Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Presence | 3 |
Narrative- A professional crafter is just that, someone who takes their job seriously. A master crafter is likewise someone operating at the peak of their profession. Someone who is in fact both, is one who never ceases in learning, adapting, and perfecting their form. Such a person in possession of this power has done exactly that, learning how to not just care for the physicality of an item, but to impress their mastery of their craft upon it, as such that the item itself may carry with it, for a short time, the crafters mastery of the object itself. That mastery manifests physically and in some ways, spiritually, for all to partake in.
Mechanical- This combo power is only compatible with Crafts/Professions that are to be worn, carried, or utilized on a person. Examples would be Crafts: Firearms, Crafts: Blacksmith, Profession: Tailor, or similar at ST discretion. To utilize this power the user of the combo must have a Crafts or Profession rating of 3 or better, in the same Crafts/Profession of the item they intend to use this power on.
The user of this combo power takes the item in question and spends 30 minutes with it. This time spent will require a static craft/profession chop difficulty of 3 x the level of craft level of the item, retested with the craft/profession in question. It should be noted that during this 30 minutes, the user is expected to be working with the item in some fashion, such as trim work, a cleaning, refitting, or similar, likely requiring tools or a workstation.
Success allows the user to imbue the item with a degree of their mastery, manifested in a physical sense. They can choose to elevate the item's craft rating by 1, to a maximum of 7, with no mechanical benefit. In doing so, they may describe and dictate a feeling, emotion, or evocative sensation the person wearing or wielding the item experiences when using or wearing the item.
Additionally, they may provide the item with a static benefit, providing either a +2 Unnamed Bonus to Social or Mental Attributes (not both) which can be used for ties and trait comparisons. While the user may use this power multiple times, no one person may benefit from more than one use of this power at a time even if provided by multiple users of the combo power itself. (No stacking the mechanical benefit/effect from the same or multiple sources) It should be noted that to receive the static benefit of this combo power, the item must be physically on the person looking to receive the benefit.
These benefits last for the night, but at time of success of the power, the user can choose to expend a temporary level of the relative craft/profession and 1 temporary social (1 and 1) up to 3 times to increase the duration. At 1 and 1 the duration extends to 48hrs. At 2 and 2 the duration extends to one week. At 3 and 3 the duration extends to one month total.