Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
There are few opportunities for necromancers to help the more humane members of the family, and indeed it is rumored this ritual was first developed by a family member who thought the effect of repeated possession upon ghouls to be damaging to the psyche. While his intention to replace the use of ghouls has never come to pass this ritual is used from time to time by those who feared to posses valued ghouls in dangerous situations. The effects of possessing a corpse are not without drawbacks however, while in this state, the necromancer feels neither physical pain nor pleasure. The effort to maintain this position is taxing not only on the will but the spirit and often after prolonged use will find himself half rotted away. His flesh's immortality strained by animating this second corpse.
The necromancer anoints a freshly dead corpse (no more than a week and a day dead), with a point of his blood and enchants it as the vessels for his possession. The necromancer then possesses the body spending an additional willpower when evoking his advanced Dominate and suffering 1 Level of unsoakable agg. The caster then releases all of the breath in his lungs into the corpse. The necromancer’s essence animates the corpse and he may use it as he would a possessed mortal. The body had those physical traits it had in life, possesses 10 health levels and if injured the possessor suffers no wound penalties. No Abilities, memories or supernatural traits are retained. It should be noted that at the possession, any injuries or infirmities that affected the corpse affect the possessor, so if the vessel died of a slit throat the necromancer cannot speak.
The effort used to animate the corpse and use it as a vessel is very taxing on the spirit, and in the process a vampire's hold on immortality is weakened. For each hour past the first the necromancer holds the possession their true body begins to rot away suffering a lethal wound that cannot be healed until the necromancer is once more in their true flesh. The ST should also feel free to assign negative physical social to the suit relative its condition.