Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Presence | 5 |
Fortitude | 5 |
Pre Req:
Membership: Knights of the Blood
Clan: Ventrue
Armor of Warrior Kings was created by Knights of the Blood in order to maintain and enforce the military objectives of the Clan. Armor of the Warrior Kings provides them with the protection necessary to face down even the most vicious and barbaric rabble.
When this power is activated the Ventrue projects an aura of authority and superiority, becomes supernaturally physically capable, and is able to sustain damage that would cripple or kill one less formidable. Those in the immediate presence of this Ventrue may perceive them to be suddenly mightier and more imposing, although there will be no physical transformation of the Kindred activating this power. The use of this power alone does not constitute a Masquerade breach, so long as the Ventrue does not shrug off potentially fatal wounds or obviously display their supernatural might in the presence of mortals.
This power is not without a price of its own. The Ventrue consider themselves elite amongst their Kindred, and the Knights themselves the chosen of their Clan's authority. In harnessing the purity of their blood to gain access to this power, they forever cut themselves off from calling upon the combative shape changing powers of inferior Clans.
In order to activate this power, you must spend one Blood Point, and one temporary Willpower. Until the end of the scene, or sooner if desired, the Ventrue activating this power will gain the additional Physical Traits of Enduring x2 and Resilient x2, and the additional
Social Traits of Commanding and Intimidating. As long as this power remains active, the first point of damage taken from each attack or damage source is eliminated. If the Ventrue activating this Combo Discipline possesses no out of Clan Specific Disciplines ((i.e.
Valeren, Dementation, etc.)) then they gain an additional Enduring Physical Trait.
When Armor of the Warrior Kings is purchased, you willingly forfeit your ability to utilize the combat form powers of all other Clans ((i.e. Feral Claws, the fight form of Shape of the Beast, Skin of the Adder, Form of the Cobra, Black Metamorphosis, Horrid Form,
Typhonic Beast, or any other combat related form powers)). Should the character have already purchased these Disciplines, they no longer have access to them. This does not prohibit the character from purchasing the Disciplines related to these form powers. For example, a Ventrue that has learned Armor may still learn Protean up to Mist Form. If they do, then they must still pay the experience points for Feral Claws and Shape of the Beast on the way to that level of mastery, though they will not be able to utilize the former and will only be able to assume flight form with the latter.