Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 1
Celerity 3
Presence 2
MET Mechanics:

Any manual or combat military unit features the strategy the Suppressing Fire. The maneuver consists basically in disrupting or undermining the actions of the opponent through the use of excessive force, thus allowing you or third parties to  act with greater freedom. The use of this strategy has several different applications, ranging from a simple scare to causing longer lasting impacts, considering, in this case, the equipment used. The intention is to bring a significant strategic advantage to the user of this tactic.

Said principle was applied in the development of this power, allowing its user to cover an area with projectiles, intimidating and penalizing all those inside the area of effect, giving its user an advantage over the ones (s)he seeks to attack.

The technique was first seen and used in sieges and attacks against the Sabbath by a Camarilla Brujah known as Major. Nobody knows for sure how it was developed, but its various uses have been quite useful in many battles and as a cover for strategic withdrawals.

The user spends one blood point and one physical trait to activate the power and chooses its area of effect. The power "Supressing Fire" can only be used in ranged combat and any other action taken in the turn of its activation will cancel its use.

After choosing the area of effect, the user spends up to 3 physical traits, to be applied as negative traits to all individuals who remain in or pass through the area (whether they are friends or foes). The damage of the weapon used is normally applied to all those affected by the power, as well as its possible effect on the environment or scenery. Uses of powers that prevents damage (like Fortitude) do not cancel the effect of this combo.

The power’s area of effect and distance in which it can be used is determined by the type of attack chosen by the user (for example, a  pistol would have a smaller area of effect and range than a machine gun - it is also important of note that such attack can also come from the usage of other Disciplines such as Arms of Abyss or certain Thaumaturgy’s lines). The power also requires its user to be in the target’s line of sight. The area of effect (considering that the weapon used allows it) will be determined by the number of traits used in the combo’s activation, in a proportion of 3m per trait used, totalling a maximum of 9m diameter.

Combined usages of the power by other individuals, in the same area of effect increases the penalty in one trait, as long as they spend three physical traits to activate the power. The maximum applicable penalty cannot exceed five. Combining the power in this way does not increase its range or area of effect.

The power’s blood cost is the same as the one used to activate Celerity. The user’s Celerity level is applied to the power and he can profit from its benefits, except for the extra actions given by Celerity, as the combo uses all of the attention and time of its user. As it is a power that uses Celerity any power that can cancel this Discipline (such as Temporis or Time Sphere) will also cancel the power. On the other hand, powers that resist or cancel Presence do not affect the combo, considering that the projectiles being fired at the target is still a source of threat. 

STs are encoureged to ask for additional tests to those under the effect of Supressing Fire (such as courage, self-control, physical test, etc) if he believes them to be necessary. They are also encouraged to limit the effects of the combo by the type of attack used.

Date of Archival: 27-May-2016
Brujah