Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Koldunic Sorcery
XP Cost: 6XP
MET Mechanics:

The ancient ancestral domains of the Tzimisce resonate with a spiritual taint older than human history. This taint is self-aware and certainly intelligent, though the diffusion of its consciousness through the land gives it little power to notice or influence events on a human or vampiric scale. Some suggest the foul magic of Koldunic Sorcery warped the spirit of the land to such malignancy, while other koldun think their founder chose the homeland for its primordial spirit. A small but vocal faction of Metamorphosists maintains that the Eldest is Kupala, proving their claim that the Antediluvian attained the first stage of its apotheosis. Whatever its nature, koldun sense and draw upon Kupala’s malignant power

System: The Koldun may spend thirty minutes in communion with Kupala to corrupt the surrounding lands in dedication to the spiritual masters from whom Koldunic Sorcery originates. Those who do not acknowledge that their Koldunic Sorcery originates from Kupala find that their Koldunic Sorcery fails to function within the area, while those who do find that their Koldunic Sorcery comes slightly easier to them, and they enjoy a free retest on challenges related to Koldunic Sorcery.  Those whose Koldunic Sorcery does not come from Kuapala lose all ties and cannot reset when using their Koldunic Sorcery.

Date of Archival: 01-Aug-2023
Tzimisce