Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
The known final mastery of the Inscription Ritual. Its most potent form allows the Thuamturge to inscribe their most powerful rituals they may know. This generally requires the equivalent of a full page of paper. A reader can then unlock the power of that ritual by reading the inscription and following its instructions. The scribe uses his blood as a base for the ink, and his vitae’s power remains in the mixture to help fuel the ritual. An inscribed ritual is in imperfect form - it cannot be used to learn Thaumaturgy. It’s a simplified set of instructions, with the scribe’s vitae empowering the rite so that it overcomes any omissions or sloppiness on the part of the practitioner.
System: A thaumaturge who knows the techniques of Supreme Inscription can write an abbreviated form for any fifth-level ritual that he knows, at a cost of four blood points. Anyone who can read the language may then use the ritual notes later. Actually casting the ritual from the notes requires the use of the usual components and time, as well as the standard Mental Challenge, but the caster need not have any knowledge of Thaumaturgy. Once an inscription is complete, the power of the writer’s vitae is trapped in the object; his maximum blood pool is effectively reduced by three until the inscription is used. After use, the inscription dries into a fine, illegible ash, withal1 the power expelled from the vitae-based ink. The scribe can use the scroll himself (which is rather pointless) or give it to someone else. To prevent an inscription from reaching the wrong subject, many scribes also use Encrypt Missive (Blood Magic: Secrets of Thaumaturgy, p. 87) with this ritual.
It is known that the blood powering Inscription can be used for links of Sympathy and Identity an incautious Tremere could find his blood in the hands of an enemy who can use it against him.
A Storyteller must be present for you to use Inscription. You give your Blood Trait cards to the Storyteller, who should make a special mark on your sheet (placing an “I” over each used Blood Trait circle is a good idea). Place your Inscription upon an item card, with a note of the ritual and your character’s name (so that the Storytellers can tell who wrote it when it’s used up).
Level: Intermediate (4xp)
Casting time: 30min
Requirements: This ritual may only be attempted with someone who is mortal or Supernatural, they can not "effectively" or "actually" be immortal however may possess Supernatural Regeneration. As such, it may only be performed on: Humans (Sorcerers, Psychics, Theurgists, Ghouls, Kinain, Kinfolk, Human Revenant Families (as opposed to the embraced ones), Mages without the Immortality merit, Fae without Fae Eternity merit, and shape shifters.
Reagents:
* Drop of Hearts Blood of the Lichter Priest, 1 Lethal unavoidable and can't be tested down.
* Removal of a Mortal/Supernatural Organ of choice
Description:
There are many who embody a very large portion of the everyday life of Followers of Set, a mortal's failing body presents noteable concerns for a Lichter Priest tending their various cults over the decades. Natural death may be an opportunity for study, but there are those within the flock who have a greater purpose, plans, or simply to deny the Aeons one of their flock's bodies into failure. Through continued understanding of Going Forth by Night, the Lichter Priest can remove a desired organ (failing or not), and through ritual, prayer and a single drop of their own hearts blood - their faith commands the magic within the mortal’s body to grow a replacement organ. The new organ fully grows while the mortal slumbers over the course of a few days and any ailments caused by the removed organ immediately heal, so long as the ritual is successfully performed. Secondary illnesses that occurred as a result of the illness remain, however without the underlying cause of the offending organ, the mortal's body is able to begin to heal naturally. This is very obviously a form of “Faith Healing”, but due to the surgical nature is not likely to be performed in a tent revival camp. Equally however it could be performed on an otherwise healthy mortal, assuming the ritual is successful there wouldn’t seem to be any side effects of having done so. The mortal then has relatively unique “post-op” care that focuses heavily on prayer. Through faith they were healed, and only by sustaining that faith is the illness kept at bay.
Casting:
The Lector Priest uses this ritual to replace a failing organ in a mortal subject. The subject is then healed over the course of a few days of the ailment to that organ (i.e., cancer, liver failure, or even spinal damage causing paralysis.). In exchange, the subject must undergo a recurring act to demonstrate their devotion to the same Faith as the Lector Priest. These acts must be performed regularly and frequently as well as observe every festival of the faith. If the subject fails to perform these acts they begin to suffer the effects of their original affliction and the magical organ begins deteriorating. The victim loses one physical trait per week (should the lose all their physical traits they die) or begin performing their regular and frequent dedications of faith, at which time they recover at a rate of one trait per week until fully restored.
