Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Presence | 3 |
Akhu | 5 |
Pre-Reqs
Akhu – Path of Corruption: Dependence (MET: Laws of the Camarilla P. 42)
Presence: Entrancement (MET: Laws of the Night Revised)
Challenge Type: Social
Retest: Subterfuge
Difficulty: Contested
Notes:
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This combo is considered to manipulate Emotions, but not manipulate the mind, when comparing it against other powers where this is a consideration.
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As Serpents Due is a Presence combo it is effected by the merit: Quiet Heart, and the Combo: Denial of Aphrodite's favor, as well as other instances where this is a factor; although not listed.
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As Serpents Due is an Akhu combo power, it is effected by Magic Resistance, as well as counter Magic. As well as other instances where this is a factor; although not listed. The target however will not have "magic Sparkles" in their aura during its duration, only when the power is invoked, this is also true for the Setite who invokes it.
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Setite Citizens who belong to the Cult: “Hands of Ash”– is assumed to have a teacher for this combo, but should still log their learning of it with MIlwaukee Nocturnal Rapture.
Restrictions:
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Setite Citizen only (if a Citizen becomes Ordained, the power is lost and XP should be refunded)
Requirements:
Although you do not need to know any actual specific information about the target, the more information you have, generally it is easier to manipulate them, at the very least a brief conversation. This power relies on social interaction and manipulation, as such it is not appropriate to use during combat.
Mechanics:
Engage the Target in a Social Challenge (Retest: Subterfuge). If successful, the target’s Emotions become bonded with the idea of an outstanding Debt (and how to repay it) for one night per Permanent Social Trait, the citizen posses. The target feels no particular way towards the Citizen in specific, only to their outstanding debt. With this psychological addiction to the debt, as a constant reminder, the Target must bid an additional trait in all challenges when not pursuing its repayment, until the debt is paid. This effect will fade gradually once it is.
Refusal:
The Target has the free will to refuse to pay the debt, but to do so is a dangerous betrayal. In addition to the effects mentioned above, the Setite who invoked the Serpents Due, gains an additional five social traits against the target, in any challenge that asserts their authority. IE: Dominate, Presence, Subterfuge, or Leadership – Other additional disciplines/powers, or abilities at ST discretion. Finally the target is unable to regain any willpower traits, unless they are actively involved in repaying the debt.
Limitations:
A Citizen may only call upon a Debt from the same Target after a period of 5 game sessions, or if the ST’s feel the Citizen has taken sufficient actions to place the target again in debt to the clan/Citizen.
Continuously calling upon this power, is severely looked down by other Citizens as it weakens its strength, especially if used frequently on the same target. As such in these extremes an ST may declare the Target & their Forefathers no longer owe a Debt to the Clan – which usually ends harshly for the Citizen at the hands of their fellow Citizens.