Custom Path of Enlightenment
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Path of the Voices:
The Path of the Voices has one become devoted to the disembodied Voices that are a constant presence in their own mind. The strictest adherents of this Path develop a religious and often fanatical devotion to the Voices, believing their every word and obeying every command—no matter how nonsensical or contradictory—with absolute conviction.
Because Cainites are supernatural beings, they’re various supernatural senses and abilities might be the source of some or even all of the Voices. If the follower of this path is sure of the easily explainable source of a Voice or Voices (e.g. wraiths, another Cainite using Telepathy, etc.), they are not truly of the mysterious Voices, and therefore do not relate to this path. (Note: This is not an excuse for a player to avoid a Virtue Test because he says his character believes it’s not really the Voices this time; they must have a reasonable doubt with some evidence. Storytellers should watch out for player abuse of this kind, as it is not a path that’s so easy to follow.)
The Path of the Voices teaches Conviction and Instinct.
Hierarchy of Sins:
Traits
Violations
1
Trying to suppress or rid oneself of the Voices (either temporarily or permanently)
2
Ignoring the Voices (i.e. not responding to or acknowledging them); allowing others to suppress or rid (i.e. “cure”) you of the Voices
3
Denying to others that you hear the Voices; providing a mundane explanation behind the Voices (e.g. they’re only a manifestation of mental illness, or they’re just ghosts)
4
Doubting or questioning the Voices; failing to encourage others to try to hear the Voices when they ask about them
5
Disobeying or directly contradicting the Voices
- Taking retribution on the unjust is the highest moral end. Freedom, happiness, and even life itself all are secondary to this sole purpose. Do not allow such unimportant drivel to distract you from advancing on the path, and certainly don’t allow it to interfere with your duties.
- The Beast is an inherent aspect of all Cainites. It is not something to be rejected, and certainly not an excuse to be used when one wishes to avoid taking responsibility. Become familiar with your beast, as it has a valuable intuition, especially when it comes to retaliation. However, be aware that the beast has its flaws, and that, while it can help you dispense justice, the beast on its own does such poorly. Directing its destructive urges is paramount to the path, but avoiding frenzy in the first place will always be better than letting a frenzy run uncontrolled.
- Punishment is broad, in all of its senses. Do not feel restricted when administering it, and do not feel restricted when choosing whom to administer it to. Torture, enslavement, and even diablerie are all acceptable, so long as the target has earned his just deserts.
- Mercy not only reveals weakness, but also iniquity. Do not accept any of the ridiculous doctrines, created mostly for mortals, which demand that you “turn the other cheek” when confronting injustice. Such is sickening, unnatural, counterproductive, and evil. Tolerating such ideas may be done, but only if it, in the end, furthers the cause of retribution. While spouting pacifistic nonsense may not inherently qualify Cainites for immediate punishment, do not hesitate if they prove themselves worthy of it.
- Hold open communication and a general respect for other vigilantes. They may know more about situations than you, or may be more experienced in some aspects of justice, such as investigation or politics. In addition, do not be afraid to teach those who may be candidates for the path, or even those who are simply interested. Quality will come only after quantity does.
- You will cause injustice, and you are not exempt from retribution. Other vigilantes may punish you, although killing a servant of justice is forbidden. More importantly, however, you can and should punish yourself regularly for your transgressions. Painful rituals are preferable, but self-imposed impairments may also be utilized. To say that you should punish yourself for causing injustice is not to say that you should avoid injustice. While such is ideal, any follower who would rather refuse to act than to cause some injustice while taking retribution should reflect on his priorities.
- Justice is relative in many ways. It depends on circumstances which dictate both the appropriate punishment and the punishment that can be pragmatically administered. More importantly, it depends on the judge in question, as all vigilantes continually refine and develop their respective standards of justice. Nobody, it appears, has any truly objective standard of justice, although such perhaps exists. Regardless, it is the duty of the vigilante to devote much of his time and effort to learning more about the nature of justice.
