MET Mechanics:
Custom 15th Gen discipline. XP Cost same as normal.
Guile 1:
Mind trick - You are so quick witted that it is hard for you to be fooled by powers of the mind. You are also easily able to recognize when others are trying to pull one over on you. When you are involved in a Mental Challenge, you have an automatic retest. You may only use this power once per Mental Challenge. Like Might, Mind Trick is the last retest you can use in a challenge.
Guile 2:
Believe it or Not - As a creatures of great misdirection and cunning skill, this ability stretches beyond spoken lies. With a successful Mental Challenge, this kindred can make a small object (no larger than a briefcase) appear to look like something of the same shape. For example, you could make a toy gun look like a real one, or paper look like money. This power only lasts while the kindred using it is still present.
Guile 3:
Aura of Deceit - You have a way with words, a trustful quality about you that when you speak, other kindred find little reasons to not take your word as the truth. Aura of Deceit works slightly similar to Majesty. You spend a will power to activate the power and then throw chops with the people within the room or a certain radius. If successful they believe what you are saying, until it can be proved wrong. In order to disbelieve the lie they have to expend a will power to start their retest. An example of this might be Prince :"You were seen by a high status member of the court blowing up a building an hour ago?" You: "No I was nowhere near that area." They would believe you until there are cameras produced, that obviously prove this to be a lie. It also wouldn't work for things that are extremely obvious lies. Example. Explaining to someone how they are died, (They obviously aren't dead.) or that they are a giant purple dragon, something weird like that wouldn't work as its blatantly not true.
Guile 4:
Living the Lie - You have mastered being sneaky to keep your precious secrets quiet. Whenever you enter a mental challenge, you may use Subtle as your bid Trait. This Trait does not count toward totals when resolving ties or overbids, but it can never be lost; thus, you may continually use Subtle in successive tests.
Guile 5:
the world as I see it Deciet has become second nature to you. Your need to hide the truth from others has blurred the lines between your reality and the truth. Powers and Magic that are normally used to detect lies, including those you may not be aware of, no longer have any effect on you. In instances like with telepathy your brain is able to over come the ability allowing you to actively control not only your surface thoughts but what they see when digging deep into your brain. This power is activated by spending a willpower and engage in a mental challenge whomever is attempting to the power against you. if the challenge is won they can then tell whatever story they wish and it is an undisputed fact. In order to gain this advanced level discipline you must also take the negative trait deceitful.