Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Potence | 3 |
Presence | 3 |
Celerity | 3 |
You chose one of the Brujah Stereotypes and you call upon it´s aspects to assist you.
- Spend 1 blood point to activate one Aspect instantly (this doesn´t count agains´t the amount you can spend according to your generation).
- Each aspect gives the use a different category bonus traits and a derangement, according to the chart down bellow.
- The amount of bonus trait gained will change according to the generation.
- Only one Aspect can be active at any time. It will remain active for one scene or hour (whatever lasts longer).
- This is reflexive, so won´t cost an action and might be activated at anytime, but it must making the tests and its effects only will take place after its activation.
- Once one Aspect is called, you can´t change the Aspect during the next scene or hour (whatever lasts longer).
- The Derangement gained through the use of this power will last all night. But they won´t stack. The active derangement will be always the last one to get into play.
BONUS TRAIT/GENERATION CHART
7th gen - +0 trait
8th gen - +1 trait
9th gen - +2 traits
10th gen - +3 traits
11th gen or higher - +4 traits
ASPECTS CHART
Iconoclast Aspect
Perk: physical traits
Derangement: Crimson Rage
Individualist Aspect
Perk: mental traits
Derangement: Rationalization
Idealist Aspect
Perk: social traits
Derangement: Obsession