- Paragons of the path, magistrates, must be willing to provide their penal services. They must listen to a client’s case, and make an unbiased effort to administer justice. This will likely involve further investigation, and does not have to satisfy the client. In fact, the vigilante may and should even punish the client, if the case warrants it. Others would do best not to consult a paragon of the path lightly.
- The swift retribution of the truest of adherents should take no more than two months, preferably sooner. However, the countdown for such swift retribution can only begin after the vigilante has the facts of the event in his grasp. The injustice must be fresh in the perpetrator’s mind. One should also ideally ensure that the perpetrator knows his crime.
- Be pragmatic. Justice is an end, not a means to an end. The ends justify the means. Remember, a dead servant of justice is no servant of justice at all. A vigilante has the duty to live on to take retribution another day.
Paths of Enlightenment
Path of Zillah’s Tears
10 |
Failing to pursue understanding of Zillah for any reason |
All we do is for our mother, we must revere all knowledge of her. |
9 |
Falling to complete any objective set by the Hand |
All who serve antediluvians are the enemies of the Chosen. |
8 |
Placing personal concerns over duty. Failing to learn new skills or powers. |
Those who are already dead have nothing to fear. Always grow and learn, knowledge will provide the edge over the adversaries. |
7 |
Failing to destroy an unrepentant servants of the Antediluvians. |
The enemies of the Sabbat are those responsible for slaying our mother Zillah. |
6 |
Being disrespectful to those above your station. Disobeying a direct order. |
The Hand is a precision a tool of vengeance, the chain of command is how that tool is wielded. |
5 |
Failing to carry out sentence in someone who has been judged by the Hand |
We will reclaim the blood from broods of the betrayers. |
4 |
Failing to pursue evidence of Caine if there is only minor danger involved. |
Through knowing our history we can fight the ancients who slew their sires. |
3 |
Failing to honor an obligation to the Hand/Divulging Hand secrets |
Our responsibility is what sets us apart. The will of the Hand is not up for public discussion or scrutiny. |
2 |
Failing to participate in the rituals of the Hand |
The rituals of the Hand teach us our purpose and our course. |
1 |
Acting against another Hand Member |
Through unity the Hand can be kept strong. |
Nickname
The Chosen
Basic Beliefs
You are Caine's Chosen, you act in his name and for Zillah's Vengeance. You serve in the Sabbat, but this is a means to an end. The true sword of Caine is not in the ragged army, but the disciplined militia. There is no higher devotion or higher purpose than to serve their will. To work tirelessly, and selflessly to serve your mother and grant peace through reclaiming unworthy blood. Not all members of the Black Hand follow this path, only those who wish to make their devotion the most central pillar of their existence.
Ethics of the Path
-
Support the Hand in all its endeavors.
-
Humans are not cattle, but trying to live amongst them leads to demagoguery. Do not fall to the illusion that you are a god.
-
Learn from history, knowing the lore of Nod and the history of Cainites is the only path to salvation.
-
The Beast is the baser impulse, you cannot judge the worthiness of others without a clear head.
-
Have dignity, the Sabbat allows you to serve because they fear your discipline and your loyalty to your brothers, they will turn on the Hand without a healthy dose of fear.
-
Serve with reverence and act with loyalty.
Virtures
Conviction, Self-Control, Courage
History
This Path was created as a bridge between the esoteric needs of the Lost Tribe, and the pragmatic needs of the Black Hand’s modern disciples. The basic principles were drawn from the unearthed teachings of the Akhkharu. Reflections of this path can be seen among modern Noddists, Knights and Dervishes the path was created to allow no room for deviation in the mission of the Black Hand. The Chosen are fanatics that know they must not be seen as fanatics.
After an extended period of fighting his own nature as a Catharist, Agent Clockwork, the first known practitioner helped influence the creation of this path and claims that it is rooted in tenets far more ancient than most paths followed even in the Long Night. Where he gleaned these insights from he refuses to divulge, but alludes to the acceptance of his practices from the Seraphim. Learning of theologies that existed before the concept of the demiurge he eschewed duality for the paradigm set forth by the Noddist scholars of the Black Hand.