Success or Failure:
If the ritual challenge is successful, the mortal awakens several days later fully healed of both the organ’s removal and any offending ailment, as well as the methods which removed it.
If the ritual challenge is not successful, the mortal may yet still live so long as an organ removed is one the mortal can live without. If an otherwise “fatal” organ was used, the mortal dies instantly. As the ritual process involves the act of removing the organ, casting the ritual again on the same organ has no effect. The organ must be replaced in other methods.
Level: Basic (2xp)
Casting time: 30min
Requirements: This ritual may only be attempted with someone who is mortal, they can not "effectively" or "actually" be immortal nor possess Supernatural Regeneration. As such, it may only be performed on: Humans (Sorcerers, Psychics, Theurgists, Ghouls, Kinain, Kinfolk, Human Revenant Families (as opposed to the embraced ones), and Mages without the Immortality merit.
Reagents:
Drop of Hearts Blood of the Lichter Priest, 1 Lethal unavoidable and can't be tested down.
Removal of a Mortal Organ of choice
Description:
There are many who embody a very large portion of the everyday life of Followers of Set, a mortal's failing body presents noteable concerns for a Lichter Priest tending their various cults over the decades. Natural death may be an opportunity for study, but there are those within the flock who have a greater purpose, plans, or simply to deny the Aeons one of their flock's bodies into failure. Through continued understanding of Going Forth by Night, the Lichter Priest can remove a desired organ (failing or not), and through ritual, prayer and a single drop of their own hearts blood - their faith commands the magic within the mortal’s body to grow a replacement organ. The new organ fully grows while the mortal slumbers over the course of a few days and any ailments caused by the removed organ immediately heal, so long as the ritual is successfully performed. Secondary illnesses that occurred as a result of the illness remain, however without the underlying cause of the offending organ, the mortal's body is able to begin to heal naturally. This is very obviously a form of “Faith Healing”, but due to the surgical nature is not likely to be performed in a tent revival camp. Equally however it could be performed on an otherwise healthy mortal, assuming the ritual is successful there wouldn’t seem to be any side effects of having done so. The mortal then has relatively unique “post-op” care that focuses heavily on prayer. Through faith they were healed, and only by sustaining that faith is the illness kept at bay.
Casting:
The Lector Priest uses this ritual to replace a failing organ in a mortal subject. The subject is then healed over the course of a few days of the ailment to that organ (i.e., cancer, liver failure, or even spinal damage causing paralysis.). In exchange, the subject must undergo a recurring act to demonstrate their devotion to the same Faith as the Lector Priest. These acts must be performed regularly and frequently as well as observe every festival of the faith. If the subject fails to perform these acts they begin to suffer the effects of their original affliction and the magical organ begins deteriorating. The victim loses one physical trait per week (should the lose all their physical traits they die) or begin performing their regular and frequent dedications of faith, at which time they recover at a rate of one trait per week until fully restored.
Success or Failure:
If the ritual challenge is successful, the mortal awakens several days later fully healed of both the organ’s removal and any offending ailment, as well as the methods which removed it.
If the ritual challenge is not successful, the mortal may yet still live so long as an organ removed is one the mortal can live without. If an otherwise “fatal” organ was used, the mortal dies instantly. As the ritual process involves the act of removing the organ, casting the ritual again on the same organ has no effect. The organ must be replaced in other methods.
Swallowing Darkness 2.1 (Advanced Abyss Mystic Ritual)
In modern nights, there have been reported incident after incident of ‘irregularities’ within the Abyss, if such a word is indeed applicable to The Void. Among these irregularities is a disturbing tendency for portals or holes into the Abyss to manifest in the world of the Kine, causing problems for Sabbat Dioceses nationwide. Swallowing Darkness provides the Mystic a tool for resolving such problems.
When confronted with an Abyssal Breach, portal, hole, or passage of any kind, the Mystic may cast this Ritual over the course of half an hour by chanting in ancient tongues. If the Mystic is disturbed during the course of the casting, they suffer the consequences for failing the Ritual. At the culmination of the Ritual, the Mystic opens his mouth wide and begins to inhale, making a Static Mental challenge against a difficulty determined by the size of the breach: 6 Traits for a relatively small breach, all the way up to 10 or more Traits for a truly disastrous rift. If the challenge is successful, the portal closes. The Mystic takes a level of Lethal Damage for each trait of difficulty in the challenge; this damage may not be prevented by any type of Armor, but may be reduced with Fortitude.
