Custom Merit

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

Return to Custom Content Home Page.

Word or Phrase in the Content Name
Word or phrase found in the Content Description
Custom Content Category: Merit
XP Cost: 14XP
MET Mechanics:

7-pt. Merit

Many vampires lack purpose in the Final Nights, struggling with the Beast within and with the hypocrisies without.  Yet some, those rare few, find themselves drawn to a cause or a calling, and immerse themselves in it so completely that it consumes their entire being.  For these exemplars, nothing can shake them from their course.

System: For the purposes of Willpower challenges where failure would cause them to not achieve a goal, or when defending against powers and effects that test against their Willpower total, the character gains +3 traits to bid.  Against powers, effects and attacks that would pit an aggressor's Attribute against this character's Willpower, this character may substitute the same Attribute category instead regardless of what the power states.

Date of Archival: 20-Jan-2023
N/A
Custom Content Category: Merit
XP Cost: 6XP
MET Mechanics:

Champion of the Spirits- 3pts
Narrative: Upon earning this merit, which itself reflects a truly positive spirit notoriety amongst the spirit/umbral community, the user gains a spirit mark somewhere upon their body (usually the chest, arms, or back) that gives off an ephemeral golden glow to spirit sight or entities looking upon the creature from within the umbra. This mark designates the bearer as a Champion of maintaining Balance and working towards the betterment of Spirit communities. If the bearer ever falls back on their promise to maintain Spirit Notoriety, gaining infamy instead, the mark may sour and turn black as befitting a fallen champion or scoundrel of the spirit world.

Mechanics: When purchasing this merit, you automatically gain Spirit Notoriety level 1 as a background at 0xp. While maintaining this merit, the bearer may purchase the Spirit Notoriety background on a 1-5 scale. This background, much like an influence, can be lost or have points reduced per the ST should the bearer take negative action towards spirits, the balance of the umbra, or similarly themed items. Lost notoriety must be earned back via RP and purchased back with XP. Each level of the back ground ( 1-2 Basic, 3-4 Intermediate, 5 Advanced) provides a +1, +2, or +3 bonus to all challenges the bearer finds themselves in that is contested against Spirits. If the bearer ever recedes to Spirit Notoriety 0 via their own actions or choices, this merit becomes a 2pt Flaw called Enmity of the Spirits, which marks the bearer as one who has failed their pledge and should be treater as a pariah or worse, until such time as they can redeem themselves and purchase the flaw off. Either way the Merit and background is lost and must be earned anew.

Date of Archival: 20-Jan-2023
N/A
Custom Content Category: Merit
XP Cost: 6XP
MET Mechanics:

Supernatural Merit, Lasombra Only

You have given into the Abyss and listened to your Black Heart abyss Spirit to join with it. Your awareness of the realities of abyss grants a free retest on all Obtenebration powers and Obtenebration Combination Disciplines. Additionally, this merit doubles the benefits of the Oubliette Background, but may not reduce the cost of Abyss Mysticism Rituals below 1. This merit also permits you to move between Abyss and Skinlands through the expenditure of a Willpower point. You cannot be controlled as a normal spirit through use of Abyss Mysticism or Blood Magic, but should other vampires discover what you are, you can expect to be hunted mercilessly. You suffer the same weaknesses and have the same strengths as a vampire, but if viewed with a power such as Aura Perception (V20, p. 135) the aura appears as a double-exposure, with a wavering shadow, translucent humanoid shape merging in and out of yours.

This Merit is OWbN Custom and requires Lasombra Coordinator Approval

Date of Archival: 17-Apr-2020
N/A
Custom Content Category: Merit
XP Cost: 4XP
MET Mechanics:

0/4 point Flaw
Though something in your formation into a new being went wrong and you are no longer able to see, Dominate and other such powers still reach you un-abated.

This Flaw is taken with the accompanying flaw Blind. So long as you can still perceive another person, whether through touch or an Alternate Sense, and they can see you clearly as well you are susceptible to Dominate and other similar powers that would normally require line of sight. Powers and such that would normally allow someone to Dominate you without eye contact function as normal. Though the user's focus must still be on you as though maintaining eye contact for the power. I.E. Eyes of the Serpent still require the other party to remain staring at you the same as normal.
This flaw cannot be bought off so long as the pc has the Blind flaw on the sheet. Dominion's Reach is a 0 point merit for Gargoyles as it simply prevents the loop-hole of being Blind getting rid of their clan flaw.

Date of Archival: 16-Jul-2023
N/A
Custom Content Category: Merit
XP Cost: 14XP
MET Mechanics:

Custom Vicissitude Modification: Draconic Wings
Requirements: Two Fleshcrafters with Bodycrafts 5+, Once of which must have Vicissitude 7+
This modification fills two Modification slots in games that use such

Dragons have always been associated with the Tzimisce clan. A few Fiends of the Carpathians developed this body Modification that harkens to their draconic imagery. The Tzimisce causes the blood, flesh, and bones in their back to grow and spread with two large draconic or bat-like wings. For a time the vampire may fly with these wings in the night sky.

