Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - Western
XP Cost: 6XP
MET Mechanics:

Step One: Caster or Person having the Ritual cast on them must commit a brutal murder (Should be a human and not something like a hamster)  This is the most important part of the ritual and should be as graphic as possible.   Should the Caster or Person having the ritual cast upon them follow the Tennants of Humanity - it is a Level 2 Sin.

Step Two: The necromancer has to witness the murder (a Humanity 4 sin).  Right after the killing the caster takes the blood of the victim and bathes in it or has the other person bathe in it.  At that time the caster draws necromantic runes on themselves or the other person using a random bone from the now dead body as the drawing device.

Step Three: The caster at this point says the cryptic casting words and spends a temporary point of willpower.  The person washes off the blood when they next awake and the casting is complete.  The person has to carry a piece of the dead with them to keep the ritual active and "up"

Someone who has the ritual cast on them has a grey aura (if someone checks with Aura perception) there are no varing shades, the grey is all they get, as far as "color" is concerned.  This will cover all aspects of the aura.   Also this ritual protects against telepathy, if someone trys using telepathy on the person one of three thigns will happen.  

If the person using telepathy wins, but the challenge they will get a brief sense of death, nothing to graphic but enough to make them cringe a little bit.  They must then make a Self Control Test (dif 2), Win or Tie they maintain their composure and Telepathy

If the person Ties, the sense of death becomes a little more graphic with some visual images thrust into their mind.  They must make a self control test (dif 3), on a win they maintain their compure and telepathy.

If they loose the sense of death is overwhelming and very graphic images and sounds of a brutal murder thrust into their mind.  They will not be able to see who the dead is or who did the killing.  They must make a self control test (dif 4) on a win they maintain their composure and Telepathy, but on a Tie or loss; telepathy breaks and they should "realistically" excuse themselves from the scene.

 

Date of Archival: 27-May-2016
Giovanni