Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Wisdom is priceless; greed is deadly. Nowhere is this as apparent as in the story of Ceridwen's Cauldron. True to the common 'myth,' the lorekeepers of House ab Flaidd long ago created the ritual to bestow wisdom upon those with the will to control themselves...and death to those who can't.
System: The caster must first gather the spell components and combine them into an iron cauldron, making an Herbalism test (difficulty 13) to mix the ingredients properly. To represent the sacrifice needed to gain wisdom quickly the caster must then sacrifice one Permanent Willpower Trait, which cannot be replaced while the ritual and its benefits are active. From the moment the ingredients are mixed, the cauldron must maintain both level heat and even stirring from new moon to new moon (one month, starting in the dark of the new moon). Note: Acolytes can and often are used to assist with the stirring and heating process during daytime hours, however utilizing any other caster or any mechanical equipment to assist with the maintenance of the potion will cause the ritual to fail. Once complete, the potion yields 1 viable dose (i.e., 3 drops) of "liquid wisdom". Consuming all three drops provide the imbiber with instant wisdom: for the next 3 months and up to 3 times per story, he/she may choose to expend a Mental Trait to retest any non-physical Ability test. The imbiber may access this benefit up to three times per story for three months, at which point the effect of the ritual fades and the caster may begin brewing another batch. Consuming more of the potion, beyond the 3 viable drops, is deadly to mortals and will induce immediate torpor in vampires (lasting 3 months if the victim is not forcefully roused from torpor). Such is the price for fabricated wisdom. Only one imbiber may benefit - or suffer - from the effects of the potion, and the caster may not brew another batch until the previous batch has run its course.