Current Practices
In a pack the Chosen performs their role admirably. The ability to stay out of politics is a blessing to most Chosen, as they would rather focus on more important matters. However directing the course of events in the Sabbat is at times important to keep the sect moving towards its ultimate ends.
When on mission they come alive, they have already died twice, their only true purpose is to serve Caine (and Zillah, if they know about her). They are always living a double life, even as a public agent they likely know things that are incredibly sensitive, and could harm the Hand if exposed. Discipline and discretion are key, stand above reproach so there is never a reason to be scrutinized.
Description of Followers
“We are monsters, we are sinners, and heathens. Our only choice is to seek redemption, for we know the truth. Our Dark Father and our Mother Zillah are the only ones who can grant us salvation.”
Devotion, piety, and devastating efficiency are the marks of the trade. The credited originator of the path is well known as a technocrat and modernist as his moniker would imply. While pack life is important your true loyalty is always to Zillah and her cause. Even control over city politics is a fleeting distraction compared to the larger goal, you must prepare for the final nights. The time for retribution is nigh!
Codenames and secret languages become normal, all life outside the Hand is a charade after enough time as an agent. You work to build a reputation for being competent as an individual that the Sabbat can turn to so your value is never put to question. In reality you question every move you make in terms of how it will serve the Hand in the end. Your psyche is a maze that you have built, the compass which leads you through is your devotion a higher purpose.
In the Sword of Caine, Chosen, will often associate with Knights, as their straight forwardness is simple to deal with. They will also take part in sermons of Caine and other rites so as to glean insight into other views of Caine and his will, listening to the philosophical bantering of others leads to inspiration, although their inmost thoughts are likely to be closely guarded. All other philosophies have some insight to share, the only ones considered heretical by the Chosen are those who deify other entities such as Lillith, or the rhetoric of Setites. Once you have witnessed history for yourself, you can not accept the truly profane.
Following the Path
Rigorous training on all fronts until the end of time. This is the unlife, you are already dead, who are you to complain? The job is where you are happiest, when working on local issues it sometimes feels as if dealing with the minor leagues. You will follow your orders to the end of the world, that might even be the point of all this. This does not mean you don't have gripes, or disagree with your superiors, but you know the difference between the field and the day to day, one has room for deliberation and one does not.
There are many viewpoints and ideas in the Hand, and this is essential. However all viewpoints converge on the importance of upholding Caine's ideals and acing upon his will, the variations are on how to achieve this goal. You may not have all of the solutions right now, but that is why you do not act alone, through teamwork and brotherhood the Chosen will achieve final retribution.
Those not in the Black Hand are to be observed. Some have not yet had the chance to prove their worth, others can be used as tools to bring the Chosen closer to their goals. Create situations that will allow you to gauge their mettle when you can. If other Cainites only dishonor the cause then root them out and display their failures to make room for more worthy individuals. While many would prefer to live only amongst other Hand members this is not a tenable situation within the Sword of Caine.
Common Abilities
This lifestyle is incredibly demanding, and requires juggling several responsibilities at once. Knowledge of history is of utmost importance, understanding of Caine, Zillah and the events of the past define the life of the Chosen. To be true judges means to be able to execute sentence, martial prowess is essential. Beyond this all Chosen have their roles to fulfill in the Hand which requires constant training be it stealth for shakari, occult studies for magi, or intrigue based abilities for spies.
Preferred Disciplines
Almost all Hand agents learn at least the rudiments of Potence, Celerity and Fortitude, as well as any other in clan physical disciplines. Auspex and Obfuscate are both essential for investigation. Magic is prized for its versatility, but hard to come by for many agents. The Chosen will learn whatever tools are required to play their chosen part in the Jyhad.
Notable Followers
Clockwork…
The Code of the Biker
Virtues - Conviction/Self-Control
Diablerie - Allowable - Consuming the soul of your enemy is the ultimate respect. You have chosen to take their strength to add to your own and to continue their Journey. As your gain Honor, so do those within you.
Path Sins
1 - Breaking your Word to your superiors. Breaking a Sworn Oath. - Honor is your lifeblood. Protect it at all cost. Without our Word, we are nothing.
