Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
An abyss mystic creates a powder from gold dust and their own blood. After which they call
upon the powers of the sun and darkness and place the mixture upon an item no smaller then a dagger. There after the items gains strange abyssal markings that glow an eerie black upon
them; forever harming those creatures from the Abyss.
System: This ritual works exactly the same as Ward Versus Spirits, but specifically works only
against spirits from the Abyss.
Intermediate
Any object between the size of a dagger and a door may have one ward against celestials placed upon it. To create the ward, the ritual phrase must be said for 30min while it is inscribed into the object you are warding. The night after the ritual is cast, the object may be used for protection from beings such as angels.
OOC mechanics: As per other standard wards, Ward vs. Celestials allows for one additional level of lethal damage to be dealt to any celestial being which comes into contact with the warded object.
Intermediate Ritual
This ritual functions exactly like Ward Versus Cainite, except that it only affects those who are not members of the Black Hand and have the crescent moon tattoo on their hand. Agents whom have, for whatever reason, lost their tattoo are also affected by this ritual.
Advanced Ritual
This ritual was created for the Danava and Katila to protect themselves from the minions of vengeful Pishacha. By invoking this ritual, the caster creates a glyph that causes great pain to any Pishacha who come in contact with it. The caster pours a point's worth of blood from a fallen Pishacha over the object he wishes to ward (a piece of parchment, a coin, a doorknob, etc.), and then recites the incantation, which takes 10 minutes. In 10 hours, the magical ward is complete, and will inflict excruciating pain on any Pishacha unfortunate enough to touch the warded object.
System: Pishacha who touch thusly warded objects suffer one level of lethal damage. This damage occurs again if the Pishacha touches the object further; indeed, a Pishacha who consciously wishes to touch a warded object must spend a point of Willpower to do so.
This Advanced ritual functions the same as ward vs. ghouls, MET LotN pg. 186.
As other warding circle rituals, but used against plasmics.
Warding Circle Versus the Abyss (Intermediate Abyss Mysticism Ritual)
The Abyss Mystic carves runes of power in relation to the Lords of the Abyss and those who
might command them into a circle upon a surface. By using gold dust and their own blood the
circle becomes empowered to bar and harm creatures of the abyss.
System: This ritual works exactly like Warding Circle Versus Kindred, except for Abyss Spirits
only
Advanced
These rituals require three traits of blood and a symbolic link of celestials-- a white feather. The caster determines the size of the warding circle in the following manner: it starts at a base of 10’ radius (20’ diameter). The caster may spend one mental trait and one-blood trait to increase the radius by 10’.
OOC mechanics: Any appropriate creature that approaches the circle will feel the power of the circle. In order to cross the ward, she must win a static test against the mental traits of the caster, bidding her current number of willpower traits (no traits are risked by either side). If she fails she takes three lethal damage, and is denied entry. If she wins the challenge she may cross, but still takes the three lethal damage.
Intermediate Ritual
This ritual functions exactly like Warding Circle Versus Cainite, except that it only affects those who are not members of the Black Hand and have the crescent moon tattoo on their hand. Agents whom have, for whatever reason, lost their tattoo are also affected by this ritual.
Advanced Ritual
Created in an effort to protect holy sites, this ritual is enacted in a manner similar to that of Ward versus Pishacha, but creates a circle centered on the caster into which a Pishacha cannot pass without being burned. The circle can be made as large and as permanent as the caster desires, as long as she is willing to pay the necessary price.
System: The ritual requires three blood points of fallen Pishacha blood. The caster determines the size of the warding circle when it is cast; the default radius is 10 feet/3 meters, and every 10-foot/3-meter increase raises the difficulty of the Mental check by one, to a maximum of +9. The player spends one blood point for every 10 feet/3 meters of radius and rolls. The ritual takes the normal casting time if it is to be short-term (lasting for the rest of the night) or one night if it is to be long-term (lasting a year and a day).
Once the warding circle is established, any Pishacha who attempts to cross its boundary feels a tingle on his skin and a slight breeze on his face. If the Pishacha attempts to press on, he must succeed in a Willpower challenge versus the caster's recorded Willpower at the time of casting (retest Occult or similar).
Failure indicates that the ward blocks his passage and inflicts three levels of aggravated damage, and his next attempt to enter the circle is at +1 Willpower difficulty. If the Pishacha leaves the circle and attempts to enter it again, he must repeat the challenge. Coming or going from the circle causes the same results, thus it is possible to trap a Pishacha within the circle, providing they are not willing or able to cross the boundary.