Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 15XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 4
Animalism 3
MET Mechanics:

Mechanics: this combo discipline can only be used when you have successfully tested down damage from an attack using fortitude. Spend a temporary willpower to activate for a scene or hour. When you test down damage your skin crackles and arch's with electricity.  Granting the user damage reduction equal to the user levels of fortitude. This power only manifest when fighting the true enemies of the sword (7gen or lower and anyone who is actively under the Auctoritas Ritae Wild Hunt)

Date of Archival: 04-Apr-2022
Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 4
Presence 5
MET Mechanics:

Like the eye of a storm, Brujah can find themselves at the heart of all manner of mayhem. This combination Discipline allows the character to push such a feat to its very limit by injecting frenetic energy into a crowd and turning it into a quick and deadly force.
System - Spend 1 Blood for each target and 1 Willpower. Characters following your leadership in combat targeted by this power are considered to have a number of levels of the Celerity Disciplines equal to yours for the scene. If they already have your Celerity or more, they instead gain a +2 bonus to Dexterity related challenges. While benefitting from this Combination Discipline, characters suffer a -1 penalty to Self Control/ Instinct challenges and gains the Impatient negative mental trait.

Date of Archival: 10-Mar-2024
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 3
Presence 3
MET Mechanics:

Often times the larger or stronger an individual is, the more outspoken or intimidating they become. With this power, a Kindred may temporarily sacrifice some of their strength to strengthen their social resolve.

System: By temporarily expending up to three Strength related physical traits, the user of this power gains that many bonus traits on all Social challenges. This power lasts a scene or an hour and the traits expending may be regained by normal means listed in the book.

Date of Archival: 12-Jun-2025
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 5
Dominate 3
Potence 2
MET Mechanics:

With this combo discipline the Vampire's beast becomes immune to the control of those with less potent blood. This puts the generation limits of Dominate on the powers of Animalism: Quell the Beast and Animalism: Drawing Out the Beast, making it so those trying to affect the Vampire with either of these two powers must be equal or better generation than the Vampire using this power. Once purchased, this power is always active and even works when someone is attempting to Quell you out of frenzy. Against those who have equal or better generation, this power allows for a free defensive retest.

Date of Archival: 11-Feb-2024
Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 15XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 5
Dominate 3
Potence 5
MET Mechanics:

As much as the beast is dangerous, it is also powerful. When focused properly, a vampire's beast is capable of extraordinary feats, including cowing the will of others into doing what it says, no matter the strength of the target's blood. As a kindred who spent centuries learning to walk beside their beast the Gangrel known as Kell found ways to focus the power of one's beast in miraculous ways. Kell's studies of the power of the beast helped him develop many combinations that draw upon that power.

System: Spend a temporary Willpower and make a self-control/Instinct challenge, retest Animal Ken, versus a difficulty of 5 traits. If successful the vampire using this power may take a temporary -1 to -3 to their self-control/instinct to draw upon the overwhelming strength of the beast, temporarily gaining the ability to meet or beat the normal generational limitations of Dominate or any other power that bases success off of the generation of a target. For purposes of comparing generations, defensively or offensively, the user of this power is considered to be a number of generations lower equal to the minus they took to their self-control/instinct. If the self-control/instinct challenge is lost, the vampire using this power automatically enters frenzy, if able to do so. A vampire that does not have access to their beast, for instance one that has used Drawing Out the Beast to force their beast into someone else, may not use this power, nor may they take a minus to their self-control/instinct that would take that virtue lower than 1. This power lasts one scene or an hour and may not allow the user to bypass the generation requirement against a vampire which has a true generation of 4th or lower.

Date of Archival: 13-Aug-2024
Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 3XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Celerity 2
MET Mechanics:

With this combination discipline a buddhist vampire can learn to focus inward losing their joints and muscles to make them far more nimble and agile.  The vampire learns to move at a faster right and focus their mind to keep them quick on their toes when in a fight.  Using auspex to be more aware of their surroundings and snap burst of speed from celerity the vampire gains a movement advantage over their opponents.
System:  Spend 1 Willpower and this power is active for one scene or an hour.  While active the character gains plus 3 steps of movement in combat.

Date of Archival: 27-Mar-2019
Salubri
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obfuscate 3
Celerity 3
MET Mechanics:

The sister combination Discipline to the Hidden Hand was developed by the members of the Assamite clan.  Once more, the clan combined the arts of speed and stealth to gain an advantage over a target to overwhelm them in battle.

System: The Assamite spends 1 blood trait to activate this power for the next scene or an hour.  During that time the Assamite player gains 3 retests to use on any Stealth or Melee challenge.  Once called upon these retests are lost and this power may not be stacked or activated again in the same scene. A retest used on this challenge may only be called upon once per challenge.  This combination Discipline may only be learned by members of the Assamite Clan.

Date of Archival: 01-Nov-2023
Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Dominate 4
Temporis 5
MET Mechanics:

With this power, the user may forcibly and permanently remove Out of Clan Temporis from a subject. This is a power designed to enforce the will of those who wish to keep Temporis a secret of the Brujah Line.