2 - Failing to answer a challenge to your Honor. Treating a Superior with Disrespect. - Never back away from a challenge. Honor must be Maintained, for it is our lifeblood. Show Respect, but only if it is earned. A weak superior with No Honor deserves nothing. But if they are worthy, give them the respect they are due.
3 - Behaving Shamefully before your Peers. Showing weakness in front of inferiors. To the follower of the Code, Honor and Reputation are your lifeblood. Without Honor, we are nothing. Our Reputation is only as good as our Word. Followers of the Code must be strong enough to lead their followers or they will lose them.
4 - Treating an inferior as an equal. Breaking your Word to you Peer. - Advanced followers of the Code know that Trust is only earned by being Trustworthy. Thus if they give their Word, they will uphold it. They also know that everyone has a place in the world, and should be treated by that station.
5 - Neglecting Your Duty. Treating a peer with Disrespect. Paragons of the Code earn their respect by acting in a respectful manner and treating others with the respect they are due. Paragons know their responsibilities are their lifeblood and those that fail often lose.
The Path of Power and the Focused Will
Conviction &Self-Control
10: Denying responsibility for your actions
9: Treating your underlings poorly
8: Failing to respect your superiors
7: Neglecting your responsibility as a leader
6: Behaving shamefully before your peers
5: Failing to kill when it's in your interests
4: Submitting to the errors of others
3: Failing to answer a challenge to your authority
2: Turning down an opportunity for power
1: Breaking your sworn oath
The Path of the Alban Wheel(pointed wheel) is a divergence from the Road of Sin: Path of the Eightfold Wheel. Those that follow this path have an aura of tranquility about them. Unlike the Road of Sin, this path is Self Control and Conscience as willfully following the Gods should be a considered act rather than an instinctual one.
While this path does not preclude violence, it is one of introspection, self reflection, and willful decision. The druids and priests of the old gods held the tribes together as teachers, healers, councilors, and judges. Followers of many Indo-European gods might find their way to this path, though Einjerjar might take umbrage if they come across those that follow it while revering the Norse gods.
Heirarchy of Sins against the Path of the Alban Wheel
Score Minimum Wrongdoing Rationale
10 Failing to spend time alone in the silence of nature
It is through nature that the gods are revealed to us.
9 Betraying a secret
The Druids teach us that we must be blind where secrets are concerned.
8 Failing to care for the sick and the weak
One cannot be strong without concern for others.
7 Letting pride come before justice
One must be strong toward the strong and weak toward the strengthless.
6 Failing to honor the spirits of nature
The spirits aid and guide us.
5 Failing to honor the gods
The gods created the world that sustains us.
4 Breaking a promise
A promise is a sacred bond.
3 Acting to upset the balance of nature
For the righteous must seek balance in all things
2 Damaging the image of the gods
One should strive always to honor the gods in thoughts and deed.
1 Failure to seek self-knowledge
Never permit self-deception to obscure knowledge of the self.
date: Nov 25, 2019, 10:01 AM
subject: [Custom Path] Oz
https://docs.google.com/document/d/1zCfm_KtfagugYbwTrNDAy8A-ZcPfj4o1rNIr...
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The Road of the Skirmisher
Via Zonam Imperii
Virtues: Conviction and Self-Control
“In a sea of soldiers, we are the first into the fray. Sent to harass and hinder the enemy, we disrupt their supplies and communications. By our efforts are greater victories made possible.”
Instead of becoming static like others, we must constantly strive to improve and empower ourselves and our allies. We seek every tool and opportunity we can to make ourselves more powerful and more effective. We train others so that they too can grow, because only through mutual strength can we keep out enemies at bay.
Above all else, we aim to free ourselves and any enslaved brothers and sisters who’s soul-desire is to be free of their master’s chains.
The Skirmishers are those who willingly throw themselves into the front lines of combat. They live by a simple code of freedom or death, for themselves and others. They strive to undermine any enemy with whatever options they have available, before they finally go all in and launch an attack against a weakened foe… As brave as they are, Skirmishers aren’t fools, either. They believe the only fair fight is one they know they can win. Skirmishers will enact elaborate plans to harry and weaken an enemy if there’s time, but they’ll work “on the fly” when they have to without hesitation. And if freedom is on the line for themselves or someone else they won’t run from the battle no matter what the personal cost.
