Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Word or Phrase in the Content Name
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Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:

Mark of Moros

System: You must spend one (1) blood and establish physical contact (which may require a physical challenge) with the victim of this power. After establishing said contact, the victim gains a mark upon the back of their hand that may not be removed by anything short of killing you. At any time you may spend another blood (1) trait in order to sense the direction of your mark. Additionally you are acutely aware how many marks you have active and whether the marked individual is alive or dead. This mark lasts for one month,  you may have only as many victims marked as levels in Ruination, and you may dismiss a Mark of Moros at will.

Rack and Ruin

System: You may only use this ability on a victim marked by Mark of Moros (see above) and may be used regardless of distance. Spend one Blood. Engage the victim in a social challenge, if successful the target begins to bleed profusely from the eyes. While this power is active, the victim is down two (2) traits on all social challenges while this effect is visible. In addition, each round this persists they lose one blood trait. You may attempt to keep this effect ongoing by engaging the target in a social challenge each round (though you do not need to spend blood past the initial expenditure).

Doom Foretold

System: When you use Mark of Moros (see above) you may spend an additional blood (1) and engage the victim in a Willpower challenge. If successful, the victim is plagued by visions of their inevitable end at your hand for as long as they bear the Mark of Moros . The victim gains the flaw Nightmares (Laws of the Night, pg. 117) the derangement Phobia (MET Sabbat Guide, pg. 72) and the derangement Paranoia (Laws of the Night, pg. 214). You being the subject of their Nightmares and Phobia, as well as the external source of Paranoia.

Inevitability

System: You may only use this ability on a victim marked by Mark of Moros (see above) and may be used regardless of distance. Spend one (1) blood. For the remainder of the round your attacks bear the taint of the target's inevitable end. Any wounds the victim suffers as a result of your actions in the round, may not be healed while the Mark of Moros persists on their person. This includes spending blood to heal, natural rest, or any other form of supernatural healing. Additionally all such wounds appear to bleed continuously, though this causes no actual blood loss, the effects are jarring and incur a negative penalty on all social challenges per wound while the effect persists as the blood stains your victim and their clothing. This penalty can never be more than five (5) regardless of the number of wounds.

Extinction

System: You may only use this ability on a victim marked by Mark of Moros (see above) and you must have consumed one (1) trait of the blood from the victim to enact this power. After permanently spending one (1) Willpower, the victim loses on ties in all challenges in which you are involved. They also may not soak, revoke, negate, or heal any damage inflicted upon them by you. This heinous penalty persists for the next scene/hour.
 

Date of Archival: 09-Feb-2022
Sabbat