Custom Discipline
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Custom Discipline Requirements:
Presence 3
Obfuscate 3
Rusty (Pistol, +1 trait 2 lethal damage, Negative trait: Loud Notes: This is a snub nose 38. special 6 shot revolver, rusty and worn with a grip entirely replaced by duct tape. It is prone to misfire.)
Met Mechanics:
Items that have long been associated with a Kindred and had meaningful impact in their stories can over time become a talisman of sorts. The item becomes so associated with them that others simply ignore it's presence even if the item might not be appropriate for the current surroundings. The Kindred's powers of Obfuscate and Presence combine to ensure that the item doesn't draw undue attention.
System:
When others view Rusty, it appears to be a mundane, harmless item of little interest. Even when the owner fidgets or cleans the weapon, it's 'dangerous' nature is concealed. Only if the user actively draws attention to it's nature, by using the weapon or threatening to use it, will the illusion break. This power is always active.
Anyone attempting to perceive Rusty's true nature must succeed on a Static Mental vs. Mental + Subterfuge challenge.
Should it ever be permanently lost or destroyed, the Kindred may bond with another firearm by spending a Permanent willpower. The newly bonded Rusty will have the same statistics as the original, and will gain the same appearance within days. The psychic link also makes Rusty a strong material link, any sympathetic magic used with it gains a +3 bonus against it's owner.
As a Will-bound item, it has a high likelihood of translating intact to alternate realms of reality.
