Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Description
This ritual opens a metaphysical channel and issues a formal Hermetic call across supernatural boundaries. It does not bind, compel, negotiate with, or protect the caster. The working establishes contact through presence alone, forcing reality to answer the call without guaranteeing the quality, temperament, or usefulness of the response.
When this ritual is completed, something will answer.
Requirements
At least one Thaumaturgy Path at Advanced (Level Five)
Lore 3 in the creature type being summoned
A prepared ritual space marked with appropriate symbolic correspondences
One invocation method: a general categorical call, a True Name, or a strong sympathetic link
Casting Time
Thirty minutes of uninterrupted, non-combat casting.
System
Ritual Resolution
Resolve a Static Mental Challenge vs. 8 Traits. Success completes the summoning. Failure still produces an answer, but under adverse or uncontrolled conditions.
Targeted Summoning Caveat
If the ritual is used to summon a specific entity via a True Name or strong sympathetic link, resolve a Static Social Challenge instead. The caster uses Social Traits plus their Path of Binding rating; the target resists with Willpower +3. On success, the intended entity answers the call. On failure, a proxy, fragment, subordinate, or thematically related entity answers instead, and the intended target becomes aware of the attempt.
On Success — Always Something
A supernatural entity manifests within the ritual space. The entity will be of the declared creature type or a closely related metaphysical category. It arrives aware, autonomous, and entirely unbound, and may immediately speak, deceive, depart, threaten, or attack as it chooses.
Manifestation State
Absent other effects, manifestation is uncontrolled. Incorporeal entities may appear partially, indirectly, or through possession or environmental influence. Physical entities may arrive unstable, incomplete, or immediately mobile.
On Failure — Still Something
Failure does not negate the summoning. An entity still manifests, but under adverse or uncontrolled conditions, such as hostile arrival, corrupted manifestation, metaphysical backlash, or the wrong entity answering the call. Failure is never silent, and always at ST Discretion.
Limits
This ritual does not bind, restrain, compel, or protect. It does not prevent immediate departure, guarantee stability, or enforce compliance. All precision, containment, leverage, and obligation must be established through additional rituals, Path powers, or explicit negotiation.
