Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Koldunic Sorcery
XP Cost: 0XP
MET Mechanics:

1) SENSING - Sense nodes, ley lines, caerns, dragon nests, and other supernatural areas. Mental challenge to locate and gain relevant information on the location/type of area. ST will designate the difficulty of the challenge.

2) LESSER TRANSMUTATION - Transmute blood into another supernatural temper (gnosis, quintessence, etc.) in order to contribute appropriate power to a node/ley line/caern/dragon nest/place of power. Spend temp WP,  convert 1 for 1. This power can only be used on locations, and cannot be used on items.

3) GREATER TRANSMUTATION - Transmute other supernatural substances into blood. Spend a temp WP, convert 1 for 1 with a maximum of three traits per use of the power.

4) DRINK OF THE WELL - Feed from a supernatural place of power (nodes, ley lines, etc.). Spend temp WP and fifteen minutes to attune to a location. Once attuned, a user can obtain up to five traits of blood. Attunement lasts for a number of days equal to the number of levels of this Way.

5) OPEN PORTAL - Open a two way portal to other realms while at a supernatural place of power. Spend Blood and temp WP. Mental challenge to reach desired realm, retest cosmology. ST will designate the difficulty of the challenge. Failure opens gate to random realm, ST discretion.  Gate is open for one round. It is suggested that reachable Realms be typically limited to the Umbra, Shadowlands, and Abyss unless the ST deems others to be more appropriate.

Date of Archival: 18-Dec-2021
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