Should the breach in question be under the active control of an entity - Abyss Mystic, Demon, or Abyssal Spirit, for example - the Static Mental challenge is replaced with an opposed Mental Challenge between the two parties, with Occult or Abyss Lore being the appropriate retest, and the Mystic suffers an amount of lethal damage equal to the current Mental Traits of the opposing entity. Once again, the damage may not be prevented by Armor of any sort, but may be reduced with Fortitude.
Should the Mystic fail, the breach immediately begins vomiting forth a mixture of Things in Darkness and Hearts of Silence, which assault everyone in the area. There should be at least as many Abyssal entities vomited forth as the difficulty of the challenge.
In modern nights, there have been reported incident after incident of ‘irregularities’ within the Abyss, if such a word is indeed applicable to The Void. Among these irregularities is a disturbing tendency for portals or holes into the Abyss to manifest in the world of the Kine, causing problems for Sabbat Dioceses nationwide. Swallowing Darkness provides the Mystic a tool for resolving such problems.
When confronted with an Abyssal Breach, portal, hole, or passage of any kind, the Mystic may cast this Ritual over the course of half an hour by chanting in ancient tongues. If the Mystic is disturbed during the course of the casting, they suffer the consequences for failing the Ritual. At the culmination of the Ritual, the Mystic opens his mouth wide and begins to inhale, making a Static Mental challenge against a difficulty determined by the size of the breach: 6 Traits for a relatively small breach, all the way up to 10 or more Traits for a truly disastrous rift. If the challenge is successful, the portal closes. The Mystic takes an unsoakable level of Lethal Damage for each trait of difficulty in the challenge.
Should the breach in question be under the active control of an entity - Abyss Mystic, Demon, or Abyssal Spirit, for example - the Static Mental challenge is replaced with an opposed Mental Challenge between the two parties, with Occult or Abyss Lore being the appropriate retest, and the Mystic suffers an amount of lethal damage equal to the current Mental Traits of the opposing entity.
Should the Mystic fail, the breach immediately begins vomiting forth a mixture of Things in Darkness and Hearts of Silence, which assault everyone in the area. There should be at least as many Abyssal entities vomited forth as the difficulty of the challenge.
Made with a base of the Scarlet Kingsnakes blood, mixed with powder from a sun dried tongue and then prayed upon for the secrets of the setite faith to remain unspoken.For the duration of the effect the imbibers tongue is turned white. Swil of Set’s Silence prevents the Imbiber from being able to speak even the most basic of the faith’s secrets for 1 Month. Doing so even involuntarily causes their tongue to turn to ash in their mouth doing 1 Aggravated Damage. This damage may not be healed until a second dose is administered.
Advanced Ritual- Requires Path of Alchemy @ first intermediate or higher
Intermediate Ritual
Time Required: Thirty minutes
Duration: One Night
Components: None
Prerequisites:
Thaumaturgy: Technomancy (x3)
Disciplines: Auspex: Spirit’s Touch
Ability: Occult – 3; Investigation – 2
This power allows the Tremere to gain useful information from any telephone or modem she comes into contact with. After casting the ritual, she will be able to gain more detailed information from any Spirit’s Touch use on one of these items. In addition to any information normally gathered from the Spirit’s Touch, the caster will also gain insight into specific information about phone calls and web surfing for which the specific item has been used. The caster may try and request specific information or the Narrator may require an extended static challenge to determine how many pieces of information the caster will get for each use. Examples of information typically sought after: the last number dialed from this phone, the last number to call this phone, the most popular number dialed from this phone, the ISP used to connect to the internet, the last URLs visited, the most popular URLs visited, the IP# of any direct connects to or from the modem, the number that was called at around 3:15 am on September 3rd, 1995. Some questions will obviously have much greater difficulties than others.
Having previously successfully cast the basic Trismegistus Ritual 'Personal Symbol of Power' to discover his personal symbol, the thaumaturge encodes his True Name within the Symbol of Power, protecting it from discovery.