Further, no Skirmisher would keep an unwilling servant, and even those few who do have ghouls constantly watch them for any signs of unhappiness with their place. Skirmishers who do keep ghouls often treat them far better than most, ensuring that those who suffer the Blood Bond are treated to extravagant lifestyles and opportunities not afforded to other “servants”. They do not uphold the Masquerade in the same way as other Vampires, as any ghoul goes into his service knowing full well what they’re getting into.
However, the Skirmisher is no fool. She understands that some people just don’t want to be free. Some vampires prefer a rigid hierarchy like the Camarilla offers, or a strict domitor who takes responsibility for all the things that happen in the individual’s life. For some, the idea of being free simply scares them. Those individuals shouldn’t be pushed to embrace their Libertas at the expense of their own safety, but instead should be inspired by example, and the skirmisher should be there to welcome and support them when they’re ready.
Skirmishers practice Self-Control, never giving in to their base urges. They aren’t berserkers. Every decision made in combat must be calculated and weighed to provide a maximum return.
Hierarchy of Sins:
Sin |
Rationale |
|
10 |
Undermining the Anarch Movement. |
The Anarch Movement is the best Sect to eventually bring Freedom to all kindred and mortals alike. Help it grow strong and succeed. |
9 |
Failing to undermine the current social order in favor of spreading Libertas. |
Spreading Libertas is the goal of the Anarchs. The social order of most Vampires is designed to keep those “beneath” the elders where they are. Bring ruin to the Camarilla, Sabbat, Inconnu, and the like so their poison no longer infects the minds of others. |
8 |
Refusing to increase the power of an ally who needs it. |
Our allies are our greatest weapon. The trust that Anarchs have for one another is our greatest strength. In order to rely on them, we must help them grow strong in their own right. You can charge for your aid, but you can never refuse to provide it. Never charge a price an ally can't afford. |
7 |
Refusing to increase your own power when an opportunity presents itself. |
Consume an enemy's soul. Accept training from an ally. Improve and service your weapons. Learn to craft them yourself. Any tool that can aid us in our struggles against our enemies is one that should be used. Any opportunity wasted could cost the life of someone we've sworn to aid. |
6 |
Choosing self-preservation over the Libertas of another. |
We are free, and we will help you be free, too. Once we have sworn to help another, we will do so at any cost to ourselves. That is the Skirmisher's duty. That is our Oath. |
5 |
Choosing self-preservation over your own libertas. |
We are free, and nothing will put us back in chains. A Skirmisher will take death over subjugation without hesitation. |
4 |
Refusing to oppose the subjugation of an unwilling sentient being. |
We don’t keep slaves, and we don’t let others keep them either. Your allies should respect this, and respect the desire for freedom of their Ghouls, set ghouls free whenever you can. Free the slave or kill the master, only the results matter. |
3 |
Failing to help someone who seeks freedom pursue it. |
We are the first to answer the call for aid, and the last to leave when all seems hopeless. If asked, our job is to check that the call is true so the rest of the Movement can bring to bear it’s resources without excessive risk. |
2 |
Keeping an enemy captive longer than is necessary. |
Enemies don’t deserve captivity any more than we do. Kill them and move on with the fight against other enemies. Don’t keep them as servants, and don’t blood bond them for your own benefit. |
1 |
Subjugating an unwilling sentient being. |
Mortals make great allies, but no creature should ever be enslaved to the will of another. We all make sacrifices, but sacrificing freedom should never be one we force on another. |
Via Fidelus Tenebrous Road of Faith in the Darkness Via Fidelus Tenebrous
Virtues of the Path: Conviction, Self-Control Aura: A cold comfort, similar to that of a false Warmth one feels right before succumbing to hypothermia. Aura Modifiers only affect social actions when dealing with the unholy or wraiths. Ethics of the Path: - God created all things, including Kindred and their powers, respect that and use your gifts for HIM. - Cooperate with your fellow vampires so you can use them to righteous ends, but waste no mercy on them. - The Abyss is a manifestation of God’s Wrath, to use it in Holy endeavors is to show Praise unto HIM. - You are HIS righteous Angel on earth, defend the innocent and show proper respect to his Creation. - To study the Abyss is to study Gods will, be dutiful and show proper reverence to it. Hierarchy of Sins: 1. Failing to take an opportunity to study the Abyss. 2. Failing to show sinners who may still be redeemed the error of their ways. 3. The murder of innocents. 4. Refusing to share knowledge of the Abyss with other Godly warriors. 5. Feeding from an innocent without permission. 6. Refusing to kill in defense of an innocent or pious victim. 7. Refusing an opportunity to cleanse a tainted soul. 8. Failing to pursue evil when it threatens the innocent/divine. 9. Failing to observe a manifestation of the Abyss. 10. Never refuse a lesson from the Abyss.
