Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Temporis 1
Dementation 3
MET Mechanics:

Temporis is an incredibly powerful and useful discipline. The ability to truly perceive and control the ebb and flow of time itself - it's impressive.

Celerity, on the other hand is a simplistic discipline with one real purpose; move really fast. Not really novel, when you think about it.

But here's the thing; for all the power of Temporis, in an actual fight someone who moves really fast has a decided advantage. Celerity users are always one step ahead, ducking your blow as you make it, and ending up in places you would never expect. And, of course, a wielder of Temporis can never also gain those benefits from Celerity.

So, a Temporis user never moves as fast as Celerity. But what if you could use that perception of time to see, not predict, but truly see where a person would be standing at the end of the round? No matter how fast they move, you would be ready for them. You don't need to be faster than a speeding bullet if you know where the bullets going before it's fired.

Of course, the problem with trying to see the future is that there are so many possibilities. Even just a few seconds into the future, there are a million ways a person could move. A million possibilities that need to be filtered and sorted in a moment. Not unlike the way Dementation can filter possible outcomes out of the chaos that surrounds us.

Mechanics:

The user spends a blood trait and performs a Static Mental challenge, risking a number of Wits related mental traits (Maximum 3). The challenge is vs. double the total number of points of Celerity that the target is using (in the main discipline line only - not including combination disciplines). Retests are performed with Awareness.
On a success, the target cannot benefit from the ability to win on ties due to fast movement against the user for one round plus an additional round for each risked trait.

Date of Archival: 24-Apr-2019
Malkavian , Malkavian , Brujah