~Mechanic: The user must make physical contact with the subject, either willingly or through a physical action/attack; then engage in a social challenge, with occult being the retest. If the user is successful, they must permanently spend as much willpower as the subject has levels of Out of Clan Temporis (1:1). The subject must be of equal or higher (weaker) generation to the user. This will permanently remove the discipline and any blood bonds as a result of learning it from the subjects sheet. It will then be up to the subject's Home Chronicle's ST's whether the XP will be refunded for it.

Date of Archival: 24-Aug-2024
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Celerity 3
MET Mechanics:

Spend a willpower trait and mental traits up to the level of lore you have of the target. The user of this combination power gains bonus actions equal to the number of mental traits spent (upto 5) for the scene against the target.  This combination power can only be learned by and taught by Brujah.

Date of Archival: 01-Dec-2024
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 5XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Presence 1
Obfuscate 1
MET Mechanics:

With this steganography technique, a Kindred can hide messages and works of art in plain sight without risk to the Masquerade. It allows Kindred to safely communicate using email and social media as well as display artwork that exceeds human ability in areas accessible to mortals.

The user creates the work he or she wishes to conceal and then either creates or finds media (such as text, image, audio recording, or video) in which to hide it. The two works should be comparable in size. The technique cannot be used with live performances but is applicable to recordings. The user must be directly involved in the creation of the hidden work, but can use a preexisting one to hide it. For example, the user could hide his own novel within a copy of "As I Lay Dying", but could not hide "Great Expectations" unless he first personally transcribed it. If used with digital media, the hidden message will remain in unaltered copies of the file. If a Kindred uses preexisting media, such as concealing a dramatic monologue within "Bohemian Rhapsody", the hidden reading does not spread to all copies of the song; it is only present in files that trace back to the one created with Sub Rosa.

Mechanics: 
Spending a blood trait activates Sub Rosa for the night. The steganography process irreversibly consumes the original media as it disappears into the other work. The time required ranges from a single round to an hour depending on the size and complexity of the piece. As the concealed work no longer physically exists, no form of mundane observation or scientific study can reveal it or give any clues to its existence. Only Kindred are able to perceive it, and they can see, hear, and smell it just as clearly as any other work.

Kindred who know Sub Rosa and those actively using Psychic Projection are automatically able to perceive the hidden work with no extra cost. Any other Kindred who becomes aware of it must spend a blood trait, which reveals the hidden pieces to them for the night.  Kindred do not simultaneously perceive both the surface and hidden media, though they can choose to see either at any time. 

 

If the user spends a mental trait at the time of concealing the piece, only Kindred who know Sub Rosa are capable of seeing the hidden piece under any circumstances.

 

Non-vampires never see the hidden work. Investigation techniques of other supernaturals may decipher something vaguely mystical, but no other supernatural ability (including ones similar to Psychic Projection) can reveal the hidden media.

Date of Archival: 27-Jan-2017
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Vicissitude 4
Protean 2
MET Mechanics:
"Mesmo o Sabá reconhecendo os Panders como um Clã dentro da seita,ao longo dos anos eles foram e continuam  sendo testados e enviados para missões suicidas por seus companheiros de bando e os Cainitas mais influentes,pois muitos sentem desprezo por eles ou simplesmente conseguem ver que eles são os Cainitas certos para as missões mais arriscadas,esse poder foi desenvolvido com muito custo por um Pander nada brilhante,mas certamente comprometido com a espada de Caim,em função da sobrevivência dos Panders."
 
Sistema TM:
 
O Cainita precisa ativar sua Forma Horripilante,gastar 1 ponto de sangue e 1 ponto de força de vontade para ativar esse poder,durante a sua transformação em um monstro,dois braços se desenvolvem junto com os outros aspectos monstruosos,esse poder lhe confere uma ação extra para cada braço no final do turno,contudo o Cainita perde dois pontos de vitalidade que não podem ser curados até que tenha voltado a sua forma normal,em função do deslocamento de carnes e ossos para outras regiões do corpo , mas podem ser curados normalmente como dano letal no final do uso desse poder,o poder tem efeito enquanto a Forma Horripilante estiver ativada.
 
Pré Requisitos:(Vicissitude oooo,Metamorfose oo)
Custo de XP:9 Características de XP.
OBS:Metadisciplina exclusiva Pander.
Date of Archival: 13-Jul-2015
Tzimisce, Sabbat, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Presence 4
MET Mechanics:

While not all members of the Death and the Soul Path are Necromancers, many are.  For those who are unable to learn the Blood Magic this combination discipline was developed by the path followers.  By extending their senses into the ether of the underworld the vampire can then exert his dominion of presence to summon the souls of any who have died.

System:  The character spends 1 blood and 1 willpower trait to use this combination discipline.  They is combination discipline only works on vampires who have meet the Final Death and not been Diablirized or meet Golconda.  Once activated the Soul of the dead vampire appears to the user for the next scene or an hour.  During that time the vampire user may ask the soul questions and it must answer truthfully.  The summoned soul will not know anything it didn’t know in life.  The user cannot command the soul in any other way and it disappears into the ether after the scene or an hour.  Further Necromancy powers may not be used on a soul summoned with this combination discipline.

This combination discipline only works if the character is on Path of Death and the Soul.

Date of Archival: 16-Dec-2022
Giovanni

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