Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:
Inceptor Discipline (Tenacity)
 Basic
   - Resist the Tide: With Tenacity 1, you may recoup your lost Stamina, restoring all used Stamina Physical traits. You must restore all of them at once - if you have some Traits of the appropriate type unused when you invoke Tenacity 1, you cannot restore them later. Using Tenacity 1 costs nothing, and it does not count as an action; it may be done at any time.
   - The Earth Withstands: With Tenacity 2, you may make a single retest on any challenge of sheer physical stamina. Once you invoke Tenacity 2, it is the last test of the challenge; no further retests are allowed. Tenacity 2 costs nothing to use and cannot be used in conjunction with Fortitude to test down damage. 
 
 
Intermediate
   - The Stone Prevails: When you possess Tenacity 3, you may use the Bomb in challenges of Stamina. The Bomb is a closed fist with the thumb sticking up. The Bomb defeats Rock and Paper, ties with other Bombs and loses to Scissors (the fuse is cut). You are not required to use the Bomb, but you must always state before a Physical Challenge that you are capable of doing so. Using Tenacity 3 costs nothing. Your use of Tenacity 3 requires you to use only your Stamina; your opponent may attack with speed or strength, but his doing so does not prevent you from using the Bomb. Tenacity 3 cannot be used in conjunction with Fortitude to test down damage. 
  - The Boulder Endures: Whenever you enter a challenge of stamina, you may use Unrelenting as your bid Trait. This Trait does not count toward totals when resolving ties or overbids, but it can ever be lost; thus, you may continually use Unrelenting in successive tests of Stamina. Only if you are forced to risk multiple Traits - such as due to wounds or Negative Traits - do you risk losing any of your other Physical Traits. 
 
 
Advanced
   - The Mountain does not Yield: With Tenacity 5, you win all ties in tests of Stamina automatically. You need not compare Traits at all, unless some other factor would cause you to lose ties (such as wounds) or give the opponent the ability to win all ties as well (such as Fleetness). Tenacity 5 cannot be used in conjunction with Fortitude to test down damage.
Date of Archival: 18-Feb-2015
Sabbat