Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

Return to Custom Content Home Page.

Word or Phrase in the Content Name
Word or phrase found in the Content Description
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

Fluff: While the power of visions and divinatory magics can reveal things normally not knowable by people, the “gift” of such information often comes with a price inflicted on the body, mind or soul of the diviner. This ritual provides a safe space for those “gifted” with the Sight to not have to worry about such a price being extracted at an inopportune moment.

A ritual paste is created by mixing powdered Amber and Azurite with the essential oils of Frankincense and Clary Sage, and the caster’s vitae (the vitae is consumed in the creation of the paste, the remaining materials are not). The paste is then used to inscribe protective runes/sigils on the walls/floor/ceiling of the room, and on the lintel of every door or window in that room.

Mechanics: This ritual is cast upon a room, and much like a ward, can be attuned to not affect those it is attuned to. While within the enchanted room, normal divinatory visions and powers are considered to be isolated from events occurring outside the room and are very unlikely to be activated.  Preexisting connections to objects, people, or major events outside of the room may bypass this barrier (at ST discretion), but should be significantly reduced in intensity. This in no way stops someone from in the room attempting to purposefully trigger a vision, though they may feel resistance in doing so. If such an outside event occurs but does not bypass the enchantment, the vision may be triggered once the diviner leaves the protected area, if the vision/triggering event is a particularly strong one.

The people to be attuned to the ritual, or a sympathetic link of the people to be attuned to the ritual, must be present when the ritual is cast. The ritual lasts a year and a day. If cast in conjunction with “Dedicate the Haven”, the ritual effect becomes permanent, as this is considered to fall within the class of rituals called “haven rituals”.

Date of Archival: 05-Nov-2023
Tremere