The thaumaturge spends a week in fasting and meditation, purifying himself for the process. At sunset of day seven, he begins this ritual. He draws a Seal of Solomon in powdered black obsidian, then stands at the center. There, he draws his personal symbol with the thaumaturge’s own vitae and invokes the names of God: tetragrammaton, Adonai, El Shadai, Elohim, etc. At the beginning, middle, and end of the ritual, the caster spends a point of temporary Willpower. As he completes the ritual and, he encodes his True Name to the Symbol of Power permanently.
This has the following effect:
The True Name is effectively encoded by the Symbol of Encryption. Powers which determine or find True Names have their difficulty increased when targeting the caster (this includes but is not limited to: the Naming Art, the Obligation Discipline, Video Nefas, etc). The character enacting the power must defeat the Magus in an opposed Mental Challenge, with the Occult Ability as the applicable retest. The caster of the ritual is considered to be the defender for this callenge. If the power used to discover the True Name already requires a static challenge - such as a ritual or cantrip challenge - the static challenge is replaced by this opposed mental challenge.
Intermediate ritual for DAK.
Created by Olaf Magnusson McNeil, Sebastian Marconius, and Pagan
This ritual was created for the need to remove any sympathetic magical ties an individual may have to any objects including stored Vitae. For three (3) consecutive nights the Subject is forced to purge all blood from their system then ingest their fill in new blood (no old, purged blood can be ingested, or the ritual fails). Each night of the ritual, after the purge, the subject is required to rest in a shallow pool of new blood (does not need to be more than 5+ the subjects full pool in blood traits).
Note: steps will need to be taken to ensure the subject does not Hunger Frenzy, if they do the ritual must start over from the first night again.
This ritual requires 3 casters to utilize, all of which must know the ritual and takes 3 consecutive nights, at 3hrs per night, to complete and is all the subject can do for those nights. If after that night’s session, the subject is forced to do anything that causes exertion (anything requiring the expenditure of a trait) the ritual is considered interrupted and must be started again for another 3 nights.
Each of the 3 nights, the casters create a potent tincture of blood (the casters) and herbs that will aid the subject in purging the whole of their Vitae from their system while magically cleansing their body, making it ready for the ingestion of new blood.
The Casters are to have enough blood on hand to resupply the subjects whole blood pool each of the three nights. This is costly and quite taxing. On the third night one of the Casters must win a static ritual challenge, retest "occult" versus the amount of time since the subjects Embrace, in decades rounded up. If the caster wins, they then expend a permanent Mental trait each and the Subject expends a permanent Willpower.
If successful on the test and both expenditures are made, all sympathetic links existing to that point lose their mystical tie to the subject. Such items, including Vitae, may no longer be used against the subject for anything that requires a "sympathetic Link". Any Vitae of the subject possessed by others and preserved both magically or mundanely is rendered magically inert. No form of testing will identify it as being the subjects, and it cannot be used against them in any magical way. It just becomes regular blood that can be ingested as normal. If they are used for "Blood Walk", no information is gained, as if the power failed.
This magical destruction of mystical ties does not affect any blood bonds that exist. Use of this ritual does not prevent the creation of new Sympathetic links by the subject. Also, this ritual leaves the subject Bloodbound to the casters, due to the ingestion of the tincture used.
System: Adding a drop of the caster's blood and a single hair from a bloodhound to a crucible containing a divinatory concoction of incense (1 part clove/1 part chicory/1 part cinquefoil), the caster is granted supernatural insight into any one influence action under his investigation. The thaumaturge generates one additional free Trace influence action when this ritual is cast.
Talons of Shadow (Intermediate Abyss Mysticism Ritual)
The Abyss is a cold place that drains those living of their life force to feed its endless emptiness. An Abyss Mystic learns to channel this power through their hands and affect others who may know nothing of the Abyss. The Mystic must recite the ancient words of power in Sumerian and dips their hands into a nearby shadow. The shadow becomes like liquid and once they pull their hands from it and complete the ritual; vicious talons of shadow grace their form for a time.
System: After the character casts this ritual they gain thick black shadow talons on their hands. These Talons grant the physical trait Sharp x2. In addition all attacks made with the talons also cause the victim to lose 1 temporary willpower in addition to the characters normal damage per strike. These Talons last a scene or an hour.
Side Effect: after use of this ritual the character is down two traits in all willpower challenges for the remainder of the night.