Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Waystation Teleport (Advanced Thaumaturgy Ritual):
This ritual constructs the “spokes” that radiate out from a Teleport Hub. They establish a semi-permanent gate between a specific location, and a Teleport Hub. This may be either a location such as a chantry to a hub, or from one hub to another.
System: The doorways that function as the endpoints for this ritual must be constructed to identical dimensions, following a formula of for every 3 feet of width requires 6 feet in height. The “doors” are constructed of a flat plane of stainless steel (for its resistance to corrosion, and its reflective nature) with a wooden frame.
To use the frames once they’ve been enchanted and placed requires the expenditure of 1 mental trait per self-aware creature (person, vampire, animal, etc.) with an additional mental trait required per additional 250lbs being carried/pushed through the Waystation portal.
Each portal door set must be enchanted by the same thaumaturge, though past that, anyone may use it, if properly authorized. Enchanting a set of doors requires one night, and a trait of the thaumaturge’s vitae per 3x6 section of door, i.e. a 6x12 door would require 4 blood traits, though only a single night.
At least one door of the enchanted set must be placed within a Teleport Hub (see the appropriate ritual of the same name for details), i.e. a Waystation Teleport can go from hub to other location, or hub to hub. There is no limitation on the distance between paired doors.
Use of the Portals requires either permission from someone authorized to grant it. The only person capable of granting such permissions is the highest-ranking member of the Pyramid stationed at that location. For example, Regent A can authorize users of the Portal at his chantry. Lord B shows up with a couple of assistants and wants to send one back through for something. This requires Regent A’s permission, as the Lord is visiting, and not assigned to that chantry.
Permission can be granted by handing an individual who has sworn the Oath and is a member in good standing with the Pyramid a token, and explicitly and verbally granting authorization. Tokens are typically made from chipping a small piece from the Keystone at the time of its creation. Or by chipping a token from the wall the portal is placed against if it is a location with a single portal. It still requires the highest ranked person who is stationed there’s permission (as if the location were a hub) Such tokens may be incorporated into jewelry, etc. Should a keystone be destroyed, all tokens are rendered invalid. A maximum of three tokens may be active at any one time.
In the event of an emergency, a portal may be forced to function by the expenditure of a permanent Mental Trait by anyone attempting to use that portal, or any portal attached to the hub, if the expenditure is made in a hub room. This sets a 6-hour countdown clock, and the person authorized to create tokens at that location is immediately, mentally notified, and is aware of the time remaining. At the end of the six hours, that portal (or that hub) is treated as if there were no active Keystone in play.