Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Presence 2
MET Mechanics:

Blood fruit, a kindred is granted the ability to grow a plant that can produce blood fruit that is consumable by kindred, “Walkerfrutis”.

Note: The plant is not (inherently) a ghoul, nor does it require blood past the initial usage, vitae is used to guide this new plant’s growth. Subsequent generations will require a one time expenditure of vitae in combination with the application of this discipline to grant the plant the blood fruit ability. The resulting plant grows at a largely normal rate. The vitae is destroyed in this process, no bonds are created.

MET: A one time expenditure of one temporary willpower and one viate are spent in order to activate a single plant with this discipline. When the plant is fed human or animal blood, it is condensed down into a vitae like substance, a slightly dark crimson substance that has an almost syrupy quality. Blood fruit has all the normal metallic smells blood should, as well as a sweet citrus smell and taste. The fruit resembles a tangerine, mandarins or tangelos in size and shape, with a orange-red peelable skin and a dark crimson fruit, and a few seeds inside, depending on the base plant selected, which will affect appearance and harvest months. The plant may grow as large as the base species of citrus tree used, it will suffer the same ill effects as a citrus tree in below freezing temperatures. If the seeds of this plant are planted without the use of this discipline, it will resemble a normal citrus tree with no special abilities.

A plant can produce the base fruits over a period of one month, they resemble deflated tangerine(s), mandarins or tangelos. It takes two traits of blood fed to the plant over a period of one month (or more if the gardner in question wishes to spread out the process) to create a blood fruit, which contains one trait of a vitae like substance. One Walkerfruit equals one blood trait of nourishment. The base fruit is grown, then blood is fed to the plant, and absorbed, making the fruit crimson in color, and plump. Additionally, Walker fruits can store / concentrate more blood over time at the same two-in, one-out ratio per two weeks of care / growing time with a fruit being worth a maximum of four blood traits. The fruit is ripe for about two weeks then will start to over ripen on the tree. A plant can not feed upon its own fruit four the purpose of creating additional fruit, though Walkerfruits do make excellent fertilizer.

A single plant can grow a number of fruits at one time, though the total number of fruits is on any one tree is equal to the users permanent occult ability. The total number of fruits that can be grown at one time, by one kindred are equal the user permanent occult rating x5. This number is increased on a one for one basis by the following abilities: agriculture, botany, and gardening. The fruit is in season for approximately two to four months, depending on the base species, IE, Satsuma Mandarins from mid-November, where as a Minneola Tangelos from April to June. Per this formula, any character limited to 5 of any one ability (any player character)  would be capped at 40 fruits per season / year, per PC.

If refrigerated, especially in a cold room with the correct type and mixture of air / lack of air, the fruit can remain reasonably fresh for up to three months. Otherwise the fruit only has a three week period of freshness. If processed into a frozen crimson-tangerine like ‘orange juice’ concentrate, and then frozen, the fruit can stay consumable at most one year if properly stored.

Date of Archival: 12-Nov-2020
Toreador