual. For this to work the Ashipu MUST have the Unconquered initiation ritae, La shay' haqiqah, koulo shay' moumkin, cast upon them.
This ritual has the same restrictions on it as Pebble From the Mountain in the current Dur-an-Ki packet.
This ritual is designed to bestow a duration to any ritual that the Tremere can cast, or to weaken an effect that the ritual is normally intended. It can only effect a ritual that the ritualist can cast, and only from that caster. The duration can be anywhere from a night, to as long as a year and a day. If used to weaken a rituals effect, you can convert damage to a lesser amount, reduce the amount of traits bestowed, or have it grant no damage or benefit at all. It may give the appearance of the ritual cast, but with no actual effect. Whatever effect you choose (with your ST approval) it must be weaker than the original ritual. It also doesn't change the original ritual's casting level, for instance, it will not change an intermediate to a basic, even with added detriments. Additionally, if this ritual test is failed, test again and if the second test fails the original ritual is destroyed and you must start completely over. Obviously some rituals are not compatible with Unraveling Arcana's Coil.
Name: Ushabti Lore Master
Ritual Level: Advanced Ritual
Created by: John of Hartford
Fluff:
Ushabti are servants / minions to be called upon to do specific tasks. Such as creating a Ushabti laborer for building and carrying objects or a guard for protection. The Ushabti Lore Master fills the gap in creating a Ushabti for more "intellectual" purposes.
Mechanics:
The player creates a Ushtabi basic laborer like normal. However the Ushtabi instead has the following stats:
Social: 0 traits
Mental: 3 perception, 3 intelligence, 3 wits related traits
Physical: 1 strength, 1 dex, and 1 Stamina related traits.
Abilities:
The Ushtabi may not have or learn any ability besides Lore. It may have a total of 5 points of lore. The Ushtabi may start with any dots of Lore their creator possesses, keeping in mind that it can not have more than 5 dots of Lore. The Ushtabi may learn different lores after its creation as long as it has an appropriate teacher.
Degredation of Ushtabi Lore Master:
Ushtabi Lore Masters do not degrade at the end of the month or when interacting with ordinary humans. Instead they will degrade within minutes should they leave their assigned library or place of study. The assigned library or place of study can be no larger than 1 single building.
Prereque; must have an accurate scale model of the city the ritual is used in. The model must include bits from around the city, and chips of the buildings/sewers/parks ect.
Allows the user to extend the range of way of Spirit to all areas covered by the scale model map of the region. Allows sound as well. Can only be used while physically at the model
Intermediate Seidr Ritual
Vali is the son of Odin and the Giantess Rindr born specifically to avenge the death of Baldr and does this by killing Höðr who unwittingly due to Loki was involved. Vali grew to full adulthood within one day of being born before going searching for Loki after defeating Höðr.
1) Calling upon the Norn's to bring justice forward, the caster recants the sins of the target. Upon completion, the caster will in Vali's name sacrifice something be it a mundane item to something of themselves such as an eye. Depending on what is sacrificed, depends on the level of which participants receive bonus traits against their target.
2) Static ritual challenge vs 8, with the retest being rituals.
3) effect: +1/+2/+3 traits against a specific Target (and only that target) for all participants based on the caster's sacrifice for the Ritual. No more than 7 may participate in this ritual including the caster of the ritual.
4) Duration: Until the next sunrise
Basic Bacaban Ritual
Huracan is a powerful deity of the Maya known to preside over Fire, Storm, and Water. The Maya believed that after the gods destroyed Xibalba in the last Epoch, Hurrican summoned the land out of the water and gave its people fire. While a creator god who helped create the current iteration of humanity... he was also known to have destroyed the other attempts at humanity, cleansing them with great plumes of fire. This ritual, invokes a portion of his power.
This simple ritual allows one who knows Lure of Flames to change the color of the fires they create. This effect can be felt as normal but upon the casting of this ritual, the user can specify the color of the flames they create. This ritual lasts for one evening, and must be cast around a fire of at least torch size, of which you cast obsidian shards into as an offering to Huracan as you invoke his favor to destroy. Each time you wish to create these colorful flames, you must expend a Mental Trait. You must know Lure of Flames before you can learn this ritual.
Flavor: Over the course of three nights, the magi creates a dream catcher utilizing stands of their own hair, soaked in their own vitae and threaded through three amethyst beads that make the points of a triangle in the center of the catcher. While threading the dream catcher, the caster must infuse their very will into the object to awaken their dream guardian.
Mechanics: Enorder to enact Vigil of the Dream Guardian, the caster must sacrifice a permanent Willpower, and on the final night of their crafting, succeed in a Static Mental challenge against 5 traits. Success of this ritual grants the magi a dream guardian who keeps vigil over the Tremere’s mind and dreams in the form of a dream catcher that mystically alerts its master when there is an attempted trespass into the casters unconscious mind (magic, mental Disciplines and similar) until the guardian is destroyed. Should the guardian be destroyed, the Tremere immediately awakens in response to losing the link to their very will. There is a cost to upkeep the guardian’s watch. Every night, the magi must use a point of vitae over the three stones to keep active watch over their unconscious mind.