Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Prerequisite: Must know Typhon's Brew
Required ingredient: Nile River water
The basic process for this ritual is the same as preparing Typhon's Brew. However, the only difference is that Nile river water (properly filtered) is added to the mix in order to dilute the alcohol content and reduce the taste of vitae severely. Nile river water is necessary in order to maintain the mystical power of the infused vitae in the liquid so that vampires can still consume it without immediately becoming violently ill. The result would be a lightly red tinted clear brew that has a 1% alcohol proof and only the mild tinge of vitae taste.
Mechanics: With such a diluted brew it negates the blood point regaining originally found in Typhon's Brew so that ghouls and vampires cannot gain a blood point, no matter how much they drink of it. As per Typhon's Brew, this mixture cannot cause blood bonds.
Must have the Unconquered Ritae, La shay' haqiqah, koulo shay' moumkin cast upon them
This ritual allows for a pebble taken from the Unconquered Alamut to be used identically as a pebble from the Eagle's Nest for the purposes of using Pebble From the Mountain. As the Unconquered have reclaimed what they call home and the trip to the true Alamut is a danger to many, the Unconquered Sorcerers created a means to replicate it.
System: As per the Basic ritual, Pebble From the Mountain (Blood Magic: Secrets of Thaumaturgy, p. 125, MET translation in the Dur-an-Ki packet), but instead of needing a pebble from the Eagle's Nest, it requires one from the Unconquered Mountain and is an Intermediate level ritual. For this to work the Ashipu MUST have the Unconquered initiation ritae, La shay' haqiqah, koulo shay' moumkin, cast upon them.
This ritual has the same restrictions on it as Pebble From the Mountain in the current Dur-an-Ki packet.
This ritual is designed to bestow a duration to any ritual that the Tremere can cast, or to weaken an effect that the ritual is normally intended. It can only effect a ritual that the ritualist can cast, and only from that caster. The duration can be anywhere from a night, to as long as a year and a day. If used to weaken a rituals effect, you can convert damage to a lesser amount, reduce the amount of traits bestowed, or have it grant no damage or benefit at all. It may give the appearance of the ritual cast, but with no actual effect. Whatever effect you choose (with your ST approval) it must be weaker than the original ritual. It also doesn't change the original ritual's casting level, for instance, it will not change an intermediate to a basic, even with added detriments. Additionally, if this ritual test is failed, test again and if the second test fails the original ritual is destroyed and you must start completely over. Obviously some rituals are not compatible with Unraveling Arcana's Coil.
Name: Ushabti Lore Master
Ritual Level: Advanced Ritual
Created by: John of Hartford
Fluff:
Ushabti are servants / minions to be called upon to do specific tasks. Such as creating a Ushabti laborer for building and carrying objects or a guard for protection. The Ushabti Lore Master fills the gap in creating a Ushabti for more "intellectual" purposes.
Mechanics:
The player creates a Ushtabi basic laborer like normal. However the Ushtabi instead has the following stats:
Social: 0 traits
Mental: 3 perception, 3 intelligence, 3 wits related traits
Physical: 1 strength, 1 dex, and 1 Stamina related traits.
Abilities:
The Ushtabi may not have or learn any ability besides Lore. It may have a total of 5 points of lore. The Ushtabi may start with any dots of Lore their creator possesses, keeping in mind that it can not have more than 5 dots of Lore. The Ushtabi may learn different lores after its creation as long as it has an appropriate teacher.
Degredation of Ushtabi Lore Master:
Ushtabi Lore Masters do not degrade at the end of the month or when interacting with ordinary humans. Instead they will degrade within minutes should they leave their assigned library or place of study. The assigned library or place of study can be no larger than 1 single building.
Prereque; must have an accurate scale model of the city the ritual is used in. The model must include bits from around the city, and chips of the buildings/sewers/parks ect.
Allows the user to extend the range of way of Spirit to all areas covered by the scale model map of the region. Allows sound as well. Can only be used while physically at the model
Intermediate Seidr Ritual
Vali is the son of Odin and the Giantess Rindr born specifically to avenge the death of Baldr and does this by killing Höðr who unwittingly due to Loki was involved. Vali grew to full adulthood within one day of being born before going searching for Loki after defeating Höðr.
1) Calling upon the Norn's to bring justice forward, the caster recants the sins of the target. Upon completion, the caster will in Vali's name sacrifice something be it a mundane item to something of themselves such as an eye. Depending on what is sacrificed, depends on the level of which participants receive bonus traits against their target.
2) Static ritual challenge vs 8, with the retest being rituals.
3) effect: +1/+2/+3 traits against a specific Target (and only that target) for all participants based on the caster's sacrifice for the Ritual. No more than 7 may participate in this ritual including the caster of the ritual.
4) Duration: Until the next sunrise
Basic Bacaban Ritual
Huracan is a powerful deity of the Maya known to preside over Fire, Storm, and Water. The Maya believed that after the gods destroyed Xibalba in the last Epoch, Hurrican summoned the land out of the water and gave its people fire. While a creator god who helped create the current iteration of humanity... he was also known to have destroyed the other attempts at humanity, cleansing them with great plumes of fire. This ritual, invokes a portion of his power.
This simple ritual allows one who knows Lure of Flames to change the color of the fires they create. This effect can be felt as normal but upon the casting of this ritual, the user can specify the color of the flames they create. This ritual lasts for one evening, and must be cast around a fire of at least torch size, of which you cast obsidian shards into as an offering to Huracan as you invoke his favor to destroy. Each time you wish to create these colorful flames, you must expend a Mental Trait. You must know Lure of Flames before you can learn this ritual.
Flavor: Over the course of three nights, the magi creates a dream catcher utilizing stands of their own hair, soaked in their own vitae and threaded through three amethyst beads that make the points of a triangle in the center of the catcher. While threading the dream catcher, the caster must infuse their very will into the object to awaken their dream guardian.
Mechanics: Enorder to enact Vigil of the Dream Guardian, the caster must sacrifice a permanent Willpower, and on the final night of their crafting, succeed in a Static Mental challenge against 5 traits. Success of this ritual grants the magi a dream guardian who keeps vigil over the Tremere’s mind and dreams in the form of a dream catcher that mystically alerts its master when there is an attempted trespass into the casters unconscious mind (magic, mental Disciplines and similar) until the guardian is destroyed. Should the guardian be destroyed, the Tremere immediately awakens in response to losing the link to their very will. There is a cost to upkeep the guardian’s watch. Every night, the magi must use a point of vitae over the three stones to keep active watch over their unconscious mind.
This ritual requires a brief meditation in a place of mystical or spiritual power.
While the ritual is active, caster gains Oblivious, but can see Ley Lines or Lines of Power for the remainder of the night.
The thaumaturge must draw a ritual circle (following the same principles as a warding circle) that is to remain undisturbed while the ritual is in effect.
At the center of the circle, and for the duration of the casting time, the caster must have a live (caged is acceptable, as is ghouled) animal accepted as a creature with acute senses such as a hawk, falcon, or eagle (ST discretion).
When the ritual is successfully cast, the caster gains a sort of second sight superimposed on the thaumaturge's own sight. This second sight allows the Ritualist to see "Ley Lines" or "Lines of Power" for the remainder of the night.
This ritual provides no other sensory powers or abilities. The thaumaturge has the negative trait Oblivious the whole time the ritual is in effect, as the extra perceptions make concentrating difficult. This ritual may be canceled at any time.