Custom Discipline
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
The unique inceptor discipline of the Ravnos Anti known onl as Kabuki, pulls upon their history of being created in an abomination of kindred blood and technology. Kabuki innately understand and know all forms of technology and manipulate it as well as a fiend does with flesh. This allows the inceptor to become a master hackers far more capable then any mortal. As late no kindred besides tKabukihave ever learned this discipline. While it is theoretically possible it is highly unlikely none have yet found Kabuki and connvinced them to teach it..
•Interface
The first skill the vampire learns is the ability to directly interface with any piece of technology. The vampire learns to bypass any initial logins or security to gain basic access to a device. Their mind and supernaturally abilities simply over power and dominate any piece of technology they touch. To use this power the vampire must physically touch the device they wish to interface with.
System: The character can touch any piece of technology and make static mental challenge against 10 traits for standard technology security for a device, 12 for above average security, 14 for advanced security, and 16 for the most powerful security on a device. This challenge is retested with Computers. If the character succeeds they may for the next scene or hour interface and interact with the electronic device. This power only allows for the initial access to a technological device. Any further hacking or delving into the device requires additionally challenges as normal etc.
••Technical Touch
Once a vampire has learned to interface with a piece of technology she may now attempt to delve further into the inner workings of the device. To a mortal this would be the hacking process of a computer; for a vampire it is all done within the power of their blood and mind. The vampire and the piece of technology become as one. Even if it is now nothing more than a battle between the vampires mind and a computer.
System: The character must first use the power Interface with a piece of technology before he may use this power. The character can touch any piece of technology and make static mental challenge against 10 traits for standard technology security for a device, 12 for above average security, 14 for advanced security, and 16 for the most powerful security on a device. If she succeeds the character gains the ability to repair, use, or modify the device as they see fit.
•••Empower Device
Technology requires a battery or other power source to function. In order to use any of the powers of this discipline the device needs to be turned on; otherwise much of this discipline is useless. With this ability the vampire can now use their own mystical nature as a power source. Guaranteeing that no technological device is beyond their grasp.
System: The character spends 1 willpower to activate this power. For the next scene or an hour the character may power any electronic device as if they were a power source for it.
••••Remote Touch
All other levels of Technica require the vampire the physically be able to interact with the device. With this level of skill the vampire can now interact without such a need. Any piece of technology they can see in their immediate vicinity is now within their grasp.
System: The character can use all of the previous abilities of Technica upon any technological device within 100 feet of themselves without the need to touch them.
•••••Spiritus Ex Machina
The final mastery of Technica goes beyond the material. The vampire can now directly communicate with the very spirits that power all technology. They can converse and learn its secrets or command them to their desire. As a result few security protections offer any sort of defense against this power. Much of the technological world completely opens up to the vampire as their play thing.
System: The character spends 1 willpower and makes a static mental challenge against a difficulty of 10 for simple electronic devices, 12 for normal electronic devices, and 14 for advanced electronic devices. This challenge is retested with computers. If they succeed they may speak to the spirit of the machine. The spirit of the electronic device is friendly and helpful towards the vampire and will generally answer any questions asked. Additionally the character may spend 1 temporary mental trait per command they wish to give the spirit within the machine that is must obey.