System: The vampire expends 3 blood points; the vampire gains the wings of a dragon. The wings allow flight at up to 15 miles/25 kilometers per hour – 21 meters per turn and can hovering, as well as carry up to 20lbs.10 kilograms. The wings while active may not be hidden by mundane clothes or armor. nor will they bear the weight of a Zulo form.
Exp:14 (1 (10 (5 at CC) for Wings, 4 (2 at CC) for Retractable Wings)

Date of Archival: 28-Apr-2021
N/A
Custom Content Category: Merit
XP Cost: 6XP
MET Mechanics:

Edge of Darkness (6p Supernatural Merit)
Lasombra Only
The touch of the Abyss still lingers upon XXXX after the time that he was merged with his Black Heart Abyss Spirit. After being separated from it by the members of the Order of the Void in an effort to save him from the dark fate he would suffer still being connected to it, he realized there were still remnants of the power of the Banished Black Heart that he still had at his grasp. This Merit permits one to move between Abyss and Skinlands through the expenditure of a Willpower Point. They also receive a free retest in all Obtenebration Discipline and Obtenebration Combination Discipline actions.

This does however come with drawbacks. XXXX is susceptible to potential possession by his Black Heart in the future until it can be fully destroyed. He is down 2 traits on any attempt to resist forceful possession by his Black Heart Abyss Spirit.

Date of Archival: 08-Apr-2021
N/A
Custom Content Category: Merit
XP Cost: 5XP
MET Mechanics:

Requirements: Demon Coord Approval, Baali/Angellis Ater/Apostate worshipping Namtaru, Disease Carrier 3, Plague Breeding x4, Mentor: (A Decani) x5

You hold the interest of one of the 36 Decani, the demons of plague which are facts of the slumbering Namtaru. So long as you maintain their favor, you may call upon them to manifest in your soul, aiding your efforts.

System: Once per Night you may choose one of the following effects to your Daimonion challenges, as well as any challenges which target or involve your nature as a Baali or Servant of Namtaru -

  • You gain Bomb & Ties for a number of rounds equal to your Plague Breeding.
  • You gain a Free Retest on every challenge for a number of rounds equal to your Plague Breeding.
  • You automatically succeed at your next challenge, as per Blood Mastery. If this is an opposed challenge, the target may still retest.
  • You double all effects of the next power, as per Vires Acquirit Eundo.
  • You may ignore all anti-demonic or anti-infernal powers (E.g. Blessed, Vincente de las Navas de Tolosa's Holy Shield, Ex Inferis, Rego Manes, etc.) for a number of actions equal to your Plague Breeding.

However, because your demonic patron has aided your efforts, for the next scene or hour you suffer from the Flaw: Beacon of the Unholy.

Date of Archival: 31-May-2022
N/A
Custom Content Category: Merit
XP Cost: 5XP
MET Mechanics:

This devoted follower of the spirit of Freyja has been blessed to represent a living valkyrie: the warrior women within Freyja's Legion. By that, she has gained the ability to manifest 2 large white-feathered wings from her back; which can appear and disappear at will. They are the size of her body height when closed, with an appropriately large wingspan in accordance to her weight.

She can fly up to speeds of 20mph (double over-land speed if in combat) prior to Celerity activations, and perform aerial maneuvers with her Athletics. She can carry objects that her levels of Potence allows her to carry, at no penalty to flight pattern.

Should this follower fall away from Freyja, or disgrace her, her teachings, or her values; this merit will be removed with no option to purchase it back in the future. This is truly a once in a lifetime gift.

Date of Archival: 28-Jan-2021
N/A
Custom Content Category: Merit
XP Cost: 5XP
MET Mechanics:

Sorry to double post, just correcting the wording of the merit.

 

Friend of Fools (5 trait merit) -restricted (Custom content)- Foolishness fascinates you in all its forms. Gives you access to ragabash gifts, you still have to pay full cost for them.

Date of Archival: 31-May-2022
N/A
Custom Content Category: Merit
XP Cost: 5XP
MET Mechanics:

Innate magical Ability (5 Trait Meirt)
Life's Resurgence - 
By the expenditure of a single blood trait he can touch a mortal and take away any toxins they may have in them.  Additionally if he Spends 2 blood and a willpower he can take away much more than just a toxin. He can literally heal a mortal and only a mortal of their wounds. This also works on the dead. He cannot revive the already dead. He could save some one from a fatal wound. The body returns to its uninjured state showing no wounds at all.The healing and wound removal from mortals has a major drawback if it is a toxin he takes it on himself feeling the effects of the toxin. If they are wounds he takes on the damage inflicted on the mortal body the damage can be lethal or bashing aggravated wounds convert to lethal in the transfer. Blood can be spent to heal or burn off toxins.

If the power is used for wounds of living any kind his obfuscate no longer hides him until he has healed the wounds. When this occurs, his purple Fae eyes glow even brighter as if making him a beacon to be seen accenting his presence in the area. He even gives off a purplish haze as if part of the dreaming is trying to show thru.

Date of Archival: 10-Nov-2018
N/A

Pages