Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 18XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 5
Protean 3
MET Mechanics:

The Umbra is a realm that reflects one's innermost feelings and offers a chance for those that make journeys there to connect with their true nature. It is a realm of the essence of who and what people and things are.  Separating the Umbra from the physical Material is the great barrier of the Gauntlet.  Negotiating the Gauntlet is a task that supernatural creatures often approach differently from one another. To a werewolf, their natural spiritual connection provides them with a convenient means of "stepping sideways". A blood mage might prepare a ritual sacrificing another living being to force the Gauntlet to part. The wielder of this power seeks to make use of the connection that exists between Earth Meld and the Gauntlet and to then navigate into the spiritual realm with the cosmological orienteering of Psychic Projection.

To activate, the kindred first spends a blood Trait to activate an Earth Meld power and inters themselves as is appropriate. This will render the user's body into a spiritual state that exists within the confines of the Gauntlet. The kindred then, while in a dream-like state, needs to acknowledge and accept their own Nature spending two Willpower Traits and making a Static Mental Challenge (Occult or Cosmology retest) against the local rating of the Gauntlet.  This test is reflective of the kindred's ability to properly utilize the tools of Psychic Projection to read spiritual signs, orient themselves and move in the proper "direction" when it comes to finding the Umbra. Success results in the kindred emerging from their interment on the corresponding other side of the Gauntlet in the Umbra just as they would have in the Material.  If the test is failed the wielder makes two simple tests. A win or tie on either and the kindred simply emerges back in the Material where they left. A loss on both simple tests and the fate of the kindred is left to Storyteller discretion with an unexpected detour being the most likely outcome. To return, the kindred must repeat the same process and will emerge in a corresponding place in the Material. This power does not work for areas of the Umbra that do not have a corresponding area in the Material.

In order for this power to be learned, the kindred in question must come to an understanding and acceptance of what their Nature is. The Umbra is the realm of the fundamental nature of things. Finding it first requires finding one's own nature. While this may sound simple, such insight often comes with knowledge or trials that are difficult to confront and should be roleplayed appropriately.

Date of Archival: 01-Apr-2024
Gangrel, Gangrel