Virtues: Conviction / Self-Control
Ethics of Enso:
The Enso is an open circle associated with Zen Buddhism. The open circle represents that everything is imperfect and incomplete and that imperfection is an inherent part of existence. It also symbolizes the void.
Reality is an illusion and perception is a lie. Only by understanding the world we can interact with can we see beyond the illusion.
Change is constant. Change is necessary. Nothing is ever finished or perfect. Only by realizing that all things have value, that perfection is found in imperfection, are you able to accept yourself.
You are both man and beast. You are not “good” or “evil.” These are concepts of limited minds to codify and understand events, but the universe gives life and takes it, gives pain and heals it, gives happiness and sorrow. You are part of the universe and the universe has created you for a purpose. Do not fight against your nature. Only by accepting both sides of our nature can you embrace who you truly are and accept yourself.
The universe is in everything and everything is the universe. Everything is connected. Everything is both part of the whole and the entire whole. Only by understanding yourself can you understand the universe, and only by understanding the universe can you understand yourself.
Be mindful of your thoughts and actions. Understanding why you are doing something is more important than doing it and it allows you to know which actions you need to take.
Emptiness is key. There is no self. Only by understanding yourself can you forget yourself. Only by forgetting yourself can you truly awaken to all things.
Quotes for followers of the Way of Enso:
“Nothing we see or hear is perfect, but right there in the imperfection is perfect reality.”
“Everything, by its very nature, is subject to the process of infinite transformation.”
“When you become nothing, you become everything.”
“The practice of Zen is forgetting the self to unite with everything.”
“Rather than being your emotions and thoughts, be the awareness behind them.”
Rating
Sin
Rationale
10
Being purposefully disrespectful towards others
When we tame our ego, we are able to see the value in all things.
9
Not considering the impact of your actions before you act
Understanding why you are doing what you are doing before you decide to do it is the key to doing it well or avoiding unnecessary/negative actions.
8
Failing to accept that painful things may happen
Life is a series of ups and downs and painful things will happen. Do not become attached to them because they will impede your growth.
7
Not being grateful for, or respectful of, what you have or had
When you realize that nothing is lacking, the world belongs to you. Always find a reason to be grateful for what you have and respect it.
6
Failing to accept change as a fundamental part of the universe
Everything is impermanent and only in imperfection can you find perfection.
5
Not meditating nightly
Meditation is the key to awakening and connecting with yourself and the universe.
4
Failing to seek a better understanding of the universe
Reality is an illusion. Only by understanding the illusion can we glimpse reality.
3
Not acting to better understand or improve yourself
To study the self is to forget the self. To forget the self is to be awakened to all things.
2
Failing to feed when hungry
When you are hungry, the beast gains greater control and your two parts are out of balance. You are not just human or beast, you are both.
1
Feeling guilty about intentionally killing
All lives eventually end and return to the universe. You are a child of the universe and sometimes killing is necessary.
Path Aura: Resolve
Zen practitioners of Enso are devoted to inner balance and oneness with the universe and few things can sway their minds. Advanced rating bonuses apply to willpower challenges.
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