Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

Name: Group Thought

Prerequisites: Auspex x 4 (Telepathy), Ritual: Power of the Pyramid

Intermediate Ritual

Description: By combining the power of telepathy with the concepts of the ritual, Power of the Pyramid, the user of this power may provide a link wherein up to 7 total individuals (including the user of this ritual) may share knowledge, experience, and even increase individual mental acuity if only temporarily. System: Each participant in this ritual must know Auspex x 4 (Telepathy) and must initiate their own telepathic connection with another participant, spending the required mental trait when making the telepathic connection with another supernatural being, and remain in line-of-sight for the duration of the ritual. The caster of this ritual spends one (1) willpower and one (1) blood trait along with one (1) mental trait for each additional participant (up to a maximum of six (6) mental traits). While chanting the proper incantation over a bowl containing an owl feather, the first participant will initiate a telepathic link with the caster. Each additional participant will continue in this fashion, initiating a telepathic link with the previous participant, until each participant has initiated their own telepathic link. Once the circle has been established, the caster will pour the point of blood over the owl feather in the bowl, which will glow a deep shade of red, indicating the shared link is fully open. At the conclusion of the ritual, the owl feather disintegrates into a pile of ash, closing the link. Once established, the following benefits are available to the linked participants: If there is an ability or knowledge/research test, the person making the test may add one (1) additional mental trait per participant to their total pool in determining the outcome of that test. Even after the ritual has ended, the residual effects of increased mental acuity remain, allowing each participant two (2) free retests to be used on an ability/knowledge based test for the remainder of the scene or an hour. Only one such retest may be used in a single challenge. Knowledge may be shared at the speed of thought with any and all participants, per Telepathy. This includes memories, experiences, conversations, etc. It is important to note that participants are not able to initiate a Telepathy deep dive nor scan for surface thoughts. This ritual does not provide the necessary telepathic link to activate any additional disciplines. The additional mental traits and retests cannot be used for any discipline related challenges. The ritual has a maximum duration of a scene or an hour, whichever is shorter and can only be cast once an evening.

Date of Archival: 12-Mar-2021
Tremere