Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Sadhana
XP Cost: 0XP
MET Mechanics:

Long ago the August Personage of Jade chose 10,000 heroes to protect against the depravity of the Yama Kings. These would be heroes would undergo tests that would awaken their Chi and allow them to contend with terrors by assuming the God Body. Though not chosen in the way that the heroes of old were chosen, the Sons of Kaali see this virtuous path seek to emulate these heroes. Through Meditation and prayer, the Sons of Kaali attain an echo of the God Body and use it to strike down targets of the cult.

To achieve the God Body requires a full round of concentration, along with the expenditure of three Blood and one Willpower and remains active for one hour. While active, the character gains a number of bonus Agile physical traits equal to half their rating (rounded up) in Assuming the God Body. Each level of this Path also grants a single ability that is always active while in the God Body form. The God Body is considered a form for the purposes of transformation powers and is subject to powers that affect them such as Stone of the True Form. This Path may only be used once per night.

The change in appearance should always be dramatic as they take on the Visage of their idealized self and often appear as something more than human and frankly, Masquerade violating. Players are encouraged to be as creative as possible when describing their form and the unique powers that they draw upon when it's active.

Level One: Treading Upon the Wind

While this power is active, the character seems to be able to walk, run or leap on thin air, maneuvering in three dimensions. System: They can walk or run up to any height and catch themselves if they fall with a Static Physical Challenge, retesting with Athletics at a difficulty equal to the local Gauntlet. Finally, their leaping distance is increased by their levels in Assuming the God Body in yards.

Level Two: Flowing Like Blood

The character character moves as if blinking in and out of existence with a degree of technique that is simply beyond human. System: While Assuming the God Body is active, the character may spend a point of blood at the beginning of the round to attune himself to an opponent. They gain a free retest to all Dodge challenges while in combat against them. Their body moves reflexively to evade their attacks, a major boon in a fight but changing who they are attuned to can prove difficult, requiring the expenditure of a Willpower at the beginning any round that they wish to choose designate a new target.

Level Three: Shattering The Mountain

The character delivers blows that smash through engine blocks and steel doors with awe inspiring ease. System: Whether unarmed or using a melee weapon, the character's attacks deal additional damage equal to the character's levels in Assuming the God Body. This damage may only be applied to spirits, inanimate objects and levels of armor.

Level Four: Awakening The Ivory Mantle

At the stage, the characters control over their perfected form allows for the character to harden, twist and bend their bones at will, charging them with a ghostly flame that protects against spirits, demons and magic and allows for the character to cause bone spurs to sprout from their flesh in the form of foot long talons from either or both hands. System: While Assuming the God Body is active, the character reduces damage from magic sources, demons and spirits by a number of levels equal to half their rating in Assuming the God Body (rounded up) to a minimum of a single level of damage. This is applied after any other sources. Furthermore, the character may spend one point of Willpower to manifest long, razor sharp bone claws. Attacks made with these claws deal an extra health level and the damage is made lethal.

Level Five: Stoking the Ghost Flame

The character's attacks may now channel Yin and Yang energies. These blows are either ice cold and drain weaken their opponents or burn them in an inferno conjured forth from the character's spirit. System: After striking an opponent with either an unarmed attack or with a melee weapon, the character may choose to spend one blood and make a Simple Challenge. On a win or tie the target is engulfed in the character's Chi.

The character decides if they are channeling Yin or Yang Chi. If the character using this power chooses Yin, the character suffers a numbing chill that imposes the Lethargic negative trait as energy is drained from them. The subject may end this effect by using a turn to make a Static Stamina related Physical challenge at a difficulty equal to the character's physical traits, retesting with Occult but must avoid further strikes or they will end up needing to make the challenge again.

If the character chooses Yang, the target ignites and catches fire. This fire cause the attack to deal one additional level of aggravated damage, along with one more at the end if each turn and forces a Courage test at difficulty 3. If the challenge fails, the target enters rotschreck. The subject of this power may end the effects by using their turn to make two Simple challenges as they stop, drop and roll. If they win both, the effect ends but must be careful to avoid further such attacks or they will burst into flames again.

Date of Archival: 24-Sep-2022
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